2016-01-15 20:56:15 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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2021-12-26 18:47:58 +01:00
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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2016-01-15 20:56:15 +02:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2021-12-26 18:47:58 +01:00
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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2016-01-15 20:56:15 +02:00
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_INTERFACE_H
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#define LAB_INTERFACE_H
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#include "common/events.h"
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namespace Lab {
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class LabEngine;
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class Image;
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struct Button {
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uint16 _x, _y, _buttonId;
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Common::KeyCode _keyEquiv; // the key which activates this button
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bool _isEnabled;
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Image *_image, *_altImage;
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};
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typedef Common::List<Button *> ButtonList;
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class Interface {
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private:
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LabEngine *_vm;
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Button *_hitButton;
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ButtonList *_screenButtonList;
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public:
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Interface(LabEngine *vm);
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void attachButtonList(ButtonList *buttonList);
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Button *createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage);
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void toggleButton(Button *button, uint16 penColor, bool enable);
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/**
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* Draws a button list to the screen.
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*/
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void drawButtonList(ButtonList *buttonList);
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void freeButtonList(ButtonList *buttonList);
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Button *getButton(uint16 id);
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/**
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* Checks whether or not the coords fall within one of the buttons in a list
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* of buttons.
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*/
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Button *checkButtonHit(Common::Point pos);
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/**
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* Checks whether or not the coords fall within one of the buttons in a list
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* of buttons.
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*/
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Button *checkNumButtonHit(Common::KeyCode key);
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void handlePressedButton();
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void mayShowCrumbIndicator();
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void mayShowCrumbIndicatorOff();
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};
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} // End of namespace Lab
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#endif // LAB_INTERFACE_H
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