scummvm/gui/dialog.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "dialog.h"
#include "widget.h"
#include "newgui.h"
void Dialog::draw()
{
Widget *w = _firstWidget;
_gui->clearArea(_x, _y, _w, _h);
_gui->box(_x, _y, _w, _h);
while (w) {
w->draw();
w = w->_next;
}
}
void Dialog::handleClick(int x, int y, int button)
{
Widget *w = findWidget(x - _x, y - _y);
if (w)
w->handleClick(button);
}
/*
* Determine the widget at location (x,y) if any. Assumes the coordinates are
* in the local coordinate system, i.e. relative to the top left of the dialog.
*/
Widget* Dialog::findWidget(int x, int y)
{
Widget *w = _firstWidget;
while (w) {
// Stop as soon as we find a fidget that contains (x,y)
if (x >= w->_x && x <= w->_x + w->_w && y >= w->_y && y <= w->_y + w->_h)
break;
w = w->_next;
}
return w;
}
void Dialog::close()
{
// FIXME - this code should be inside the Gui class, and should be
// extended to support nested dialogs.
_gui->restoreState();
_gui->_active = false;
_gui->_activeDialog = 0;
}
void Dialog::addResText(int x, int y, int w, int h, int resID)
{
// Get the string
const char *str = _gui->queryString(resID);
if (!str)
str = "Dummy!";
new StaticTextWidget(this, x, y, w, h, str);
}
void Dialog::addButton(int x, int y, int w, int h, char hotkey, const char *label, uint32 cmd)
{
new ButtonWidget(this, x, y, w, h, label, cmd);
// TODO - handle hotkey
}
void Dialog::addButton(int x, int y, int w, int h, char hotkey, int resID, uint32 cmd)
{
// Get the string
const char *label = _gui->queryString(resID);
if (!label)
label = "Dummy!";
addButton(x, y, w, h, hotkey, label, cmd);
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kQuitCmd = 'QUIT'
};
SaveLoadDialog::SaveLoadDialog(NewGui *gui)
: Dialog(gui, 30, 20, 260, 124)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
// addResText(10, 7, 240, 16, 3);
addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save
addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load
addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play
addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options
addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit
}
void SaveLoadDialog::handleCommand(uint32 cmd)
{
switch(cmd) {
case kSaveCmd:
break;
case kLoadCmd:
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
break;
case kQuitCmd:
exit(1);
break;
}
}
#pragma mark -
PauseDialog::PauseDialog(NewGui *gui)
: Dialog(gui, 50, 80, 220, 16)
{
addResText(2, 2, 220, 16, 10);
}