303 lines
8 KiB
C++
303 lines
8 KiB
C++
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/video.h"
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#include "gob/dataio.h"
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#include "gob/pack.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/parse.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/util.h"
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#include "gob/goblin.h"
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#include "gob/cdrom.h"
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#include "gob/music.h"
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namespace Gob {
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Game_v2::Game_v2(GobEngine *vm) : Game_v1(vm) {
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}
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void Game_v2::playTot(int16 skipPlay) {
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char savedTotName[20];
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int16 *oldCaptureCounter;
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int16 *oldBreakFrom;
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int16 *oldNestLevel;
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int16 _captureCounter;
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int16 breakFrom;
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int16 nestLevel;
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char needTextFree;
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char needFreeResTable;
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char *curPtr;
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int32 variablesCount;
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char *filePtr;
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char *savedIP;
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int16 i;
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oldNestLevel = _vm->_inter->_nestLevel;
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oldBreakFrom = _vm->_inter->_breakFromLevel;
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oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
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savedIP = _vm->_global->_inter_execPtr;
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_vm->_inter->_nestLevel = &nestLevel;
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_vm->_inter->_breakFromLevel = &breakFrom;
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_vm->_scenery->_pCaptureCounter = &_captureCounter;
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strcpy(savedTotName, _curTotFile);
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if (skipPlay == 0) {
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while (1) {
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for (i = 0; i < 4; i++) {
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_vm->_draw->_fontToSprite[i].sprite = -1;
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_vm->_draw->_fontToSprite[i].base = -1;
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_vm->_draw->_fontToSprite[i].width = -1;
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_vm->_draw->_fontToSprite[i].height = -1;
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}
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if(_vm->_features & GF_MAC)
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_vm->_music->stopPlay();
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else
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_vm->_cdrom->stopPlaying();
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_vm->_draw->animateCursor(4);
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_vm->_inter->initControlVars();
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_vm->_mult->initAll();
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_vm->_mult->zeroMultData();
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for (i = 0; i < 20; i++)
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_vm->_draw->_spritesArray[i] = 0;
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_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
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_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
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_vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;
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for (i = 0; i < 20; i++)
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_soundSamples[i] = 0;
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_totTextData = 0;
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_totResourceTable = 0;
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_imFileData = 0;
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_extTable = 0;
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_extHandle = -1;
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needFreeResTable = 1;
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needTextFree = 1;
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_totToLoad[0] = 0;
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if (_curTotFile[0] == 0 && _totFileData == 0)
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break;
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loadTotFile(_curTotFile);
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if (_totFileData == 0) {
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_vm->_draw->blitCursor();
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break;
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}
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strcpy(_curImaFile, _curTotFile);
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strcpy(_curExtFile, _curTotFile);
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_curImaFile[strlen(_curImaFile) - 4] = 0;
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strcat(_curImaFile, ".ima");
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_curExtFile[strlen(_curExtFile) - 4] = 0;
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strcat(_curExtFile, ".ext");
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debugC(4, DEBUG_FILEIO, "IMA: %s", _curImaFile);
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debugC(4, DEBUG_FILEIO, "EXT: %s", _curExtFile);
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filePtr = (char *)_totFileData + 0x30;
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if (READ_LE_UINT32(filePtr) != (uint32)-1) {
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curPtr = _totFileData;
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if (READ_LE_UINT32(filePtr) == 0)
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_totTextData = (TotTextTable *) loadLocTexts();
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else
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_totTextData =
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(TotTextTable *) (curPtr +
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READ_LE_UINT32((char *)_totFileData + 0x30));
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if (_totTextData != 0) {
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_totTextData->itemsCount = (int16)READ_LE_UINT16(&_totTextData->itemsCount);
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for (i = 0; i < _totTextData->itemsCount; ++i) {
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_totTextData->items[i].offset = (int16)READ_LE_UINT16(&_totTextData->items[i].offset);
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_totTextData->items[i].size = (int16)READ_LE_UINT16(&_totTextData->items[i].size);
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}
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}
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needTextFree = 0;
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}
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filePtr = (char *)_totFileData + 0x34;
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if (READ_LE_UINT32(filePtr) != (uint32)-1) {
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curPtr = _totFileData;
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_totResourceTable =
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(TotResTable *)(curPtr +
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READ_LE_UINT32((char *)_totFileData + 0x34));
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_totResourceTable->itemsCount = (int16)READ_LE_UINT16(&_totResourceTable->itemsCount);
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for (i = 0; i < _totResourceTable->itemsCount; ++i) {
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_totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&_totResourceTable->items[i].offset);
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_totResourceTable->items[i].size = (int16)READ_LE_UINT16(&_totResourceTable->items[i].size);
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_totResourceTable->items[i].width = (int16)READ_LE_UINT16(&_totResourceTable->items[i].width);
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_totResourceTable->items[i].height = (int16)READ_LE_UINT16(&_totResourceTable->items[i].height);
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}
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needFreeResTable = 0;
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}
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loadImFile();
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loadExtTable();
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_vm->_global->_inter_animDataSize = READ_LE_UINT16((char *)_totFileData + 0x38);
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if (_vm->_global->_inter_variables == 0) {
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variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c);
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_vm->_global->_inter_variables = new char[variablesCount * 4];
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for (i = 0; i < variablesCount; i++)
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WRITE_VAR(i, 0);
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}
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_vm->_global->_inter_execPtr = (char *)_totFileData;
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_vm->_global->_inter_execPtr += READ_LE_UINT32((char *)_totFileData + 0x64);
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_vm->_inter->renewTimeInVars();
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WRITE_VAR(13, _vm->_global->_useMouse);
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WRITE_VAR(14, _vm->_global->_soundFlags);
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WRITE_VAR(15, _vm->_global->_videoMode);
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WRITE_VAR(16, _vm->_global->_language);
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_vm->_inter->callSub(2);
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if (_totToLoad[0] != 0)
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_vm->_inter->_terminate = false;
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variablesCount = READ_LE_UINT32((char *)_totFileData + 0x2c);
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_vm->_draw->blitInvalidated();
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delete[] _totFileData;
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_totFileData = 0;
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if (needTextFree)
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delete[] _totTextData;
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_totTextData = 0;
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if (needFreeResTable)
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delete[] _totResourceTable;
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_totResourceTable = 0;
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delete[] _imFileData;
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_imFileData = 0;
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if (_extTable)
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delete[] _extTable->items;
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delete _extTable;
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_extTable = 0;
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if (_extHandle >= 0)
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_vm->_dataio->closeData(_extHandle);
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_extHandle = -1;
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for (i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
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capturePop(0);
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_vm->_mult->checkFreeMult();
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_vm->_mult->freeAll();
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for (i = 0; i < 20; i++) {
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if (_vm->_draw->_spritesArray[i] != 0)
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_vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]);
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_vm->_draw->_spritesArray[i] = 0;
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}
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_vm->_snd->stopSound(0);
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for (i = 0; i < 20; i++)
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freeSoundSlot(i);
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if (_totToLoad[0] == 0)
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break;
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strcpy(_curTotFile, _totToLoad);
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}
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}
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strcpy(_curTotFile, savedTotName);
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_vm->_inter->_nestLevel = oldNestLevel;
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_vm->_inter->_breakFromLevel = oldBreakFrom;
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_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
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_vm->_global->_inter_execPtr = savedIP;
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}
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void Game_v2::clearCollisions() {
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int16 i;
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_lastCollKey = 0;
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for (i = 0; i < 250; i++) {
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_collisionAreas[i].id = 0;
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_collisionAreas[i].left = -1;
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}
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}
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void Game_v2::addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom,
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int16 flags, int16 key, int16 funcEnter, int16 funcLeave) {
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int16 i;
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Collision *ptr;
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debugC(5, DEBUG_COLLISIONS, "addNewCollision");
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debugC(5, DEBUG_COLLISIONS, "id = %x", id);
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debugC(5, DEBUG_COLLISIONS, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom);
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debugC(5, DEBUG_COLLISIONS, "flags = %x, key = %x", flags, key);
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debugC(5, DEBUG_COLLISIONS, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
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for (i = 0; i < 250; i++) {
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if ((_collisionAreas[i].left != -1) && (_collisionAreas[i].id != id))
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continue;
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ptr = &_collisionAreas[i];
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ptr->id = id;
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ptr->left = left;
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ptr->top = top;
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ptr->right = right;
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ptr->bottom = bottom;
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ptr->flags = flags;
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ptr->key = key;
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ptr->funcEnter = funcEnter;
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ptr->funcLeave = funcLeave;
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ptr->field_12 = 0;
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return;
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}
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error("addNewCollision: Collision array full!\n");
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}
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} // End of namespace Gob
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