scummvm/backends/events/androidsdl/androidsdl-events.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(ANDROIDSDL)
#include "backends/events/androidsdl/androidsdl-events.h"
#include "backends/platform/androidsdl/androidsdl-sdl.h"
#include <SDL_screenkeyboard.h>
bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT)
event.type = Common::EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONDOWN;
#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
else if (ev.button.button == SDL_BUTTON_WHEELUP)
event.type = Common::EVENT_WHEELUP;
else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
event.type = Common::EVENT_WHEELDOWN;
#endif
#if defined(SDL_BUTTON_MIDDLE)
else if (ev.button.button == SDL_BUTTON_MIDDLE) {
event.type = Common::EVENT_MBUTTONDOWN;
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static int show_onscreen = 0;
if (show_onscreen == 0) {
SDL_ANDROID_SetScreenKeyboardShown(0);
show_onscreen++;
} else if (show_onscreen==1) {
SDL_ANDROID_SetScreenKeyboardShown(1);
show_onscreen++;
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}
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if (show_onscreen == 2)
show_onscreen = 0;
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}
#endif
else
return false;
processMouseEvent(event, ev.button.x, ev.button.y);
return true;
}
bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
if (false) {}
if (ev.key.keysym.sym == SDLK_LCTRL) {
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event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = Common::KEYCODE_F5;
return true;
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} else {
// Let the events fall through if we didn't change them, this may not be the best way to
// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
// and yes i have an huge terminal size so i dont wrap soon enough.
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
}
return false;
}
#endif