scummvm/graphics/tinygl/texture.cpp

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
* which is licensed under the zlib-license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
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// Texture Manager
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#include "common/endian.h"
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#include "graphics/tinygl/zgl.h"
struct tglColorAssociation {
Graphics::PixelFormat pf;
TGLuint format;
TGLuint type;
};
static const struct tglColorAssociation colorAssociationList[] = {
/*
* TGL_UNSIGNED_BYTE before other variants to provide OpenGLES-friendly formats
* when this table is used to look these up.
* Note: this does not matter at all for TinyGL, but this is to be consistent
* with future OpenGL equivalent for this code.
*/
// TODO: remove pixel endianness conversions from tinygl callers and enable
//#if defined(SCUMM_LITTLE_ENDIAN)
#if 1
{Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), TGL_RGBA, TGL_UNSIGNED_BYTE},
{Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), TGL_BGRA, TGL_UNSIGNED_BYTE},
{Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), TGL_RGB, TGL_UNSIGNED_BYTE},
{Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), TGL_BGR, TGL_UNSIGNED_BYTE},
#else
{Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), TGL_RGBA, TGL_UNSIGNED_BYTE},
{Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), TGL_BGRA, TGL_UNSIGNED_BYTE},
{Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), TGL_RGB, TGL_UNSIGNED_BYTE},
{Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), TGL_BGR, TGL_UNSIGNED_BYTE},
#endif
{Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), TGL_RGBA, TGL_UNSIGNED_INT_8_8_8_8_REV},
{Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), TGL_RGBA, TGL_UNSIGNED_INT_8_8_8_8},
{Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), TGL_BGRA, TGL_UNSIGNED_INT_8_8_8_8_REV},
{Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), TGL_BGRA, TGL_UNSIGNED_INT_8_8_8_8},
{Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), TGL_RGBA, TGL_UNSIGNED_SHORT_1_5_5_5_REV},
{Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), TGL_RGBA, TGL_UNSIGNED_SHORT_5_5_5_1},
{Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), TGL_BGRA, TGL_UNSIGNED_SHORT_1_5_5_5_REV},
{Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), TGL_BGRA, TGL_UNSIGNED_SHORT_5_5_5_1},
{Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), TGL_RGB, TGL_UNSIGNED_SHORT_5_6_5_REV},
{Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), TGL_BGR, TGL_UNSIGNED_SHORT_5_6_5},
{Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), TGL_BGR, TGL_UNSIGNED_SHORT_5_6_5_REV},
{Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), TGL_RGB, TGL_UNSIGNED_SHORT_5_6_5}
};
#define COLOR_ASSOCIATION_LIST_LENGTH (sizeof(colorAssociationList) / sizeof(*colorAssociationList))
namespace TinyGL {
static GLTexture *find_texture(GLContext *c, unsigned int h) {
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GLTexture *t;
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t = c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
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while (t) {
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if (t->handle == h)
return t;
t = t->next;
}
return NULL;
}
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void free_texture(GLContext *c, int h) {
free_texture(c, find_texture(c, h));
}
void free_texture(GLContext *c, GLTexture *t) {
GLTexture **ht;
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GLImage *im;
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if (!t->prev) {
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ht = &c->shared_state.texture_hash_table[t->handle % TEXTURE_HASH_TABLE_SIZE];
*ht = t->next;
} else {
t->prev->next = t->next;
}
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if (t->next)
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t->next->prev = t->prev;
for (int i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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im = &t->images[i];
if (im->pixmap) {
delete im->pixmap;
im->pixmap = nullptr;
}
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}
gl_free(t);
}
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GLTexture *alloc_texture(GLContext *c, int h) {
GLTexture *t, **ht;
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t = (GLTexture *)gl_zalloc(sizeof(GLTexture));
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ht = &c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
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t->next = *ht;
t->prev = NULL;
if (t->next)
t->next->prev = t;
*ht = t;
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t->handle = h;
t->disposed = false;
t->versionNumber = 0;
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return t;
}
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void glInitTextures(GLContext *c) {
// textures
c->texture_2d_enabled = 0;
c->current_texture = find_texture(c, 0);
c->texture_mag_filter = TGL_LINEAR;
c->texture_min_filter = TGL_NEAREST_MIPMAP_LINEAR;
}
void glopBindTexture(GLContext *c, GLParam *p) {
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int target = p[1].i;
int texture = p[2].i;
GLTexture *t;
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assert(target == TGL_TEXTURE_2D && texture >= 0);
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t = find_texture(c, texture);
if (!t) {
t = alloc_texture(c, texture);
}
c->current_texture = t;
}
static inline const Graphics::PixelFormat formatType2PixelFormat(TGLuint format, TGLuint type) {
for (unsigned int i = 0; i < COLOR_ASSOCIATION_LIST_LENGTH; i++) {
if (colorAssociationList[i].format == format &&
colorAssociationList[i].type == type)
return colorAssociationList[i].pf;
}
error("TinyGL texture: format 0x%04x and type 0x%04x combination not supported", format, type);
}
void glopTexImage2D(GLContext *c, GLParam *p) {
int target = p[1].i;
int level = p[2].i;
// "components" is guessed from "format".
// int components = p[3].i;
int width = p[4].i;
int height = p[5].i;
int border = p[6].i;
int format = p[7].i;
int type = p[8].i;
byte *pixels = (byte *)p[9].p;
GLImage *im;
if (target != TGL_TEXTURE_2D)
error("tglTexImage2D: target not handled");
if (level < 0 || level >= MAX_TEXTURE_LEVELS)
error("tglTexImage2D: invalid level");
if (border != 0)
error("tglTexImage2D: invalid border");
c->current_texture->versionNumber++;
im = &c->current_texture->images[level];
im->xsize = c->_textureSize;
im->ysize = c->_textureSize;
if (im->pixmap) {
delete im->pixmap;
im->pixmap = nullptr;
}
if (pixels != NULL) {
unsigned int filter;
Graphics::PixelBuffer src(formatType2PixelFormat(format, type), pixels);
if (width > c->_textureSize || height > c->_textureSize)
filter = c->texture_mag_filter;
else
filter = c->texture_min_filter;
switch (filter) {
case TGL_LINEAR_MIPMAP_NEAREST:
case TGL_LINEAR_MIPMAP_LINEAR:
case TGL_LINEAR:
im->pixmap = new Graphics::BilinearTexelBuffer(
src,
width, height,
c->_textureSize
);
break;
default:
im->pixmap = new Graphics::NearestTexelBuffer(
src,
width, height,
c->_textureSize
);
break;
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}
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}
}
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// TODO: not all tests are done
void glopTexEnv(GLContext *, GLParam *p) {
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int target = p[1].i;
int pname = p[2].i;
int param = p[3].i;
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if (target != TGL_TEXTURE_ENV) {
error:
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error("tglTexParameter: unsupported option");
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}
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if (pname != TGL_TEXTURE_ENV_MODE)
goto error;
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if (param != TGL_DECAL)
goto error;
}
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// TODO: not all tests are done
void glopTexParameter(GLContext *c, GLParam *p) {
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int target = p[1].i;
int pname = p[2].i;
int param = p[3].i;
if (target != TGL_TEXTURE_2D) {
error:
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error("tglTexParameter: unsupported option");
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}
switch (pname) {
case TGL_TEXTURE_WRAP_S:
c->texture_wrap_s = param;
break;
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case TGL_TEXTURE_WRAP_T:
c->texture_wrap_t = param;
break;
case TGL_TEXTURE_MAG_FILTER:
switch (param) {
case TGL_NEAREST:
case TGL_LINEAR:
c->texture_mag_filter = param;
break;
default:
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goto error;
}
break;
case TGL_TEXTURE_MIN_FILTER:
switch (param) {
case TGL_LINEAR_MIPMAP_NEAREST:
case TGL_LINEAR_MIPMAP_LINEAR:
case TGL_NEAREST_MIPMAP_NEAREST:
case TGL_NEAREST_MIPMAP_LINEAR:
case TGL_NEAREST:
case TGL_LINEAR:
c->texture_min_filter = param;
break;
default:
goto error;
}
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break;
default:
;
}
}
void glopPixelStore(GLContext *, GLParam *p) {
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int pname = p[1].i;
int param = p[2].i;
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if (pname != TGL_UNPACK_ALIGNMENT || param != 1) {
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error("tglPixelStore: unsupported option");
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}
}
} // end of namespace TinyGL
void tglGenTextures(int n, unsigned int *textures) {
TinyGL::GLContext *c = TinyGL::gl_get_context();
unsigned int max;
TinyGL::GLTexture *t;
max = 0;
for (int i = 0; i < TEXTURE_HASH_TABLE_SIZE; i++) {
t = c->shared_state.texture_hash_table[i];
while (t) {
if (t->handle > max)
max = t->handle;
t = t->next;
}
}
for (int i = 0; i < n; i++) {
textures[i] = max + i + 1;
}
}
void tglDeleteTextures(int n, const unsigned int *textures) {
TinyGL::GLContext *c = TinyGL::gl_get_context();
TinyGL::GLTexture *t;
for (int i = 0; i < n; i++) {
t = TinyGL::find_texture(c, textures[i]);
if (t) {
if (t == c->current_texture) {
tglBindTexture(TGL_TEXTURE_2D, 0);
}
t->disposed = true;
}
}
}