scummvm/graphics/macgui/macwindowborder.cpp

73 lines
1.8 KiB
C++
Raw Normal View History

#include "macwindowborder.h"
2016-07-29 10:27:30 +02:00
#include "common/system.h"
#include "graphics/macgui/macwindowmanager.h"
namespace Graphics {
2016-07-29 10:27:30 +02:00
using namespace Graphics::MacGUIConstants;
MacWindowBorder::MacWindowBorder() : _activeInitialized(false), _inactiveInitialized(false) {
_activeBorder = nullptr;
_inactiveBorder = nullptr;
_hasOffsets = false;
}
MacWindowBorder::~MacWindowBorder() {
if (_activeBorder)
delete _activeBorder;
if (_inactiveBorder)
delete _inactiveBorder;
}
bool MacWindowBorder::hasBorder(bool active) {
return active ? _activeInitialized : _inactiveInitialized;
}
void MacWindowBorder::addActiveBorder(TransparentSurface &source) {
assert(!_activeBorder);
_activeBorder = new NinePatchBitmap(&source, false);
_activeInitialized = true;
}
void MacWindowBorder::addInactiveBorder(TransparentSurface &source) {
assert(!_inactiveBorder);
_inactiveBorder = new NinePatchBitmap(&source, false);
_inactiveInitialized = true;
}
bool MacWindowBorder::hasOffsets() {
return _hasOffsets;
}
2016-07-29 10:27:30 +02:00
void MacWindowBorder::setOffsets(int left, int right, int top, int bottom) {
_borderOffsets[0] = left;
_borderOffsets[1] = right;
_borderOffsets[2] = top;
_borderOffsets[3] = bottom;
_hasOffsets = true;
}
2016-07-29 10:27:30 +02:00
int MacWindowBorder::getOffset(MacBorderOffset offset) {
return _borderOffsets[offset];
}
void MacWindowBorder::blitBorderInto(ManagedSurface &destination, bool active) {
TransparentSurface srf;
NinePatchBitmap *src = active ? _activeBorder : _inactiveBorder;
2016-07-29 10:27:30 +02:00
srf.create(destination.w, destination.h, destination.format);
srf.fillRect(Common::Rect(0, 0, srf.w, srf.h), kColorGreen2);
byte palette[kColorCount];
g_system->getPaletteManager()->grabPalette(palette, 0, kColorCount);
2016-07-29 10:27:30 +02:00
src->blit(srf, 0, 0, srf.w, srf.h, palette, kColorCount);
destination.transBlitFrom(srf, kColorGreen2);
}
} // End of namespace Graphics