scummvm/backends/common/keymap-manager.h

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#ifndef COMMON_KEYMAP_MANAGER
#define COMMON_KEYMAP_MANAGER
#include "backends/common/hardware-key.h"
#include "backends/common/keymap.h"
#include "common/config-manager.h"
#include "common/hash-str.h"
#include "common/hashmap.h"
namespace Common {
class KeymapManager {
public:
class Domain {
public:
Domain() : _defaultKeymap(0) {}
~Domain() { deleteAllKeyMaps(); }
void addDefaultKeymap(Keymap *map);
void addKeymap(const String& name, Keymap *map);
void deleteAllKeyMaps();
Keymap *getDefaultKeymap();
Keymap *getKeymap(const String& name);
private:
typedef HashMap<String, Keymap*,
IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
Keymap *_defaultKeymap;
KeymapMap _keymaps;
};
void registerHardwareKeySet(HardwareKeySet *keys);
void registerDefaultGlobalKeymap(Keymap *map);
void registerGlobalKeymap(const String& name, Keymap *map);
void registerDefaultGameKeymap(Keymap *map);
void registerGameKeymap(const String& name, Keymap *map);
void unregisterAllGameKeymaps();
Keymap *KeymapManager::getKeymap(const String& name);
private:
void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
bool loadKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
void saveKeymap(ConfigManager::Domain *domain, const String& name, const Keymap *keymap);
void automaticMap(Keymap *map);
bool isMapComplete(const Keymap *map);
Domain _globalDomain;
Domain _gameDomain;
HardwareKeySet *_hardwareKeys;
};
} // end of namespace Common
#endif