scummvm/engines/wintermute/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "engines/metaengine.h"
#include "engines/wintermute/detection_tables.h"
class WinterMuteMetaEngine : public AdvancedMetaEngine {
public:
WinterMuteMetaEngine() : AdvancedMetaEngine(WinterMute::gameDescriptions, sizeof(ADGameDescription), WinterMute::wintermuteGames) {
_singleid = "wintermute";
}
virtual const char *getName() const {
return "Wintermute";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (c) 2011 Jan Nedoma";
}
/* virtual GameList getSupportedGames() const {
GameList games;
const PlainGameDescriptor *g = wintermuteGames;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
virtual GameDescriptor findGame(const char *gameid) const {
const PlainGameDescriptor *g = wintermuteGames;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return GameDescriptor(g->gameid, g->description);
}*/
/* virtual GameList detectGames(const Common::FSList &fslist) const {
GameList detectedGames;
// Iterate over all files in the given directory
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *gameName = file->getName().c_str();
if (0 == scumm_stricmp("data.dcp", gameName)) {
// You could check the contents of the file now if you need to.
detectedGames.push_back(WinterMute_setting[0]);
break;
}
}
}
return detectedGames;
}*/
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
assert(syst);
assert(engine);
*engine = new WinterMute::WinterMuteEngine(syst, desc);
return true;
}
bool hasFeature(MetaEngineFeature f) const {
switch (f) {
case MetaEngine::kSupportsListSaves:
return true;
case MetaEngine::kSupportsLoadingDuringStartup:
return true;
case MetaEngine::kSupportsDeleteSave:
return true;
case MetaEngine::kSavesSupportCreationDate:
return true;
case MetaEngine::kSavesSupportMetaInfo:
return true;
case MetaEngine::kSavesSupportThumbnail:
return true;
default:
return false;
}
}
SaveStateList listSaves(const char *target) const {
SaveStateList saves;
WinterMute::BasePersistenceManager pm(NULL, target);
for (int i = 0; i < getMaximumSaveSlot(); i++) {
if (pm.getSaveExists(i)) {
SaveStateDescriptor desc;
pm.getSaveStateDesc(i, desc);
saves.push_back(desc);
}
}
return saves;
}
int getMaximumSaveSlot() const {
return 100;
}
void removeSaveState(const char *target, int slot) const {
WinterMute::BasePersistenceManager pm(NULL, target);
pm.deleteSaveSlot(slot);
}
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
WinterMute::BasePersistenceManager pm(NULL, target);
SaveStateDescriptor retVal;
retVal.setDescription("Invalid savegame");
pm.getSaveStateDesc(slot, retVal);
return retVal;
}
};
#if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE)
REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
#else
REGISTER_PLUGIN_STATIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, WinterMuteMetaEngine);
#endif