2004-01-26 08:20:26 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "CEActions.h"
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#include "KeysBuffer.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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const String actionNames[] = {
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"none",
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"Pause",
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"Save",
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"Quit",
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"Skip",
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"Hide",
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"Keyboard",
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"Sound",
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"Right click",
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"Cursor",
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"Free look"
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};
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CEActions* CEActions::Instance() {
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return _instance;
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}
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String CEActions::actionName(ActionType action) {
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return actionNames[action];
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}
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int CEActions::size() {
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return ACTION_LAST - 1;
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}
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CEActions::CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector) :
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_mainSystem(mainSystem), _mapping_active(false), _right_click_needed(false) {
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int i;
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bool is_simon = (strcmp(detector._targetName.c_str(), "simon") == 0);
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bool is_sword1 = (detector._targetName == "sword1");
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bool is_sword2 = (strcmp(detector._targetName.c_str(), "sword2") == 0);
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bool is_queen = (detector._targetName == "queen");
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bool is_sky = (detector._targetName == "sky");
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for (i=0; i<ACTION_LAST; i++)
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_action_mapping[i] = 0;
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// See if a right click mapping could be needed
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if (is_sword1 || is_sword2 || is_sky || is_queen || detector._targetName == "comi" ||
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detector._targetName == "samnmax")
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_right_click_needed = true;
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// Initialize keys for different actions
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// Pause
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_key_action[ACTION_PAUSE].setAscii(VK_SPACE);
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_action_enabled[ACTION_PAUSE] = true;
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// Save
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if (is_simon)
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_action_enabled[ACTION_SAVE] = false;
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else
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if (is_queen) {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(282); // F1 key
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}
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else
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if (is_sky) {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(63);
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}
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else {
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_action_enabled[ACTION_SAVE] = true;
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_key_action[ACTION_SAVE].setAscii(319); // F5 key
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}
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// Quit
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_action_enabled[ACTION_QUIT] = true;
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// Skip
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_action_enabled[ACTION_SKIP] = true;
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if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
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_key_action[ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
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// Hide
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_action_enabled[ACTION_HIDE] = true;
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// Keyboard
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_action_enabled[ACTION_KEYBOARD] = true;
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// Sound
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_action_enabled[ACTION_SOUND] = true;
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// RightClick
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_action_enabled[ACTION_RIGHTCLICK] = true;
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// Cursor
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_action_enabled[ACTION_CURSOR] = true;
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// Freelook
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_action_enabled[ACTION_FREELOOK] = true;
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}
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CEActions::~CEActions() {
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}
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void CEActions::init(OSystem_WINCE3 *mainSystem, GameDetector &detector) {
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_instance = new CEActions(mainSystem, detector);
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}
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bool CEActions::perform(ActionType action) {
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switch (action) {
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case ACTION_PAUSE:
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case ACTION_SAVE:
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case ACTION_SKIP:
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2004-01-26 20:32:29 +00:00
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KeysBuffer::Instance()->simulate(&_key_action[action]);
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2004-01-26 08:20:26 +00:00
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return true;
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case ACTION_KEYBOARD:
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_mainSystem->swap_panel();
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return true;
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case ACTION_HIDE:
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_mainSystem->swap_panel_visibility();
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return true;
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case ACTION_SOUND:
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_mainSystem->swap_sound_master();
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return true;
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case ACTION_RIGHTCLICK:
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_mainSystem->add_right_click();
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return true;
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case ACTION_CURSOR:
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_mainSystem->swap_mouse_visibility();
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return true;
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case ACTION_QUIT:
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GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
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if (alert.runModal() == 1)
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_mainSystem->quit();
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return true;
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}
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return false;
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}
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bool CEActions::isActive(ActionType action) {
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return false;
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}
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bool CEActions::isEnabled(ActionType action) {
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return _action_enabled[action];
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}
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void CEActions::beginMapping(bool start) {
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_mapping_active = start;
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}
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bool CEActions::mappingActive() {
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return _mapping_active;
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}
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bool CEActions::performMapped(unsigned int keyCode, bool pushed) {
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int i;
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for (i=0; i<ACTION_LAST; i++) {
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if (_action_mapping[i] == keyCode) {
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if (pushed)
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return perform((ActionType)(i + 1));
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else
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return true;
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}
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}
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return false;
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}
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bool CEActions::loadMapping() {
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const char *tempo;
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int version;
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int i;
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version = ConfMan.getInt("CE_mapping_version");
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if (version != ACTIONS_VERSION)
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return false;
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tempo = ConfMan.get("CE_mapping").c_str();
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if (tempo && strlen(tempo)) {
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for (i=0; i<ACTION_LAST; i++) {
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char x[6];
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int j;
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memset(x, 0, sizeof(x));
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memcpy(x, tempo + 5 * i, 4);
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sscanf(x, "%x", &j);
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_action_mapping[i] = j;
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}
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return true;
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}
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else
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return false;
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}
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bool CEActions::saveMapping() {
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char tempo[200];
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int i;
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tempo[0] = '\0';
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ConfMan.set("CE_mapping_version", ACTIONS_VERSION);
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for (i=0; i<ACTION_LAST; i++) {
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char x[4];
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sprintf(x, "%.4x ", _action_mapping[i]);
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strcat(tempo, x);
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}
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ConfMan.set("CE_mapping", tempo);
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ConfMan.flushToDisk();
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return true;
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}
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unsigned int CEActions::getMapping(ActionType action) {
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return _action_mapping[action - 1];
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}
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void CEActions::setMapping(ActionType action, unsigned int keyCode) {
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int i;
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for (i=0; i<ACTION_LAST; i++) {
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if (_action_mapping[i] == keyCode)
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_action_mapping[i] = 0;
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}
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_action_mapping[action - 1] = keyCode;
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}
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bool CEActions::needsRightClickMapping() {
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if (!_right_click_needed)
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return false;
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else
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return (_action_mapping[ACTION_RIGHTCLICK] == 0);
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}
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CEActions *CEActions::_instance = NULL;
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