scummvm/engines/avalanche/avalot.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "common/str.h"
#include "common/textconsole.h"
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#include "avalanche/avalanche.h"
#include "avalanche/avalot.h"
#include "avalanche/gyro2.h"
namespace Avalanche {
Avalot::Avalot() {
int16 gd, gm;
checkbreak = false;
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_vm->_gyro.visible = _vm->_gyro.m_no;
_vm->_gyro.to_do = 0;
_vm->_gyro.lmo = false;
// resetscroll(); Needs scrolls "unit" to make it work.
warning("STUB: Avalot::Avalot()");
}
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void Avalot::setParent(AvalancheEngine *vm) {
_vm = vm;
}
void Avalot::run(Common::String arg) {
warning("STUB: Avalot::run(%s)", arg.c_str());
}
} // End of namespace Avalanche