90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "common/memstream.h"
|
||
|
#include "access/access.h"
|
||
|
#include "access/char.h"
|
||
|
#include "access/amazon/amazon_resources.h"
|
||
|
|
||
|
namespace Access {
|
||
|
|
||
|
CharEntry::CharEntry(const byte *data) {
|
||
|
Common::MemoryReadStream s(data, 999);
|
||
|
|
||
|
_charFlag = s.readByte();
|
||
|
_estabFlag = s.readSint16LE();
|
||
|
_screenFile._fileNum = s.readSint16LE();
|
||
|
_screenFile._subfile = s.readSint16LE();
|
||
|
|
||
|
_paletteFile._fileNum = s.readSint16LE();
|
||
|
_paletteFile._subfile = s.readUint16LE();
|
||
|
_startColor = s.readUint16LE();
|
||
|
_numColors = s.readUint16LE();
|
||
|
|
||
|
// Load cells
|
||
|
for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) {
|
||
|
CellIdent ci;
|
||
|
ci._cell = cell;
|
||
|
ci._fileNum = s.readSint16LE();
|
||
|
ci._subfile = s.readUint16LE();
|
||
|
|
||
|
_cells.push_back(ci);
|
||
|
}
|
||
|
|
||
|
_animFile._fileNum = s.readSint16LE();
|
||
|
_animFile._subfile = s.readUint16LE();
|
||
|
_scriptFile._fileNum = s.readSint16LE();
|
||
|
_scriptFile._subfile = s.readUint16LE();
|
||
|
|
||
|
for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) {
|
||
|
ExtraCell ec;
|
||
|
ec._vidTable = v;
|
||
|
ec._vidTable1 = s.readSint16LE();
|
||
|
ec._vidSTable = s.readSint16LE();
|
||
|
ec._vidSTable1 = s.readSint16LE();
|
||
|
|
||
|
_extraCells.push_back(ec);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CharEntry::CharEntry() {
|
||
|
_charFlag = 0;
|
||
|
_estabFlag = 0;
|
||
|
_startColor = _numColors = 0;
|
||
|
}
|
||
|
|
||
|
/*------------------------------------------------------------------------*/
|
||
|
|
||
|
CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
|
||
|
switch (vm->getGameID()) {
|
||
|
case GType_Amazon:
|
||
|
// Setup character list
|
||
|
for (int i = 0; i < 37; ++i)
|
||
|
_charTable.push_back(CharEntry(Amazon::CHARTBL[i]));
|
||
|
break;
|
||
|
default:
|
||
|
error("Unknown game");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // End of namespace Access
|