2014-10-06 14:50:05 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_DIFF_H
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#define LAB_DIFF_H
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2015-10-13 07:40:24 +03:00
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#include "common/file.h"
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2014-10-06 14:50:05 +02:00
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namespace Lab {
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2015-12-01 20:10:42 +01:00
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class LabEngine;
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#define CONTINUOUS 0xFFFF
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2014-10-06 14:50:05 +02:00
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struct DIFFHeader {
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2015-12-01 15:00:26 +01:00
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uint16 _version; // unused
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uint16 _width;
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uint16 _height;
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char _depth; // unused
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char _fps;
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uint32 _bufferSize; // unused
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uint16 _machine; // unused
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uint32 _flags;
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2014-10-06 14:50:05 +02:00
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};
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struct BitMap {
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2015-12-01 15:00:26 +01:00
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uint16 _bytesPerRow;
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uint16 _rows; // unused
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byte _flags;
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byte *_planes[16];
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2014-10-06 14:50:05 +02:00
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};
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2015-12-01 15:00:26 +01:00
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#define BITMAPF_NONE 0
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2014-10-06 14:50:05 +02:00
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#define BITMAPF_VIDEO (1<<7)
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2015-12-01 20:10:42 +01:00
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class Anim {
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private:
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LabEngine *_vm;
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uint32 header;
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uint16 CurBit;
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uint16 numchunks;
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uint32 WaitSec;
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uint32 WaitMicros;
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uint32 DelayMicros;
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bool continuous;
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bool IsPlaying;
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bool IsAnim;
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bool IsPal;
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bool donepal;
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uint16 framenumber;
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bool PlayOnce;
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byte *Buffer;
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byte *storagefordifffile;
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byte **difffile;
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uint32 size;
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bool StopPlayingEnd;
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uint16 samplespeed;
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byte *start;
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uint32 diffwidth;
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uint32 diffheight;
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bool stopsound;
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2015-12-02 00:17:38 +01:00
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uint16 _dataBytesPerRow;
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void unDIFFByteByte(byte *dest, byte *diff);
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void unDIFFByteWord(uint16 *dest, uint16 *diff);
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void VUnDIFFByteByte(byte *Dest, byte *diff, uint16 bytesperrow);
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void VUnDIFFByteWord(uint16 *Dest, uint16 *diff, uint16 bytesperrow);
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void VUnDIFFByteLong(uint32 *Dest, uint32 *diff, uint16 bytesperrow);
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2015-12-01 20:10:42 +01:00
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public:
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Anim(LabEngine *vm);
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DIFFHeader headerdata;
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char diffcmap[256 * 3];
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bool IsBM; /* Just fill in the RawDIFFBM structure */
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bool waitForEffect; /* Wait for each sound effect to finish before continuing. */
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bool DoBlack; /* Black the screen before new picture */
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bool nopalchange; /* Don't change the palette. */
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BitMap RawDiffBM;
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void unDiff(byte *NewBuf, byte *OldBuf, byte *DiffData, uint16 bytesperrow, bool IsV);
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bool unDIFFMemory(byte *dest, /* Where to Un-DIFF */
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2015-12-01 15:00:26 +01:00
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byte *diff, /* The DIFFed code. */
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uint16 headerSize, /* Size of header (1, 2 or 4 bytes) (only supports 1 currently */
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uint16 copySize); /* Size of minimum copy or skip. (1, 2 or 4 bytes) */
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2014-10-06 14:50:05 +02:00
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2015-12-01 20:10:42 +01:00
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bool VUnDIFFMemory(byte *dest, byte *diff, uint16 headerSize, uint16 copySize, uint16 bytesPerRow);
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void runLengthDecode(byte *dest, byte *source);
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void VRunLengthDecode(byte *dest, byte *source, uint16 bytesPerRow);
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bool readDiff(bool playonce);
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void diffNextFrame();
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void readSound(bool waitTillFinished, Common::File *file);
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void stopDiff();
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void stopDiffEnd();
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void stopSound();
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void playDiff();
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};
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2014-10-06 14:50:05 +02:00
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} // End of namespace Lab
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#endif /* LAB_DIFF_H */
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