scummvm/gob/inter.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
namespace Gob {
Inter::Inter(GobEngine *vm) : _vm(vm) {
_terminate = false;
_breakFlag = false;
_animPalLowIndex = 0;
_animPalHighIndex = 0;
_animPalDir = 0;
_soundEndTimeKey = 0;
_soundStopVal = 0;
_breakFromLevel = 0;
_nestLevel = 0;
}
int16 Inter::load16(void) {
int16 tmp = (int16)READ_LE_UINT16(_vm->_global->inter_execPtr);
_vm->_global->inter_execPtr += 2;
return tmp;
}
void Inter::setMousePos(void) {
_vm->_global->inter_mouseX = _vm->_parse->parseValExpr();
_vm->_global->inter_mouseY = _vm->_parse->parseValExpr();
if (_vm->_global->useMouse != 0)
_vm->_util->setMousePos(_vm->_global->inter_mouseX, _vm->_global->inter_mouseY);
}
char Inter::evalExpr(int16 *pRes) {
byte token;
//
_vm->_parse->printExpr(99);
_vm->_parse->parseExpr(99, &token);
if (pRes == 0)
return token;
switch (token) {
case 20:
*pRes = _vm->_global->inter_resVal;
break;
case 22:
case 23:
*pRes = 0;
break;
case 24:
*pRes = 1;
break;
}
return token;
}
char Inter::evalBoolResult() {
byte token;
_vm->_parse->printExpr(99);
_vm->_parse->parseExpr(99, &token);
if (token == 24 || (token == 20 && _vm->_global->inter_resVal != 0))
return 1;
else
return 0;
}
void Inter::evaluateStore(void) {
char *savedPos;
int16 token;
int16 result;
int16 varOff;
savedPos = _vm->_global->inter_execPtr;
varOff = _vm->_parse->parseVarIndex();
token = evalExpr(&result);
switch (savedPos[0]) {
case 23:
case 26:
WRITE_VAR_OFFSET(varOff, _vm->_global->inter_resVal);
break;
case 25:
case 28:
if (token == 20)
*(_vm->_global->inter_variables + varOff) = result;
else
strcpy(_vm->_global->inter_variables + varOff, _vm->_global->inter_resStr);
break;
}
return;
}
void Inter::capturePush(void) {
int16 left;
int16 top;
int16 width;
int16 height;
left = _vm->_parse->parseValExpr();
top = _vm->_parse->parseValExpr();
width = _vm->_parse->parseValExpr();
height = _vm->_parse->parseValExpr();
_vm->_game->capturePush(left, top, width, height);
(*_vm->_scenery->pCaptureCounter)++;
}
void Inter::capturePop(void) {
if (*_vm->_scenery->pCaptureCounter != 0) {
(*_vm->_scenery->pCaptureCounter)--;
_vm->_game->capturePop(1);
}
}
void Inter::printText(void) {
char buf[60];
int16 i;
debug(3, "printText");
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->backColor = _vm->_parse->parseValExpr();
_vm->_draw->frontColor = _vm->_parse->parseValExpr();
_vm->_draw->fontIndex = _vm->_parse->parseValExpr();
_vm->_draw->destSurface = 21;
_vm->_draw->textToPrint = buf;
_vm->_draw->transparency = 0;
if (_vm->_draw->backColor >= 16) {
_vm->_draw->backColor = 0;
_vm->_draw->transparency = 1;
}
do {
for (i = 0; *_vm->_global->inter_execPtr != '.' && (byte)*_vm->_global->inter_execPtr != 200;
i++, _vm->_global->inter_execPtr++) {
buf[i] = *_vm->_global->inter_execPtr;
}
if ((byte)*_vm->_global->inter_execPtr != 200) {
_vm->_global->inter_execPtr++;
switch (*_vm->_global->inter_execPtr) {
case 23:
case 26:
sprintf(buf + i, "%d", VAR_OFFSET(_vm->_parse->parseVarIndex()));
break;
case 25:
case 28:
sprintf(buf + i, "%s", _vm->_global->inter_variables + _vm->_parse->parseVarIndex());
break;
}
_vm->_global->inter_execPtr++;
} else {
buf[i] = 0;
}
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
} while ((byte)*_vm->_global->inter_execPtr != 200);
_vm->_global->inter_execPtr++;
}
void Inter::animPalette(void) {
int16 i;
Video::Color col;
if (_animPalDir == 0)
return;
_vm->_video->waitRetrace(_vm->_global->videoMode);
if (_animPalDir == -1) {
col = _vm->_draw->vgaSmallPalette[_animPalLowIndex];
for (i = _animPalLowIndex; i < _animPalHighIndex; i++)
_vm->_draw->vgaSmallPalette[i] = _vm->_draw->vgaSmallPalette[i + 1];
_vm->_draw->vgaSmallPalette[_animPalHighIndex] = col;
} else {
col = _vm->_draw->vgaSmallPalette[_animPalHighIndex];
for (i = _animPalHighIndex; i > _animPalLowIndex; i--)
_vm->_draw->vgaSmallPalette[i] = _vm->_draw->vgaSmallPalette[i - 1];
_vm->_draw->vgaSmallPalette[_animPalLowIndex] = col;
}
_vm->_global->pPaletteDesc->vgaPal = _vm->_draw->vgaSmallPalette;
_vm->_video->setFullPalette(_vm->_global->pPaletteDesc);
}
void Inter::animPalInit(void) {
_animPalDir = load16();
_animPalLowIndex = _vm->_parse->parseValExpr();
_animPalHighIndex = _vm->_parse->parseValExpr();
}
void Inter::loadMult(void) {
int16 resId;
resId = load16();
_vm->_mult->loadMult(resId);
}
void Inter::playMult(void) {
int16 checkEscape;
checkEscape = load16();
_vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
}
void Inter::freeMult(void) {
load16(); // unused
_vm->_mult->freeMultKeys();
}
void Inter::initCursor(void) {
int16 width;
int16 height;
int16 count;
int16 i;
_vm->_draw->cursorXDeltaVar = _vm->_parse->parseVarIndex();
_vm->_draw->cursorYDeltaVar = _vm->_parse->parseVarIndex();
width = load16();
if (width < 16)
width = 16;
height = load16();
if (height < 16)
height = 16;
count = load16();
if (count < 2)
count = 2;
if (width != _vm->_draw->cursorWidth || height != _vm->_draw->cursorHeight ||
_vm->_draw->cursorSprites->width != width * count) {
_vm->_video->freeSurfDesc(_vm->_draw->cursorSprites);
_vm->_video->freeSurfDesc(_vm->_draw->cursorBack);
_vm->_draw->cursorWidth = width;
_vm->_draw->cursorHeight = height;
if (count < 0x80)
_vm->_draw->transparentCursor = 1;
else
_vm->_draw->transparentCursor = 0;
if (count > 0x80)
count -= 0x80;
_vm->_draw->cursorSprites =
_vm->_video->initSurfDesc(_vm->_global->videoMode, _vm->_draw->cursorWidth * count,
_vm->_draw->cursorHeight, 2);
_vm->_draw->spritesArray[23] = _vm->_draw->cursorSprites;
_vm->_draw->cursorBack =
_vm->_video->initSurfDesc(_vm->_global->videoMode, _vm->_draw->cursorWidth,
_vm->_draw->cursorHeight, 0);
for (i = 0; i < 40; i++) {
_vm->_draw->cursorAnimLow[i] = -1;
_vm->_draw->cursorAnimDelays[i] = 0;
_vm->_draw->cursorAnimHigh[i] = 0;
}
_vm->_draw->cursorAnimLow[1] = 0;
}
}
void Inter::initCursorAnim(void) {
int16 ind;
ind = _vm->_parse->parseValExpr();
_vm->_draw->cursorAnimLow[ind] = load16();
_vm->_draw->cursorAnimHigh[ind] = load16();
_vm->_draw->cursorAnimDelays[ind] = load16();
}
void Inter::clearCursorAnim(void) {
int16 ind;
ind = _vm->_parse->parseValExpr();
_vm->_draw->cursorAnimLow[ind] = -1;
_vm->_draw->cursorAnimHigh[ind] = 0;
_vm->_draw->cursorAnimDelays[ind] = 0;
}
void Inter::drawOperations(void) {
byte cmd;
int16 i;
cmd = *_vm->_global->inter_execPtr++;
debug(4, "drawOperations(%d)", cmd);
switch (cmd) {
case 0:
loadMult();
break;
case 1:
playMult();
break;
case 2:
freeMult();
break;
case 7:
initCursor();
break;
case 8:
initCursorAnim();
break;
case 9:
clearCursorAnim();
break;
case 10:
_vm->_draw->renderFlags = _vm->_parse->parseValExpr();
break;
case 11:
//word_23EC_DE = _vm->_parse->parseValExpr();
break;
case 16:
_vm->_scenery->loadAnim(0);
break;
case 17:
_vm->_scenery->freeAnim(-1);
break;
case 18:
_vm->_scenery->interUpdateAnim();
break;
case 19:
warning("Gob2 mult stub");
break;
case 20:
_vm->_mult->interInitMult();
break;
case 21:
_vm->_mult->freeMult();
break;
case 22:
_vm->_mult->animate();
break;
case 23:
_vm->_mult->interLoadMult();
break;
case 24:
_vm->_scenery->interStoreParams();
break;
case 25:
_vm->_mult->interGetObjAnimSize();
break;
case 26:
_vm->_scenery->loadStatic(0);
break;
case 27:
_vm->_scenery->freeStatic(-1);
break;
case 28:
_vm->_scenery->interRenderStatic();
break;
case 29:
_vm->_scenery->interLoadCurLayer();
break;
case 32:
if (_vm->_features & GF_GOB1) {
// Used in gob1 CD
evalExpr(0);
_vm->_cdrom->startTrack(_vm->_global->inter_resStr);
} else {
}
break;
case 33:
if (_vm->_features & GF_GOB1) {
// Used in gob1 CD
// Some scripts busy-wait while calling this opcode.
// This is a very nasty thing to do, so let's add a
// short delay here. It's probably a safe thing to do.
_vm->_util->longDelay(1);
int pos = _vm->_cdrom->getTrackPos();
if (pos == -1)
pos = 32767;
WRITE_VAR(5, pos);
} else {
}
break;
case 34:
if (_vm->_features & GF_GOB1) {
// Used in gob1 CD
_vm->_cdrom->stopPlaying();
} else {
}
break;
case 35:
if (_vm->_features & GF_GOB2) {
}
break;
case 36:
if (_vm->_features & GF_GOB2) {
}
break;
case 37:
if (_vm->_features & GF_GOB2) {
}
break;
case 48:
i = load16();
_vm->_draw->fontToSprite[i].sprite = load16();
_vm->_draw->fontToSprite[i].base = load16();
_vm->_draw->fontToSprite[i].width = load16();
_vm->_draw->fontToSprite[i].height = load16();
break;
case 49:
i = load16();
_vm->_draw->fontToSprite[i].sprite = -1;
_vm->_draw->fontToSprite[i].base = -1;
_vm->_draw->fontToSprite[i].width = -1;
_vm->_draw->fontToSprite[i].height = -1;
break;
case 64:
if (_vm->_features & GF_GOB2) {
}
break;
case 65:
if (_vm->_features & GF_GOB2) {
}
break;
case 66:
if (_vm->_features & GF_GOB2) {
}
break;
case 67:
if (_vm->_features & GF_GOB2) {
}
break;
case 80:
if (_vm->_features & GF_GOB2) {
}
break;
case 81:
if (_vm->_features & GF_GOB2) {
}
break;
case 82:
if (_vm->_features & GF_GOB2) {
}
break;
case 83:
if (_vm->_features & GF_GOB2) {
}
break;
case 84:
if (_vm->_features & GF_GOB2) {
}
break;
case 85:
if (_vm->_features & GF_GOB2) {
}
break;
case 86:
if (_vm->_features & GF_GOB2) {
}
break;
case 128:
if (_vm->_features & GF_GOB2) {
}
break;
case 129:
if (_vm->_features & GF_GOB2) {
}
break;
case 130:
if (_vm->_features & GF_GOB2) {
}
break;
case 131:
if (_vm->_features & GF_GOB2) {
}
break;
case 132:
if (_vm->_features & GF_GOB2) {
}
break;
case 133:
if (_vm->_features & GF_GOB2) {
}
break;
case 134:
if (_vm->_features & GF_GOB2) {
}
break;
case 135:
if (_vm->_features & GF_GOB2) {
}
break;
case 136:
if (_vm->_features & GF_GOB2) {
}
break;
default:
warning("unimplemented drawOperation: %d", cmd);
}
}
void Inter::getFreeMem(void) {
int16 freeVar;
int16 maxFreeVar;
freeVar = _vm->_parse->parseVarIndex();
maxFreeVar = _vm->_parse->parseVarIndex();
// HACK
WRITE_VAR_OFFSET(freeVar, 1000000);
WRITE_VAR_OFFSET(maxFreeVar, 1000000);
}
void Inter::manageDataFile(void) {
evalExpr(0);
if (_vm->_global->inter_resStr[0] != 0)
_vm->_dataio->openDataFile(_vm->_global->inter_resStr);
else
_vm->_dataio->closeDataFile();
}
void Inter::writeData(void) {
int16 offset;
int16 handle;
int16 size;
int16 dataVar;
int16 retSize;
debug(4, "writeData");
evalExpr(0);
dataVar = _vm->_parse->parseVarIndex();
size = _vm->_parse->parseValExpr();
offset = _vm->_parse->parseValExpr();
WRITE_VAR(1, 1);
handle = _vm->_dataio->openData(_vm->_global->inter_resStr, Common::File::kFileWriteMode);
if (handle < 0)
return;
if (offset < 0) {
_vm->_dataio->seekData(handle, -offset - 1, 2);
} else {
_vm->_dataio->seekData(handle, offset, 0);
}
retSize = _vm->_dataio->file_getHandle(handle)->write(_vm->_global->inter_variables + dataVar, size);
if (retSize == size)
WRITE_VAR(1, 0);
_vm->_dataio->closeData(handle);
}
void Inter::checkData(void) {
int16 handle;
int16 varOff;
debug(4, "_vm->_dataio->cheackData");
evalExpr(0);
varOff = _vm->_parse->parseVarIndex();
handle = _vm->_dataio->openData(_vm->_global->inter_resStr);
WRITE_VAR_OFFSET(varOff, handle);
if (handle >= 0)
_vm->_dataio->closeData(handle);
}
void Inter::readData(void) {
int16 retSize;
int16 size;
int16 dataVar;
int16 offset;
int16 handle;
debug(4, "readData");
evalExpr(0);
dataVar = _vm->_parse->parseVarIndex();
size = _vm->_parse->parseValExpr();
offset = _vm->_parse->parseValExpr();
if (_vm->_game->extHandle >= 0)
_vm->_dataio->closeData(_vm->_game->extHandle);
WRITE_VAR(1, 1);
handle = _vm->_dataio->openData(_vm->_global->inter_resStr);
if (handle >= 0) {
_vm->_draw->animateCursor(4);
if (offset < 0)
_vm->_dataio->seekData(handle, -offset - 1, 2);
else
_vm->_dataio->seekData(handle, offset, 0);
retSize = _vm->_dataio->readData(handle, _vm->_global->inter_variables + dataVar, size);
_vm->_dataio->closeData(handle);
if (retSize == size)
WRITE_VAR(1, 0);
}
if (_vm->_game->extHandle >= 0)
_vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
}
void Inter::loadFont(void) {
int16 index;
debug(4, "loadFont");
evalExpr(0);
index = load16();
if (_vm->_draw->fonts[index] != 0)
_vm->_util->freeFont(_vm->_draw->fonts[index]);
_vm->_draw->animateCursor(4);
if (_vm->_game->extHandle >= 0)
_vm->_dataio->closeData(_vm->_game->extHandle);
_vm->_draw->fonts[index] = _vm->_util->loadFont(_vm->_global->inter_resStr);
if (_vm->_game->extHandle >= 0)
_vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile);
}
void Inter::freeFont(void) {
int16 index;
index = load16();
if (_vm->_draw->fonts[index] != 0)
_vm->_util->freeFont(_vm->_draw->fonts[index]);
_vm->_draw->fonts[index] = 0;
}
void Inter::prepareStr(void) {
int16 var;
var = _vm->_parse->parseVarIndex();
_vm->_util->prepareStr(_vm->_global->inter_variables + var);
}
void Inter::insertStr(void) {
int16 pos;
int16 strVar;
strVar = _vm->_parse->parseVarIndex();
evalExpr(0);
pos = _vm->_parse->parseValExpr();
_vm->_util->insertStr(_vm->_global->inter_resStr, _vm->_global->inter_variables + strVar, pos);
}
void Inter::cutStr(void) {
int16 var;
int16 pos;
int16 size;
var = _vm->_parse->parseVarIndex();
pos = _vm->_parse->parseValExpr();
size = _vm->_parse->parseValExpr();
_vm->_util->cutFromStr(_vm->_global->inter_variables + var, pos, size);
}
void Inter::strstr(void) {
int16 strVar;
int16 resVar;
int16 pos;
strVar = _vm->_parse->parseVarIndex();
evalExpr(0);
resVar = _vm->_parse->parseVarIndex();
pos = _vm->_util->strstr(_vm->_global->inter_resStr, _vm->_global->inter_variables + strVar);
WRITE_VAR_OFFSET(resVar, pos - 1);
}
void Inter::setFrameRate(void) {
_vm->_util->setFrameRate(_vm->_parse->parseValExpr());
}
void Inter::istrlen(void) {
int16 len;
int16 var;
var = _vm->_parse->parseVarIndex();
len = strlen(_vm->_global->inter_variables + var);
var = _vm->_parse->parseVarIndex();
WRITE_VAR_OFFSET(var, len);
}
void Inter::strToLong(void) {
char str[20];
int16 strVar;
int16 destVar;
int32 res;
strVar = _vm->_parse->parseVarIndex();
strcpy(str, _vm->_global->inter_variables + strVar);
res = atol(str);
destVar = _vm->_parse->parseVarIndex();
WRITE_VAR_OFFSET(destVar, res);
}
void Inter::invalidate(void) {
warning("invalidate: 'bugged' function!");
_vm->_draw->destSurface = load16();
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_INVALIDATE);
}
void Inter::loadSpriteContent(void) {
_vm->_draw->spriteLeft = load16();
_vm->_draw->destSurface = load16();
_vm->_draw->transparency = load16();
_vm->_draw->destSpriteX = 0;
_vm->_draw->destSpriteY = 0;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
void Inter::copySprite(void) {
_vm->_draw->sourceSurface = load16();
_vm->_draw->destSurface = load16();
_vm->_draw->spriteLeft = _vm->_parse->parseValExpr();
_vm->_draw->spriteTop = _vm->_parse->parseValExpr();
_vm->_draw->spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->transparency = load16();
_vm->_draw->spriteOperation(DRAW_BLITSURF);
}
void Inter::putPixel(void) {
_vm->_draw->destSurface = load16();
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_PUTPIXEL);
}
void Inter::fillRect(void) {
_vm->_draw->destSurface = load16();
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
_vm->_draw->backColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_FILLRECT);
}
void Inter::drawLine(void) {
_vm->_draw->destSurface = load16();
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->spriteBottom = _vm->_parse->parseValExpr();
_vm->_draw->frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_DRAWLINE);
}
void Inter::createSprite(void) {
int16 index;
int16 height;
int16 width;
int16 flag;
index = load16();
width = load16();
height = load16();
flag = load16();
if (flag == 1)
_vm->_draw->spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->videoMode, width, height, 2);
else
_vm->_draw->spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->videoMode, width, height, 0);
_vm->_video->clearSurf(_vm->_draw->spritesArray[index]);
}
void Inter::freeSprite(void) {
int16 index;
index = load16();
if (_vm->_draw->spritesArray[index] == 0)
return;
_vm->_video->freeSurfDesc(_vm->_draw->spritesArray[index]);
_vm->_draw->spritesArray[index] = 0;
}
void Inter::renewTimeInVars(void) {
struct tm *t;
time_t now = time(NULL);
t = localtime(&now);
WRITE_VAR(5, 1900 + t->tm_year);
WRITE_VAR(6, t->tm_mon);
WRITE_VAR(7, 0);
WRITE_VAR(8, t->tm_mday);
WRITE_VAR(9, t->tm_hour);
WRITE_VAR(10, t->tm_min);
WRITE_VAR(11, t->tm_sec);
}
void Inter::playComposition(void) {
static int16 composition[50];
int16 i;
int16 dataVar;
int16 freqVal;
dataVar = _vm->_parse->parseVarIndex();
freqVal = _vm->_parse->parseValExpr();
for (i = 0; i < 50; i++)
composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
_vm->_snd->playComposition(_vm->_game->soundSamples, composition, freqVal);
}
void Inter::stopSound(void) {
_vm->_snd->stopSound(_vm->_parse->parseValExpr());
_soundEndTimeKey = 0;
}
void Inter::playSound(void) {
int16 frequency;
int16 freq2;
int16 repCount;
int16 index;
index = _vm->_parse->parseValExpr();
repCount = _vm->_parse->parseValExpr();
frequency = _vm->_parse->parseValExpr();
_vm->_snd->stopSound(0);
_soundEndTimeKey = 0;
if (_vm->_game->soundSamples[index] == 0)
return;
if (repCount < 0) {
if (_vm->_global->soundFlags < 2)
return;
repCount = -repCount;
_soundEndTimeKey = _vm->_util->getTimeKey();
if (frequency == 0) {
freq2 = _vm->_game->soundSamples[index]->frequency;
} else {
freq2 = frequency;
}
_soundStopVal =
(10 * (_vm->_game->soundSamples[index]->size / 2)) / freq2;
_soundEndTimeKey +=
((_vm->_game->soundSamples[index]->size * repCount -
_vm->_game->soundSamples[index]->size / 2) * 1000) / freq2;
}
_vm->_snd->playSample(_vm->_game->soundSamples[index], repCount, frequency);
}
void Inter::loadCursor(void) {
Game::TotResItem *itemPtr;
int16 width;
int16 height;
int32 offset;
char *dataBuf;
int16 id;
int8 index;
id = load16();
index = *_vm->_global->inter_execPtr++;
itemPtr = &_vm->_game->totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
((char *)_vm->_game->totResourceTable) + szGame_TotResTable +
szGame_TotResItem * _vm->_game->totResourceTable->itemsCount + offset;
} else {
dataBuf = _vm->_game->imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->imFileData)[-offset - 1]);
}
width = itemPtr->width;
height = itemPtr->height;
_vm->_video->fillRect(_vm->_draw->cursorSprites, index * _vm->_draw->cursorWidth, 0,
index * _vm->_draw->cursorWidth + _vm->_draw->cursorWidth - 1,
_vm->_draw->cursorHeight - 1, 0);
_vm->_video->drawPackedSprite((byte*)dataBuf, width, height,
index * _vm->_draw->cursorWidth, 0, 0, _vm->_draw->cursorSprites);
_vm->_draw->cursorAnimLow[index] = 0;
}
void Inter::loadSpriteToPos(void) {
debug(4, "loadSpriteToPos");
_vm->_draw->spriteLeft = load16();
_vm->_draw->destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->transparency = _vm->_global->inter_execPtr[0];
_vm->_draw->destSurface = (_vm->_global->inter_execPtr[0] / 2) - 1;
if (_vm->_draw->destSurface < 0)
_vm->_draw->destSurface = 101;
_vm->_draw->transparency &= 1;
_vm->_global->inter_execPtr += 2;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
}
void Inter::loadTot(void) {
char buf[20];
int8 size;
int16 i;
debug(4, "loadTot");
if ((*_vm->_global->inter_execPtr & 0x80) != 0) {
_vm->_global->inter_execPtr++;
evalExpr(0);
strcpy(buf, _vm->_global->inter_resStr);
} else {
size = *_vm->_global->inter_execPtr++;
for (i = 0; i < size; i++)
buf[i] = *_vm->_global->inter_execPtr++;
buf[size] = 0;
}
strcat(buf, ".tot");
_terminate = true;
strcpy(_vm->_game->totToLoad, buf);
}
void Inter::storeKey(int16 key) {
WRITE_VAR(12, _vm->_util->getTimeKey() - _vm->_game->startTimeKey);
WRITE_VAR(2, _vm->_global->inter_mouseX);
WRITE_VAR(3, _vm->_global->inter_mouseY);
WRITE_VAR(4, _vm->_game->mouseButtons);
WRITE_VAR(1, _vm->_snd->playingSound);
if (key == 0x4800)
key = 0x0b;
else if (key == 0x5000)
key = 0x0a;
else if (key == 0x4d00)
key = 0x09;
else if (key == 0x4b00)
key = 0x08;
else if (key == 0x011b)
key = 0x1b;
else if ((key & 0xff) != 0)
key &= 0xff;
WRITE_VAR(0, key);
if (key != 0)
_vm->_util->waitKey();
}
void Inter::keyFunc(void) {
int16 flag;
int16 key;
debug(4, "keyFunc");
flag = load16();
animPalette();
_vm->_draw->blitInvalidated();
if (flag != 0) {
if (flag != 1) {
if (flag != 2) {
_vm->_util->longDelay(flag);
return;
}
key = 0;
if (_vm->_global->pressedKeys[0x48])
key |= 1;
if (_vm->_global->pressedKeys[0x50])
key |= 2;
if (_vm->_global->pressedKeys[0x4d])
key |= 4;
if (_vm->_global->pressedKeys[0x4b])
key |= 8;
if (_vm->_global->pressedKeys[0x1c])
key |= 0x10;
if (_vm->_global->pressedKeys[0x39])
key |= 0x20;
if (_vm->_global->pressedKeys[1])
key |= 0x40;
if (_vm->_global->pressedKeys[0x1d])
key |= 0x80;
if (_vm->_global->pressedKeys[0x2a])
key |= 0x100;
if (_vm->_global->pressedKeys[0x36])
key |= 0x200;
if (_vm->_global->pressedKeys[0x38])
key |= 0x400;
if (_vm->_global->pressedKeys[0x3b])
key |= 0x800;
if (_vm->_global->pressedKeys[0x3c])
key |= 0x1000;
if (_vm->_global->pressedKeys[0x3d])
key |= 0x2000;
if (_vm->_global->pressedKeys[0x3e])
key |= 0x4000;
WRITE_VAR(0, key);
_vm->_util->waitKey();
return;
}
key = _vm->_game->checkKeys(&_vm->_global->inter_mouseX, &_vm->_global->inter_mouseY, &_vm->_game->mouseButtons, 0);
storeKey(key);
return;
} else {
key = _vm->_game->checkCollisions(0, 0, 0, 0);
storeKey(key);
if (flag == 1)
return;
_vm->_util->waitKey();
}
}
void Inter::checkSwitchTable(char **ppExec) {
int16 i;
int16 len;
char found;
int32 value;
char notFound;
char defFlag;
found = 0;
notFound = 1;
*ppExec = 0;
value = _vm->_parse->parseVarIndex();
value = VAR_OFFSET(value);
do {
len = *(int8*)_vm->_global->inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms.
if (len == -5)
break;
for (i = 0; i < len; i++) {
evalExpr(0);
if (_terminate)
return;
if (_vm->_global->inter_resVal == value) {
found = 1;
notFound = 0;
}
}
if (found != 0)
*ppExec = _vm->_global->inter_execPtr;
_vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
found = 0;
} while (len != -5);
if (len != -5)
_vm->_global->inter_execPtr++;
defFlag = *_vm->_global->inter_execPtr;
defFlag >>= 4;
if (defFlag != 4)
return;
_vm->_global->inter_execPtr++;
if (notFound)
*ppExec = _vm->_global->inter_execPtr;
_vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
}
void Inter::repeatUntil(void) {
char *blockPtr;
int16 size;
char flag;
debug(4, "repeatUntil");
_nestLevel[0]++;
blockPtr = _vm->_global->inter_execPtr;
do {
_vm->_global->inter_execPtr = blockPtr;
size = READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
funcBlock(1);
_vm->_global->inter_execPtr = blockPtr + size + 1;
flag = evalBoolResult();
} while (flag == 0 && !_breakFlag && !_terminate);
_nestLevel[0]--;
if (*_breakFromLevel > -1) {
_breakFlag = false;
*_breakFromLevel = -1;
}
}
void Inter::whileDo(void) {
char *blockPtr;
char *savedIP;
char flag;
int16 size;
debug(4, "whileDo");
_nestLevel[0]++;
do {
savedIP = _vm->_global->inter_execPtr;
flag = evalBoolResult();
if (_terminate)
return;
blockPtr = _vm->_global->inter_execPtr;
size = READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
if (flag != 0) {
funcBlock(1);
_vm->_global->inter_execPtr = savedIP;
} else {
_vm->_global->inter_execPtr += size;
}
if (_breakFlag || _terminate) {
_vm->_global->inter_execPtr = blockPtr;
_vm->_global->inter_execPtr += size;
break;
}
} while (flag != 0);
_nestLevel[0]--;
if (*_breakFromLevel > -1) {
_breakFlag = false;
*_breakFromLevel = -1;
}
}
void Inter::funcBlock(int16 retFlag) {
char cmdCount;
int16 counter;
byte cmd;
byte cmd2;
char *storedIP;
char *callAddr;
char boolRes;
if (_vm->_global->inter_execPtr == 0)
return;
_breakFlag = false;
_vm->_global->inter_execPtr++;
cmdCount = *_vm->_global->inter_execPtr++;
_vm->_global->inter_execPtr += 2;
if (cmdCount == 0) {
_vm->_global->inter_execPtr = 0;
return;
}
counter = 0;
do {
if (_terminate)
break;
cmd = (byte)*_vm->_global->inter_execPtr;
if ((cmd >> 4) >= 12) {
cmd2 = 16 - (cmd >> 4);
cmd &= 0xf;
} else
cmd2 = 0;
_vm->_global->inter_execPtr++;
counter++;
debug(4, "funcBlock(%d, %d)", cmd2, cmd);
switch (cmd2) {
case 0:
switch (cmd >> 4) {
case 0:
case 1:
storedIP = _vm->_global->inter_execPtr;
_vm->_global->inter_execPtr = (char *)_vm->_game->totFileData + READ_LE_UINT16(_vm->_global->inter_execPtr);
if (counter == cmdCount && retFlag == 2)
return;
callSub(2);
_vm->_global->inter_execPtr = storedIP + 2;
break;
case 2:
_vm->_draw->printText();
break;
case 3:
loadCursor();
break;
case 5:
checkSwitchTable(&callAddr);
storedIP = _vm->_global->inter_execPtr;
_vm->_global->inter_execPtr = callAddr;
if (counter == cmdCount && retFlag == 2)
return;
funcBlock(0);
_vm->_global->inter_execPtr = storedIP;
break;
case 6:
repeatUntil();
break;
case 7:
whileDo();
break;
case 8:
boolRes = evalBoolResult();
if (boolRes != 0) {
if (counter == cmdCount
&& retFlag == 2)
return;
storedIP = _vm->_global->inter_execPtr;
funcBlock(0);
_vm->_global->inter_execPtr = storedIP;
_vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
debug(5, "cmd = %d", (int16)*_vm->_global->inter_execPtr);
cmd = (byte)(*_vm->_global->inter_execPtr) >> 4;
_vm->_global->inter_execPtr++;
if (cmd != 12)
break;
_vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
} else {
_vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
debug(5, "cmd = %d", (int16)*_vm->_global->inter_execPtr);
cmd = (byte)(*_vm->_global->inter_execPtr) >> 4;
_vm->_global->inter_execPtr++;
if (cmd != 12)
break;
if (counter == cmdCount && retFlag == 2)
return;
storedIP = _vm->_global->inter_execPtr;
funcBlock(0);
_vm->_global->inter_execPtr = storedIP;
_vm->_global->inter_execPtr += READ_LE_UINT16(_vm->_global->inter_execPtr + 2) + 2;
}
break;
case 9:
evaluateStore();
break;
case 10:
loadSpriteToPos();
break;
}
break;
case 1:
switch (cmd) {
case 1:
printText();
break;
case 2:
loadTot();
break;
case 3:
_vm->_draw->interPalLoad();
break;
case 4:
keyFunc();
break;
case 5:
capturePush();
break;
case 6:
capturePop();
break;
case 7:
animPalInit();
break;
case 14:
drawOperations();
break;
case 15:
cmdCount = *_vm->_global->inter_execPtr++;
counter = 0;
break;
}
break;
case 2:
switch (cmd) {
case 0:
if (retFlag != 2)
_breakFlag = true;
_vm->_global->inter_execPtr = 0;
return;
case 1:
renewTimeInVars();
break;
case 2:
_vm->_snd->speakerOn(_vm->_parse->parseValExpr(), -1);
break;
case 3:
_vm->_snd->speakerOff();
break;
case 4:
putPixel();
break;
case 5:
_vm->_goblin->interFunc();
break;
case 6:
createSprite();
break;
case 7:
freeSprite();
break;
}
break;
case 3:
switch (cmd) {
case 0:
if (retFlag == 1) {
_breakFlag = true;
_vm->_global->inter_execPtr = 0;
return;
}
if (*_nestLevel == 0)
break;
*_breakFromLevel = *_nestLevel;
_breakFlag = true;
_vm->_global->inter_execPtr = 0;
return;
case 1:
loadSpriteContent();
break;
case 2:
copySprite();
break;
case 3:
fillRect();
break;
case 4:
drawLine();
break;
case 5:
strToLong();
break;
case 6:
invalidate();
break;
case 7:
_vm->_draw->backDeltaX = _vm->_parse->parseValExpr();
_vm->_draw->backDeltaY = _vm->_parse->parseValExpr();
break;
case 8:
playSound();
break;
case 9:
stopSound();
break;
case 10:
_vm->_game->interLoadSound(-1);
break;
case 11:
_vm->_game->freeSoundSlot(-1);
break;
case 12:
_vm->_snd->waitEndPlay();
break;
case 13:
playComposition();
break;
case 14:
getFreeMem();
break;
case 15:
checkData();
break;
}
break;
case 4:
switch (cmd) {
case 1:
prepareStr();
break;
case 2:
insertStr();
break;
case 3:
cutStr();
break;
case 4:
strstr();
break;
case 5:
istrlen();
break;
case 6:
setMousePos();
break;
case 7:
setFrameRate();
break;
case 8:
_vm->_draw->blitInvalidated();
_vm->_util->waitEndFrame();
animPalette();
storeKey(_vm->_game->checkKeys(&_vm->_global->inter_mouseX,
&_vm->_global->inter_mouseY, &_vm->_game->mouseButtons, 0));
break;
case 9:
_vm->_draw->animateCursor(1);
break;
case 10:
_vm->_draw->blitCursor();
break;
case 11:
loadFont();
break;
case 12:
freeFont();
break;
case 13:
readData();
break;
case 14:
writeData();
break;
case 15:
manageDataFile();
break;
}
break;
}
if (_breakFlag) {
if (retFlag != 2)
break;
if (*_breakFromLevel == -1)
_breakFlag = false;
break;
}
} while (counter != cmdCount);
_vm->_global->inter_execPtr = 0;
return;
}
void Inter::initControlVars(void) {
*_nestLevel = 0;
*_breakFromLevel = -1;
*_vm->_scenery->pCaptureCounter = 0;
_breakFlag = false;
_terminate = false;
_animPalDir = 0;
_soundEndTimeKey = 0;
}
void Inter::callSub(int16 retFlag) {
int16 block;
while (_vm->_global->inter_execPtr != 0 && (char *)_vm->_global->inter_execPtr != _vm->_game->totFileData) {
block = *_vm->_global->inter_execPtr;
if (block == 1) {
funcBlock(retFlag);
} else if (block == 2) {
_vm->_game->collisionsBlock();
}
}
if ((char *)_vm->_global->inter_execPtr == _vm->_game->totFileData)
_terminate = true;
}
} // End of namespace Gob