65 lines
2.4 KiB
C
65 lines
2.4 KiB
C
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// -----------------------------------------------------------------------------
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// This file is part of Broken Sword 2.5
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// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsd<73>rfer
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//
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// Broken Sword 2.5 is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Broken Sword 2.5 is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Broken Sword 2.5; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// -----------------------------------------------------------------------------
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#ifndef BS_LUACALLBACK_H
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#define BS_LUACALLBACK_H
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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#include "kernel/common.h"
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// -----------------------------------------------------------------------------
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// Forward Deklarationen
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// -----------------------------------------------------------------------------
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struct lua_State;
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// -----------------------------------------------------------------------------
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// Klassendeklaration
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// -----------------------------------------------------------------------------
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class BS_LuaCallback
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{
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public:
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BS_LuaCallback(lua_State * L);
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virtual ~BS_LuaCallback();
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// Funktion muss auf dem Lua-Stack liegen.
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void RegisterCallbackFunction(lua_State * L, unsigned int ObjectHandle);
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// Funktion muss auf dem Lua-Stack liegen.
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void UnregisterCallbackFunction(lua_State * L, unsigned int ObjectHandle);
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void RemoveAllObjectCallbacks(lua_State * L, unsigned int ObjectHandle);
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void InvokeCallbackFunctions(lua_State * L, unsigned int ObjectHandle);
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protected:
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virtual int PreFunctionInvokation(lua_State * L) { return 0; }
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private:
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void EnsureObjectCallbackTableExists(lua_State * L,unsigned int ObjectHandle);
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void PushCallbackTable(lua_State * L);
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void PushObjectCallbackTable(lua_State * L, unsigned int ObjectHandle);
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};
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#endif
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