scummvm/backends/PalmOS/Src/arm/drawstrip.cpp

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#include "native.h"
#include "endianutils.h"
#define MAIN_TYPE DrawStripType
#include "macros.h"
#define CHARSET_MASK_TRANSPARENCY 253
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UInt32 Gdi_drawStripToScreen(void *userData68KP) {
// import variables
SET32 (int ,width )
SET32 (int ,height )
SETPTR (const byte * ,src )
SETPTR (byte * ,dst )
SETPTR (const byte * ,text )
SET32 (int ,_vm_screenWidth )
SET16 (uint16 ,vs_pitch )
SET16 (uint16 ,_textSurface_pitch )
// end of import
// Compose the text over the game graphics
for (int h = 0; h < height; ++h) {
for (int w = 0; w < width; ++w) {
if (text[w] == CHARSET_MASK_TRANSPARENCY)
dst[w] = src[w];
else
dst[w] = text[w];
}
src += vs_pitch;
dst += _vm_screenWidth;
text += _textSurface_pitch;
}
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return 0;
}