scummvm/engines/dragons/actor.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <common/debug.h>
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#include "dragons.h"
#include "dragonini.h"
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#include "actorresource.h"
#include "actor.h"
#include "scene.h"
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namespace Dragons {
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ActorManager::ActorManager(ActorResourceLoader *actorResourceLoader) : _actorResourceLoader(actorResourceLoader) {
for (uint16 i = 0; i < DRAGONS_ENGINE_NUM_ACTORS; i++) {
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_actors.push_back(Actor(i));
}
}
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Actor *ActorManager::loadActor(uint32 resourceId, uint32 sequenceId, int16 x, int16 y, uint16 priorityLayer) {
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Actor *actor = loadActor(resourceId, sequenceId, x, y);
if(actor) {
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actor->priorityLayer = priorityLayer;
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}
return actor;
}
Actor *ActorManager::loadActor(uint32 resourceId, uint32 sequenceId, int16 x, int16 y) {
debug("Load actor: resourceId: %d, SequenceId: %d, position: (%d,%d)", resourceId, sequenceId, x, y);
ActorResource *resource = _actorResourceLoader->load(resourceId);
//Actor *actor = new Actor(_actorResourceLoader->load(resourceId), x, y, sequenceId);
Actor *actor = findFreeActor((int16)resourceId);
if (actor) {
actor->init(resource, x, y, sequenceId);
} else {
//TODO run find by resource and remove from mem logic here. @0x800358c8
debug("Unable to find free actor slot!!");
}
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return actor;
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}
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Actor *ActorManager::findFreeActor(int16 resourceId) {
int i = 0;
for (ActorsIterator it = _actors.begin(); it != _actors.end() && i < 23; ++it, i++) {
Actor *actor = it;
if (!(actor->flags & Dragons::ACTOR_FLAG_40)) {
actor->resourceID = resourceId;
actor->field_7c = 0x100000;
return actor;
}
}
return NULL;
}
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Actor *ActorManager::getActor(uint16 actorId) {
assert(actorId < DRAGONS_ENGINE_NUM_ACTORS);
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return &_actors[actorId];
}
void ActorManager::clearActorFlags(uint16 startingActorId) {
assert(startingActorId < DRAGONS_ENGINE_NUM_ACTORS);
for(uint16 i = startingActorId; i < DRAGONS_ENGINE_NUM_ACTORS; i++) {
_actors[i].flags = 0;
}
}
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Actor *ActorManager::loadActor(uint32 resourceId, uint16 actorId) {
Actor *actor = getActor(actorId);
actor->_actorResource = _actorResourceLoader->load(resourceId);
return actor;
}
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Actor::Actor(uint16 id) : _actorID(id) {
_actorResource = NULL;
resourceID = -1;
_seqCodeIp = 0;
frame_pointer_maybe = NULL;
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priorityLayer = 3;
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x_pos = 160;
y_pos = 110;
target_x_pos = 0;
target_y_pos = 0;
field_7c = 0;
flags = 0;
frame_width = 0;
frame_height = 0;
frame_flags = 0;
clut = 0;
frame = NULL;
surface = NULL;
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}
void Actor::init(ActorResource *resource, int16 x, int16 y, uint32 sequenceID) {
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debug(3, "actor %d Init", _actorID);
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_actorResource = resource;
x_pos = x;
y_pos = y;
sequenceTimer = 0;
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target_x_pos = x;
target_y_pos = y;
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field_e = 0x100;
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_sequenceID2 = 0;
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flags = (Dragons::ACTOR_FLAG_40 | Dragons::ACTOR_FLAG_4);
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frame_width = 0;
frame_height = 0;
frame_flags = 4;
//TODO sub_80017010();
updateSequence((uint16)sequenceID);
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}
void Actor::updateSequence(uint16 newSequenceID) {
_sequenceID = newSequenceID;
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flags &= 0xfbf1;
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flags |= Dragons::ACTOR_FLAG_1;
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}
void Actor::resetSequenceIP() {
_seqCodeIp = _actorResource->getSequenceData(_sequenceID);
}
void Actor::loadFrame(uint16 frameOffset) {
if (frame) {
delete frame;
}
if (surface) {
delete surface;
}
frame = _actorResource->loadFrameHeader(frameOffset);
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uint16 paletteId = 0;
if (flags & Dragons::ACTOR_FLAG_4000) {
paletteId = 0xf7;
} else if (flags & Dragons::ACTOR_FLAG_8000) {
paletteId = 0xf1;
} else {
paletteId = 0;
}
surface = _actorResource->loadFrame(*frame, NULL); // TODO paletteId == 0xf1 ? getEngine()->getBackgroundPalette() : NULL);
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debug(3, "ActorId: %d load frame header: (%d,%d) palette: %X", _actorID, frame->width, frame->height, paletteId);
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flags |= Dragons::ACTOR_FLAG_8; //TODO check if this is the right spot. engine sets it at 0x800185b0
}
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byte *Actor::getSeqIpAtOffset(uint32 offset) {
return _actorResource->getSequenceDataAtOffset(offset);
}
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void Actor::reset_maybe() {
flags = 0;
//TODO actor_find_by_resourceId_and_remove_resource_from_mem_maybe(resourceID);
}
static const int32 pathfinderXYOffsetTbl[32] =
{
0x00000100,
0x000000fb,
0x000000ec,
0x000000d4,
0x000000b5,
0x0000008e,
0x00000061,
0x00000031,
-0x00000000,
-0x31,
-0x61,
-0x8e,
-0xb5,
-0xd4,
-0xec,
-0xfb,
-0xff,
-0xfb,
-0xec,
-0xd4,
-0xb5,
-0x8e,
-0x61,
-0x31,
0x00000000,
0x00000031,
0x00000061,
0x0000008e,
0x000000b5,
0x000000d4,
0x000000ec,
0x000000fb
};
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bool Actor::pathfinding_maybe(int16 target_x, int16 target_y, uint16 unkTypeMaybe) {
uint8 pathfinderData[32];
debug(1, "pathfinding. (%X,%X) -> (%X,%X)", x_pos, y_pos, target_x, target_y);
int16 priority = 0;
int16 var_90_1 = 0;
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int16 var88 = 0;
bool isFlag0x10Set = flags & Dragons::ACTOR_FLAG_10;
flags &= ~Dragons::ENGINE_FLAG_10;
if (x_pos == target_x && y_pos == target_y) {
if (isFlag0x10Set) {
pathfindingCleanup();
}
return true;
}
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int16 newTargetX = target_x;
int16 newTargetY = target_y;
if (unkTypeMaybe < 2) {
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priority = getEngine()->_scene->getPriorityAtPosition(Common::Point(target_x, target_y));
if (priority < 0) {
priority = 1;
}
}
if ((unkTypeMaybe != 0 || priority - 1 < 8) && (unkTypeMaybe != 1 || priority - 1 < 16)) {
var_90_1 = (unkTypeMaybe ^ 2) < 1 ? 1 : 0;
int32 x_related_idx=1;
for(; x_related_idx < 320; x_related_idx++) {
int32 v0_18 = 0;
for (int32 s3_1 = 0;s3_1 < 0x20; s3_1++) {
int32 v0_19 = s3_1 + 8;
if (v0_19 < 0) {
v0_19 = s3_1 - 8;
}
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int16 y_offset = (x_related_idx * pathfinderXYOffsetTbl[v0_19 & 0x1f]) / 256;
int16 x_offset = (x_related_idx * pathfinderXYOffsetTbl[s3_1 & 0x1f]) / 256;
if (target_x + x_offset >= 0 &&
target_y + y_offset >= 0) {
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priority = getEngine()->_scene->getPriorityAtPosition(Common::Point(newTargetX + x_offset, newTargetY + y_offset));
if ((unkTypeMaybe == 0 && priority - 1 < 8) || (unkTypeMaybe == 1 && priority -1 < 0x10)) {
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newTargetX += x_offset;
newTargetY += y_offset;
x_related_idx = -1;
break;
}
}
}
if (x_related_idx == -1) {
break;
}
}
if (x_related_idx == 320) {
if (isFlag0x10Set) {
pathfindingCleanup();
}
return false;
}
} else {
var_90_1 = 1;
}
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if (x_pos == newTargetX && y_pos == newTargetY) {
if (isFlag0x10Set) {
pathfindingCleanup();
}
return true;
}
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int16 numWalkPoints = 0;
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int16 newX = x_pos;
int16 newY = y_pos;
memset(pathfinderData, 0, 32);
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field_76 = newTargetX;
field_78 = newTargetY;
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if(!pathfindingUnk(x_pos, y_pos, newTargetX, newTargetY, unkTypeMaybe)) {
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// 0x8003398c
int16 xOffset = -1;
//TODO convert to for loops
do {
int16 yOffset = -1;
do {
int16 targetXOffset = -1;
do {
int16 targetYOffset = -1;
do {
if(pathfindingUnk(newX + xOffset, newY + yOffset, newTargetX + targetXOffset, newTargetY + targetYOffset, unkTypeMaybe | 0x8000)) {
targetXOffset = 2;
newX += xOffset;
newY += yOffset;
newTargetX += targetXOffset;
newTargetY += targetYOffset;
var_90_1 = 0;
var88 = 1;
x_pos += xOffset;
y_pos += yOffset;
xOffset = 2;
yOffset = 2;
targetYOffset = 3;
} else {
targetYOffset++;
}
} while(targetYOffset < 2);
targetXOffset++;
} while(targetXOffset < 2);
yOffset++;
} while(yOffset < 2);
xOffset++;
} while(xOffset < 2);
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}
if (var88 == 0) { //0x80033af0
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int16 i;
for (i = 0; i < 0x20; i++) {
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Common::Point point = getEngine()->_scene->getPoint(i);
if (point.x != -1) {
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if (pathfindingUnk(x_pos, x_pos, point.x, point.y, unkTypeMaybe)) {
break;
}
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}
}
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if (i == 0x20) {
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// 0x80033b80
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int16 tempX = newX;
int16 tempY = newY;
for(int j = 0; j < 0x20; j++) {
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Common::Point point = getEngine()->_scene->getPoint(j);
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if (point.x == -1) {
continue;
}
if (pathfindingUnk(newX + 1, tempY, point.x, point.y, unkTypeMaybe)) {
newX++;
x_pos++;
break;
} else if (pathfindingUnk(newX - 1, tempY, point.x, point.y, unkTypeMaybe)) {
newX--;
x_pos--;
break;
} else if (pathfindingUnk(tempX, newY + 1, point.x, point.y, unkTypeMaybe)) {
newY++;
y_pos++;
break;
} else if (pathfindingUnk(tempX, newY - 1, point.x, point.y, unkTypeMaybe)) {
newY--;
y_pos--;
break;
} else if (pathfindingUnk(newX + 1, newY + 1, point.x, point.y, unkTypeMaybe)) {
newX++;
x_pos++;
newY++;
y_pos++;
break;
} else if (pathfindingUnk(newX - 1, newY + 1, point.x, point.y, unkTypeMaybe)) {
newX--;
x_pos--;
newY++;
y_pos++;
break;
} else if (pathfindingUnk(newX + 1, newY - 1, point.x, point.y, unkTypeMaybe)) {
newX++;
x_pos++;
newY--;
y_pos--;
break;
} else if (pathfindingUnk(newX - 1, newY - 1, point.x, point.y, unkTypeMaybe)) {
newX--;
x_pos--;
newY--;
y_pos--;
break;
}
}
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}
if (var88 == 0) {
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// 0x80033e48
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for (i = 0; i < 0x20; i++) {
Common::Point point = getEngine()->_scene->getPoint(i);
if (point.x != -1) {
if (pathfindingUnk(x_pos, x_pos, point.x, point.y, unkTypeMaybe)) {
break;
}
}
}
if (i == 0x20) {
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// 0x80033ed0
for(int j = 0; j < 0x20; j++) {
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Common::Point point = getEngine()->_scene->getPoint(j);
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if (point.x == -1) {
continue;
}
if (pathfindingUnk(target_x + 1, target_y, point.x, point.y, unkTypeMaybe)) {
target_x++;
break;
} else if (pathfindingUnk(target_x - 1, target_y, point.x, point.y, unkTypeMaybe)) {
target_x--;
break;
} else if (pathfindingUnk(target_x, target_y + 1, point.x, point.y, unkTypeMaybe)) {
target_y++;
break;
} else if (pathfindingUnk(target_x, target_y - 1, point.x, point.y, unkTypeMaybe)) {
target_y--;
break;
} else if (pathfindingUnk(target_x + 1, target_y + 1, point.x, point.y, unkTypeMaybe)) {
target_x++;
target_y++;
break;
} else if (pathfindingUnk(target_x - 1, target_y + 1, point.x, point.y, unkTypeMaybe)) {
target_x--;
target_y++;
break;
} else if (pathfindingUnk(target_x + 1, target_y - 1, point.x, point.y, unkTypeMaybe)) {
target_x++;
target_y--;
break;
} else if (pathfindingUnk(target_x - 1, target_y - 1, point.x, point.y, unkTypeMaybe)) {
target_x--;
target_y--;
break;
}
}
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}
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}
}
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for (; !pathfindingUnk(newX, newY, newTargetX, newTargetY, unkTypeMaybe); ) {
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int16 pointId = pathfindingFindClosestPoint(newX, newY, newTargetX, newTargetY, unkTypeMaybe, pathfinderData);
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if (pointId == -1) {
if (isFlag0x10Set) {
pathfindingCleanup();
}
return false;
}
pathfinderData[pointId] = 1;
Common::Point point = getEngine()->_scene->getPoint(pointId);
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newTargetX = point.x;
newTargetY = point.y;
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if (numWalkPoints < 2) {
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if (numWalkPoints > 0 && pathfindingUnk(point.x, point.y, target_x, target_y, unkTypeMaybe)) {
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numWalkPoints--;
}
} else {
Common::Point targetPoint = getEngine()->_scene->getPoint(walkPointsTbl[numWalkPoints - 2]);
if (pathfindingUnk(point.x, point.y, targetPoint.x, targetPoint.y, unkTypeMaybe)) {
numWalkPoints--;
}
}
walkPointsTbl[numWalkPoints] = (uint16)pointId;
numWalkPoints++;
}
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//0x8003437c
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int16 origDistance = abs(target_x - x_pos) * abs(target_x - x_pos) + abs(target_y - y_pos) * abs(target_y - y_pos);
int16 newTargetDiffDistance = abs(newTargetX - target_x) * abs(newTargetX - target_x) + abs(newTargetY - target_y) * abs(newTargetY - target_y);
if (var_90_1 == 0
|| origDistance >= 625
|| ((target_x != x_pos || target_y != y_pos) && origDistance >= newTargetDiffDistance)) {
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//0x80034568
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debug(1, "0x80034568");
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walkPointsIndex = numWalkPoints - 1;
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if (numWalkPoints == 0) {
target_x_pos = newTargetX;
target_y_pos = newTargetY;
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field_76 = -1;
field_78 = -1;
} else {
uint16 pointId = walkPointsTbl[walkPointsIndex];
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Common::Point point = getEngine()->_scene->getPoint(pointId);
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target_x_pos = point.x;
target_y_pos = point.y;
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}
int16 newSeqId = pathfindingUpdateTarget(target_x, target_y);
if (newSeqId != -1 && !(flags & ACTOR_FLAG_800)) {
_sequenceID2 = newSeqId;
}
if (_sequenceID != _sequenceID2 + 8 && !(flags & ACTOR_FLAG_800)) {
updateSequence(_sequenceID2 + 8);
}
setFlag(ACTOR_FLAG_10);
return true;
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} else {
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//0x80034470
int16 diffX = target_x - newX;
int16 diffY = newY - target_y;
int16 newSeqId = 0;
if (diffX == 0) {
newSeqId = diffY <= 0 ? 2 : 6;
} else {
int16 div = diffY / diffX;
if (div == 0) {
newSeqId = diffX < 1 ? 4 : 0;
} else if (div <= 0) {
newSeqId = diffX <= 0 ? 5 : 1;
} else {
newSeqId = diffX <= 0 ? 3 : 7;
}
}
_sequenceID2 = newSeqId;
if (isFlag0x10Set) {
pathfindingCleanup();
}
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}
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return false;
}
void Actor::pathfindingCleanup() {
clearFlag(Dragons::ACTOR_FLAG_10);
walkPointsIndex = 0;
target_x_pos = x_pos;
target_y_pos = y_pos;
field_76 = -1;
field_78 = -1;
setFlag(Dragons::ACTOR_FLAG_4);
if (flags & Dragons::ACTOR_FLAG_200) {
clearFlag(Dragons::ACTOR_FLAG_800);
}
}
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void Actor::waitUntilFlag8IsSet() {
if (flags & Dragons::ACTOR_FLAG_8) {
return;
}
while(!(flags & Dragons::ACTOR_FLAG_8)) {
getEngine()->waitForFrames(1);
}
}
void Actor::waitUntilFlag8And4AreSet() {
waitUntilFlag8IsSet();
if (flags & Dragons::ACTOR_FLAG_4) {
return;
}
while(!(flags & Dragons::ACTOR_FLAG_4)) {
getEngine()->waitForFrames(1);
}
}
void Actor::clearFlag(uint32 flag) {
flags &= ~flag;
}
void Actor::setFlag(uint32 flag) {
flags |= flag;
}
bool Actor::isFlagSet(uint32 flag) {
return (flags & flag) == flag;
}
uint16 Actor::pathfindingUnk(int16 actor_x, int16 actor_y, int16 target_x, int16 target_y, int16 unkType) {
debug(1, "pathfindingUnk. (%X,%X) -> (%X,%X) %d", x_pos, y_pos, target_x, target_y, unkType);
if (unkType == 2) {
return 1;
}
uint16 width = getEngine()->_scene->getStageWidth();
uint16 height = getEngine()->_scene->getStageHeight();
if (unkType & 0x8000
|| actor_x < 0
|| width - 1 < actor_x
|| actor_y < 0
|| height - 1 < actor_y
|| target_x < 0
|| width - 1 < target_x
|| target_y < 0
|| height - 1 < target_y) {
return 0;
}
int32 x_increment = 0;
int32 y_increment = 0;
if (target_y == actor_y && target_x == target_y) {
return 1;
}
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int16 diffX = target_x - actor_x;
int16 diffY = target_y - actor_y;
if (target_y != actor_y && target_x == actor_x) {
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y_increment = diffY > 0 ? 1 : -1;
} else {
if (target_y == actor_y) {
if (target_x == actor_x) {
x_increment = 0;
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y_increment = diffY > 0 ? 1 : -1;
} else {
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x_increment = diffX > 0 ? 1 : -1;
y_increment = 0;
}
} else {
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if (ABS(diffY) < ABS(diffX)) {
x_increment = diffX > 0 ? 1 : -1;
y_increment = ((diffY) /*<< 0x10*/) / (diffX);
if ((diffY > 0 && y_increment < 0) || (diffY < 0 && y_increment > 0)) {
y_increment = -y_increment;
}
} else {
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y_increment = diffY > 0 ? 1 : -1;
x_increment = ((diffX) /*<< 0x10*/) / (diffY);
if ((diffX > 0 && x_increment < 0) || (diffX < 0 && x_increment > 0)) {
x_increment = -x_increment;
}
}
}
}
// 0x80034d28
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int32 x = actor_x << 0x10;
int32 y = actor_y << 0x10;
for(;;) {
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if ((x+0x8000) >> 0x10 == target_x && (y+0x8000) >> 0x10 == target_y) {
return 1;
}
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int16 priority = getEngine()->_scene->getPriorityAtPosition(Common::Point(x>>0x10, y>>0x10));
if ( priority < 0) {
priority = 1;
}
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if (!(unkType & 0x7fff) && (priority == 0 || priority >= 8)) {
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return 0;
}
if ((unkType & 0x7fff) == 1) {
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if (priority == 0 || priority >= 0x10) {
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return 0;
}
}
x += x_increment;
y += y_increment;
}
}
int16 Actor::pathfindingUpdateTarget(int16 newTargetX, int16 newTargetY) {
field_24_x = x_pos << 0x10;
field_28_y = y_pos << 0x10;
int16 diffX = newTargetX - x_pos;
int16 diffY = newTargetY - y_pos;
int16 absDiffX = abs(diffX);
int16 absDiffY = abs(diffY) * 2;
int16 t2 = 0;
int16 newSequenceId = -1;
if (diffX == 0) {
if (diffY == 0) {
return -1;
}
field_2c = 0;
field_30 = 0x10000;
} else {
if (diffY == 0) {
field_2c = 0x10000;
field_30 = 0;
} else {
if (absDiffX >= absDiffY) {
field_2c = 0x10000;
field_30 = (absDiffY << 0x10) / absDiffX;
} else {
field_2c = (absDiffX << 0x10) / absDiffY;
field_30 = 0x10000;
}
}
}
field_30 = ((field_30 >> 5) * field_7c) >> 0xb;
field_2c = ((field_2c >> 5) * field_7c) >> 0xb;
if (diffX < 0) {
field_2c = -field_2c;
t2 = 2;
}
if (diffY < 0) {
field_30 = -field_30;
t2++;
}
switch (t2) {
case 0 :
newSequenceId = absDiffX < (absDiffY * 2) ? 2 : 0;
break;
case 1 :
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newSequenceId = absDiffX < (absDiffY * 2) ? 0 : 6;
break;
case 2 :
newSequenceId = absDiffX < (absDiffY * 2) ? 2 : 4;
break;
case 3 :
newSequenceId = absDiffX < (absDiffY * 2) ? 6 : 4;
break;
default :
break;
}
field_30 = field_30 / 2;
if (getEngine()->_dragonINIResource->isFlicker(_actorID)) {
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DragonINI *ini = getEngine()->_dragonINIResource->getFlickerRecord();
ini->actor->field_2c = (ini->actor->field_2c * 3 + ((ini->actor->field_2c * 3) >> 0x1f)) >> 1;
ini->actor->field_30 = (ini->actor->field_30 * 3 + ((ini->actor->field_30 * 3) >> 0x1f)) >> 1;
}
target_x_pos = newTargetX;
target_y_pos = newTargetY;
return newSequenceId;
}
void Actor::walkPath() {
if (isFlagClear(Dragons::ACTOR_FLAG_400) && isFlagSet(Dragons::ACTOR_FLAG_40) && isFlagSet(Dragons::ACTOR_FLAG_10)) {
field_24_x += (((field_e * field_2c) / 256) * 5) / 4;
field_28_y += (((field_e * field_30) / 256) * 5) / 4;
if ( (field_2c >= 0 && target_x_pos < (field_24_x >> 0x10))
|| (field_2c < 0 && (field_24_x >> 0x10) < target_x_pos)) {
field_24_x = target_x_pos << 0x10;
}
if ( (field_30 >= 0 && target_y_pos < (field_28_y >> 0x10))
|| (field_30 < 0 && (field_28_y >> 0x10) < target_y_pos)) {
field_28_y = target_y_pos << 0x10;
}
x_pos = field_24_x >> 0x10;
y_pos = field_28_y >> 0x10;
if (x_pos == target_x_pos && y_pos == target_y_pos) {
if (walkPointsIndex <= 0) {
if (field_76 < 0) {
clearFlag(ACTOR_FLAG_10);
if (isFlagClear(ACTOR_FLAG_200)) {
clearFlag(ACTOR_FLAG_800);
}
setFlag(ACTOR_FLAG_4);
clearFlag(ACTOR_FLAG_1);
return;
} else {
target_x_pos = field_76;
target_y_pos = field_78;
field_76 = -1;
field_78 = -1;
}
} else {
walkPointsIndex--;
Common::Point point = getEngine()->_scene->getPoint(walkPointsTbl[walkPointsIndex]);
target_x_pos = point.x;
target_y_pos = point.y;
}
// 0x8001bcc8
if(pathfindingUpdateTarget(target_x_pos, target_y_pos) == -1) {
_sequenceID2 = -1;
} else {
if (_sequenceID != _sequenceID2 + 8 && !(flags & ACTOR_FLAG_800)) {
updateSequence(_sequenceID2 + 8);
}
}
setFlag(ACTOR_FLAG_10);
}
}
}
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// 0x80034930
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int16 Actor::pathfindingFindClosestPoint(int16 actor_x, int16 actor_y, int16 target_x, int16 target_y,
int16 unkType, uint8 *pointsInUseTbl) {
int16 pointId = -1;
uint32 minDist = 0xffffffff;
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for (int i = 0; i < 0x20; i++) {
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Common::Point point = getEngine()->_scene->getPoint(i);
if (point.x != -1 && pointsInUseTbl[i] == 0) {
if (pathfindingUnk(point.x, point.y, target_x, target_y, unkType)) {
uint32 dist = abs(point.x - actor_x) * abs(point.x - actor_x) + abs(point.y - actor_y) * abs(point.y - actor_y);
if ( dist < minDist) {
minDist = dist;
pointId = i;
}
}
}
}
return pointId;
}
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} // End of namespace Dragons