92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/scalpel/scalpel_people.h"
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#include "sherlock/sherlock.h"
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namespace Sherlock {
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namespace Scalpel {
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void ScalpelPeople::setTalking(int speaker) {
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Resources &res = *_vm->_res;
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// If no speaker is specified, then we can exit immediately
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if (speaker == -1)
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return;
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if (_portraitsOn) {
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delete _talkPics;
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Common::String filename = Common::String::format("%s.vgs", _characters[speaker]._portrait);
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_talkPics = new ImageFile(filename);
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// Load portrait sequences
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Common::SeekableReadStream *stream = res.load("sequence.txt");
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stream->seek(speaker * MAX_FRAME);
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int idx = 0;
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do {
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_portrait._sequences[idx] = stream->readByte();
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++idx;
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} while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]);
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delete stream;
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_portrait._maxFrames = idx;
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_portrait._frameNumber = 0;
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_portrait._sequenceNumber = 0;
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_portrait._images = _talkPics;
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_portrait._imageFrame = &(*_talkPics)[0];
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_portrait._position = Common::Point(_portraitSide, 10);
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_portrait._delta = Common::Point(0, 0);
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_portrait._oldPosition = Common::Point(0, 0);
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_portrait._goto = Common::Point(0, 0);
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_portrait._flags = 5;
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_portrait._status = 0;
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_portrait._misc = 0;
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_portrait._allow = 0;
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_portrait._type = ACTIVE_BG_SHAPE;
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_portrait._name = " ";
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_portrait._description = " ";
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_portrait._examine = " ";
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_portrait._walkCount = 0;
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if (_holmesFlip || _speakerFlip) {
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_portrait._flags |= 2;
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_holmesFlip = false;
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_speakerFlip = false;
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}
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if (_portraitSide == 20)
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_portraitSide = 220;
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else
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_portraitSide = 20;
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_portraitLoaded = true;
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}
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}
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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