scummvm/gui/InterfaceManager.cpp

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2008-05-25 11:20:28 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
#include "common/system.h"
#include "common/events.h"
#include "gui/InterfaceManager.h"
#include "graphics/VectorRenderer.h"
namespace GUI {
template<typename PixelType>
void InterfaceManager::screenInit() {
freeScreen();
_screen = new Graphics::Surface;
_screen->create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(PixelType));
_system->clearOverlay();
}
void InterfaceManager::setGraphicsMode(Graphics_Mode mode) {
if (mode == _graphicsMode)
return;
_graphicsMode = mode;
switch (mode) {
case GFX_Standard_16bit:
_bytesPerPixel = sizeof(uint16);
screenInit<uint16>();
break;
case GFX_Antialias_16bit:
_bytesPerPixel = sizeof(uint16);
screenInit<uint16>();
break;
default:
return;
}
_vectorRenderer = Graphics::createRenderer(mode);
_vectorRenderer->setSurface(_screen);
}
int InterfaceManager::runGUI() {
Common::EventManager *eventMan = _system->getEventManager();
_system->showOverlay();
Graphics::DrawStep *steps = new Graphics::DrawStep[5];
steps[0].color1.r = 214;
steps[0].color1.g = 113;
steps[0].color1.b = 8;
steps[0].color2.r = 240;
steps[0].color2.g = 200;
steps[0].color2.b = 25;
steps[0].fill_mode = Graphics::kFillMode_Gradient;
steps[0].drawing_call = &Graphics::VectorRenderer::drawCallback_FILLSURFACE;
steps[0].flags = Graphics::kDrawStep_SetGradient | Graphics::kDrawStep_SetFillMode;
steps[1].color1.r = 206;
steps[1].color1.g = 121;
steps[1].color1.b = 99;
steps[1].color2.r = 173;
steps[1].color2.g = 40;
steps[1].color2.b = 8;
steps[1].x = 500;
steps[1].y = 95;
steps[1].r = 8;
steps[1].w = 120;
steps[1].h = 30;
steps[1].drawing_call = &Graphics::VectorRenderer::drawCallback_ROUNDSQ;
steps[1].flags = Graphics::kDrawStep_SetGradient;
steps[2].x = 500;
steps[2].y = 135;
steps[2].r = 8;
steps[2].w = 120;
steps[2].h = 30;
steps[2].drawing_call = &Graphics::VectorRenderer::drawCallback_ROUNDSQ;
steps[2].flags = Graphics::kDrawStep_CallbackOnly;
steps[3].x = 500;
steps[3].y = 175;
steps[3].r = 8;
steps[3].w = 120;
steps[3].h = 30;
steps[3].drawing_call = &Graphics::VectorRenderer::drawCallback_ROUNDSQ;
steps[3].flags = Graphics::kDrawStep_CallbackOnly;
bool running = true;
while (running) { // draw!!
for (int i = 0; i < 4; ++i)
_vectorRenderer->drawStep(&steps[i]);
_vectorRenderer->copyFrame(_system);
Common::Event event;
_system->delayMillis(100);
while (eventMan->pollEvent(event)) {
if (event.type == Common::EVENT_QUIT)
running = false;
}
}
_system->hideOverlay();
return 1;
}
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} // end of namespace GUI.