scummvm/engines/supernova/supernova.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/events.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/str.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
#include "graphics/screen.h"
#include "graphics/palette.h"
#include "supernova/supernova.h"
namespace Supernova {
const char *const Object::defaultDescription = "Es ist nichts Besonderes daran.";
const char *const Object::takeMessage = "Das mußt du erst nehmen.";
ObjectType operator|(ObjectType a, ObjectType b) {
return static_cast<ObjectType>(+a | +b);
}
ObjectType operator&(ObjectType a, ObjectType b) {
return static_cast<ObjectType>(+a & +b);
}
ObjectType operator^(ObjectType a, ObjectType b) {
return static_cast<ObjectType>(+a ^ +b);
}
ObjectType &operator|=(ObjectType &a, ObjectType b) {
return a = a | b;
}
ObjectType &operator&=(ObjectType &a, ObjectType b) {
return a = a & b;
}
ObjectType &operator^=(ObjectType &a, ObjectType b) {
return a = a ^ b;
}
SupernovaEngine::SupernovaEngine(OSystem *syst)
: Engine(syst)
, _console(NULL)
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, _brightness(255)
, _menuBrightness(255)
, _imageIndex(10)
, _sectionIndex(0)
, _delay(33)
, _gameRunning(true)
{
// const Common::FSNode gameDataDir(ConfMan.get("path"));
// SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
// setup engine specific debug channels
DebugMan.addDebugChannel(kDebugGeneral, "general", "Supernova general debug channel");
_rnd = new Common::RandomSource("supernova");
}
SupernovaEngine::~SupernovaEngine() {
DebugMan.clearAllDebugChannels();
delete _rnd;
delete _console;
}
Common::Error SupernovaEngine::run() {
initGraphics(kScreenWidth, kScreenHeight);
_console = new Console(this);
initData();
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initPalette();
paletteFadeIn();
GameManager gm(this, &_event);
CursorMan.showMouse(true);
while (_gameRunning) {
while (g_system->getEventManager()->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
_gameRunning = false;
break;
case Common::EVENT_KEYDOWN:
if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) {
_console->attach();
}
if (_event.kbd.keycode == Common::KEYCODE_q) {
playSound(48, 13530);
}
if (_event.kbd.keycode == Common::KEYCODE_RIGHT) {
++_imageIndex;
_sectionIndex = 0;
}
if (_event.kbd.keycode == Common::KEYCODE_LEFT) {
--_imageIndex;
_sectionIndex = 0;
}
if (_event.kbd.keycode == Common::KEYCODE_UP) {
++_sectionIndex;
}
if (_event.kbd.keycode == Common::KEYCODE_DOWN) {
--_sectionIndex;
}
break;
case Common::EVENT_LBUTTONUP:
break;
case Common::EVENT_RBUTTONUP:
// TODO: Determines verb depending on object properties
break;
case Common::EVENT_MOUSEMOVE:
// TODO: Update status if mouse enters/leaves object
break;
default:
break;
}
// gm.processInput();
}
renderImage(_imageIndex, _sectionIndex, true);
renderText(Common::String::format("%3d | %3d", _imageIndex, _sectionIndex).c_str(),
10, 190, kColorLightGreen);
_console->onFrame();
_system->updateScreen();
_system->delayMillis(_delay);
}
//deinit timer/sound/..
stopSound();
return Common::kNoError;
}
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// Emulates DOS int 1A/00
int SupernovaEngine::getDOSTicks() {
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TimeDate systemTime;
_system->getTimeAndDate(systemTime);
return static_cast<int>((systemTime.tm_hour * 24 +
systemTime.tm_min * 60 +
systemTime.tm_sec) * 18.2065);
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}
void SupernovaEngine::updateEvents() {
}
void SupernovaEngine::initData() {
}
void SupernovaEngine::initPalette() {
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_system->getPaletteManager()->setPalette(initVGAPalette, 0, 256);
}
void SupernovaEngine::playSound(int filenumber, int offset) {
Common::File *file = new Common::File;
if (!file->open(Common::String::format("msn_data.0%2d", filenumber))) {
error("File %s could not be read!", file->getName());
}
file->seek(offset);
Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(file, 11931, Audio::FLAG_UNSIGNED | Audio::FLAG_LITTLE_ENDIAN);
stopSound();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream);
}
void SupernovaEngine::stopSound() {
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
}
void playSoundMod(int filenumber)
{
if (filenumber != 49 || filenumber != 52) {
error("File not supposed to be played!");
}
Common::File *file = new Common::File;
if (!file->open(Common::String::format("msn_data.0%2d", filenumber))) {
error("File %s could not be read!", file->getName());
}
// play Supernova MOD file
}
void SupernovaEngine::renderImage(int filenumber, int section, bool fullscreen) {
Common::File file;
if (!file.open(Common::String::format("msn_data.0%2d", filenumber))) {
error("File %s could not be read!", file.getName());
}
_currentImageFilenumber = filenumber;
if (_currentImage.loadStream(file) && _currentImage.loadSection(section)) {
_system->getPaletteManager()->setPalette(_currentImage.getPalette(), 16, 239);
paletteBrightness();
if (fullscreen) {
_system->copyRectToScreen(_currentImage.getSurface()->getPixels(), 320, 0, 0, 320, 200);
} else {
size_t offset = _currentImage._section[section].y1 * 320 + _currentImage._section[section].x1;
_system->copyRectToScreen(static_cast<const byte *>(_currentImage.getSurface()->getPixels()) + offset,
320,
_currentImage._section[section].x1,
_currentImage._section[section].y1,
_currentImage._section[section].x2 - _currentImage._section[section].x1,
_currentImage._section[section].y2 - _currentImage._section[section].y1);
}
}
}
void SupernovaEngine::saveScreen(int x, int y, int width, int height) {
_screenBuffer.push(x, y, width, height);
}
void SupernovaEngine::restoreScreen() {
_screenBuffer.restore();
}
void SupernovaEngine::renderRoom(Room &room) {
for (int i = 0; i < kMaxSection; ++i) {
if (room.isSectionVisible(i))
renderImage(room.getFileNumber(), i);
}
}
static int characterWidth(const char *text) {
int charWidth = 0;
while (*text != '\0') {
byte c = *text++;
if (c < 32) {
continue;
} else if (c == 225) {
c = 35;
}
for (size_t i = 0; i < 5; ++i) {
++charWidth;
if (font[c - 32][i] == 0xff) {
break;
}
}
}
return charWidth;
}
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void SupernovaEngine::renderMessage(const char *text, MessagePosition position) {
Common::String t(text);
char *row[20];
Common::String::iterator p = t.begin();
size_t numRows = 0;
int rowWidthMax = 0;
int x = 0;
int y = 0;
byte textColor = 0;
while (*p != '\0') {
row[numRows] = p;
++numRows;
while ((*p != '\0') && (*p != '|')) {
++p;
}
if (*p == '|') {
*p = '\0';
++p;
}
}
for (size_t i = 0; i < numRows; ++i) {
int rowWidth = characterWidth(row[i]);
if (rowWidth > rowWidthMax)
rowWidthMax = rowWidth;
}
switch (position) {
case kMessageNormal:
x = rowWidthMax / 2 - 160;
textColor = COL_MELD;
break;
case kMessageTop:
x = rowWidthMax / 2 - 160;
textColor = kColorLightYellow;
break;
case kMessageCenter:
x = rowWidthMax / 2 - 160;
textColor = kColorLightRed;
break;
case kMessageLeft:
x = 3;
textColor = kColorLightYellow;
break;
case kMessageRight:
x = 317 - rowWidthMax;
textColor = kColorLightGreen;
break;
}
if (position == kMessageNormal) {
y = 70 - ((numRows * 9) / 2);
} else if (position == kMessageTop) {
y = 5;
} else {
y = 142;
}
int message_columns = x - 3;
int message_rows = y - 3;
int message_width = rowWidthMax + 6;
int message_height = numRows * 9 + 5;
renderBox(message_columns, message_rows, message_width, message_height, HGR_MELD);
for (size_t i = 0; i < numRows; ++i) {
renderText(row[i], x, y, textColor);
y += 9;
}
_messageDisplayed = true;
// _timer1 = (Common::strnlen(text, BUFSIZ) + 20) * textspeed / 10;
}
void SupernovaEngine::removeMessage() {
// TODO: restore surface
_messageDisplayed = false;
}
void SupernovaEngine::renderText(const char *text, int x, int y, byte color) {
Graphics::Surface *screen = _system->lockScreen();
byte *cursor = static_cast<byte *>(screen->getBasePtr(x, y));
const byte *basePtr = cursor;
byte c;
while ((c = *text++) != '\0') {
if (c < 32) {
continue;
} else if (c == 225) {
c = 128;
}
for (size_t i = 0; i < 5; ++i) {
if (font[c - 32][i] == 0xff) {
++cursor;
break;
}
byte *ascentLine = cursor;
for (byte j = font[c - 32][i]; j != 0; j >>= 1) {
if (j & 1) {
*cursor = color;
}
cursor += kScreenWidth;
}
cursor = ++ascentLine;
}
}
_system->unlockScreen();
size_t numChars = cursor - basePtr;
size_t absPosition = y * kScreenWidth + x + numChars;
_textCursorX = absPosition % kScreenWidth;
_textCursorY = absPosition / kScreenWidth;
_textColor = color;
}
void SupernovaEngine::renderText(const char *text) {
renderText(text, _textCursorX, _textCursorY, _textColor);
}
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void SupernovaEngine::renderBox(int x, int y, int width, int height, byte color) {
Graphics::Surface *screen = _system->lockScreen();
screen->fillRect(Common::Rect(x, y, width, height), color);
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_system->unlockScreen();
}
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void SupernovaEngine::paletteBrightness() {
byte palette[768];
_system->getPaletteManager()->grabPalette(palette, 0, 255);
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for (size_t i = 0; i < 48; ++i) {
palette[i] = (initVGAPalette[i] * _menuBrightness) >> 8;
}
for (size_t i = 0; i < 717; ++i) {
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const byte *imagePalette;
if (_currentImage.getPalette()) {
imagePalette = _currentImage.getPalette();
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} else {
imagePalette = palette;
}
palette[i + 48] = (imagePalette[i] * _brightness) >> 8;
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}
_system->getPaletteManager()->setPalette(palette, 0, 255);
}
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void SupernovaEngine::paletteFadeOut() {
// TODO: scene 0 (newspaper article in intro, mode 0x11)
// needs to be handled differently
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while (_brightness > 20) {
_menuBrightness = _brightness;
paletteBrightness();
_brightness -= 20;
_system->updateScreen();
_system->delayMillis(_delay);
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}
_menuBrightness = 0;
_brightness = 0;
paletteBrightness();
_system->updateScreen();
}
void SupernovaEngine::paletteFadeIn() {
// TODO: scene 0 (newspaper article in intro, mode 0x11)
// needs to be handled differently
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while (_brightness < 235) {
_menuBrightness = _brightness;
paletteBrightness();
_brightness += 20;
_system->updateScreen();
_system->delayMillis(_delay);
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}
_menuBrightness = 255;
_brightness = 255;
paletteBrightness();
_system->updateScreen();
}
void SupernovaEngine::setColor63(byte value) {
byte color[3] = {value, value, value};
_system->getPaletteManager()->setPalette(color, 63, 1);
}
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Inventory::Inventory()
: _numObjects(0)
{}
// TODO: Update Inventory surface for scrolling
void Inventory::add(Object &obj) {
if (_numObjects < kMaxCarry)
_inventory[_numObjects] = &obj;
// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8;
// show_inventory();
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}
// TODO: Update Inventory surface for scrolling
void Inventory::remove(Object &obj) {
for (size_t i = 0; i < _numObjects; ++i) {
if (_inventory[i] == &obj) {
--_numObjects;
while (i < _numObjects) {
_inventory[i] = _inventory[i + 1];
++i;
}
obj.disableProperty(CARRIED);
}
}
}
Object *Inventory::get(size_t index) const {
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if (index < _numObjects)
return _inventory[index];
return NULL;
}
Object *Inventory::get(ObjectID id) const {
for (size_t i = 0; i < _numObjects; ++i) {
if (_inventory[i]->_id == id)
return _inventory[i];
}
return NULL;
}
ScreenBufferStack::ScreenBufferStack()
: _last(_buffer) {
}
void ScreenBufferStack::push(int x, int y, int width, int height, int pitch) {
if (_last == ARRAYEND(_buffer))
return;
byte *pixels = new byte[width * height];
const byte *screen = static_cast<byte *>(g_system->lockScreen()->getBasePtr(x, y));
for (int i = 0; i < height; ++i) {
Common::copy(screen, screen + width, pixels);
screen += pitch * i;
}
g_system->unlockScreen();
_last->_x = x;
_last->_y = y;
_last->_width = width;
_last->_height = height;
_last->_pitch = pitch;
_last->_pixels = pixels;
++_last;
}
void ScreenBufferStack::restore() {
if (_last == _buffer)
return;
g_system->lockScreen()->copyRectToSurface(
_last->_pixels, _last->_width, _last->_x, _last->_y,
_last->_width, _last->_height);
g_system->unlockScreen();
--_last;
}
static const char *timeToString(int t) {
// TODO: Does ScummVM emulate PIT timings for DOS?
static char s[9];
strcpy(s," 0:00:00");
s[7] = t % 10 + '0';
t /= 10;
s[6] = t % 6 + '0';
t /= 6;
s[4] = t % 10 + '0';
t /= 10;
s[3] = t % 6 + '0';
t /= 6;
s[1] = t % 10 + '0';
t /= 10;
if (t)
s[0] = t+48;
return(s);
}
GameManager::GameManager(SupernovaEngine *vm, Common::Event *event) {
_rooms[INTRO] = StartingItems(vm, this);
_rooms[CORRIDOR] = ShipCorridor(vm, this);
_rooms[HALL] = ShipHall(vm, this);
_rooms[SLEEP] = ShipSleepCabin(vm, this);
_rooms[COCKPIT] = ShipCockpit(vm, this);
_rooms[AIRLOCK] = ShipAirlock(vm, this);
_rooms[HOLD] = ShipHold(vm, this);
_rooms[LANDINGMODULE] = ShipLandingModule(vm, this);
_rooms[GENERATOR] = ShipGenerator(vm, this);
_rooms[OUTSIDE] = ShipOuterSpace(vm, this);
_rooms[CABIN_R1] = ShipCabinR1(vm, this);
_rooms[CABIN_R2] = ShipCabinR2(vm, this);
_rooms[CABIN_R3] = ShipCabinR3(vm, this);
_rooms[CABIN_L1] = ShipCabinL1(vm, this);
_rooms[CABIN_L2] = ShipCabinL2(vm, this);
_rooms[CABIN_L3] = ShipCabinL3(vm, this);
_rooms[BATHROOM] = ShipCabinBathroom(vm, this);
// _rooms[ROCKS]
// _rooms[CAVE]
// _rooms[MEETUP]
// _rooms[ENTRANCE]
// _rooms[REST]
// _rooms[ROGER]
// _rooms[GLIDER]
// _rooms[MEETUP2]
// _rooms[MEETUP3]
// _rooms[CELL]
// _rooms[CORRIDOR1]
// _rooms[CORRIDOR2]
// _rooms[CORRIDOR3]
// _rooms[CORRIDOR4]
// _rooms[CORRIDOR5]
// _rooms[CORRIDOR6]
// _rooms[CORRIDOR7]
// _rooms[CORRIDOR8]
// _rooms[CORRIDOR9]
// _rooms[BCORRIDOR]
// _rooms[GUARD]
// _rooms[GUARD3]
// _rooms[OFFICE_L1]
// _rooms[OFFICE_L2]
// _rooms[OFFICE_R1]
// _rooms[OFFICE_R2]
// _rooms[OFFICE_L]
// _rooms[ELEVATOR]
// _rooms[STATION]
// _rooms[SIGN]
_currentRoom = &_rooms[0];
_vm = vm;
_event = event;
}
bool GameManager::isHelmetOff() {
Object *helmet = _inventory.get(HELMET);
if (helmet && helmet->hasProperty(WORN)) {
_vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
return false;
}
return true;
}
void GameManager::great(uint number) {
if (number && (_state.greatF & (1 << number)))
return;
_vm->playSound(54, 8010);
_state.greatF |= 1 << number;
}
bool GameManager::airless() {
return (
((_currentRoom > &_rooms[AIRLOCK]) && (_currentRoom < &_rooms[CABIN_R1])) ||
((_currentRoom > &_rooms[BATHROOM])&& (_currentRoom < &_rooms[ENTRANCE])) ||
((_currentRoom == &_rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) ||
(_currentRoom >= &_rooms[MEETUP2])
);
}
void GameManager::processInput() {
// STUB
}
void GameManager::turnOff() {
if (_state.powerOff)
return;
_state.powerOff = true;
roomBrightness();
}
void GameManager::turnOn() {
// STUB
}
void GameManager::takeObject(Object &obj) {
if (obj.hasProperty(CARRIED))
return;
if (obj._section != 0)
_vm->renderImage(_currentRoom->getFileNumber(), obj._section);
obj.setProperty(CARRIED);
obj._click = obj._click2 = 255;
_inventory.add(obj);
}
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void GameManager::mouseInput() {
// STUB
}
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void GameManager::mouseInput2() {
// STUB
}
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void GameManager::mouseInput3() {
// STUB
}
void GameManager::mouseWait(int delay) {
// STUB
}
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void GameManager::roomBrightness() {
// STUB
}
void GameManager::loadTime() {
// STUB
}
void GameManager::saveTime() {
// STUB
}
bool GameManager::saveGame(int number) {
// STUB
return false;
}
void GameManager::errorTemp() {
// STUB
}
void GameManager::wait2(int delay) {
// STUB
}
void GameManager::screenShake() {
// STUB
}
void GameManager::palette() {
// STUB
// Adjust palette to brightness parameters and make it current
}
void GameManager::shock() {
// STUB
_vm->playSound(48, 10520);
// die
}
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void GameManager::showMenu() {
// STUB
}
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void GameManager::drawMapExits() {
// STUB
}
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void GameManager::animationOff() {
// STUB
}
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void GameManager::animationOn() {
// STUB
}
void GameManager::edit(char *text, int x, int y, int length) {
// STUB
}
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void GameManager::loadOverlayStart() {
// STUB
}
void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
_vm->renderImage(room->getFileNumber(), section);
obj->setProperty(OPENED);
lock->_click = 255;
int i = obj->_click;
obj->_click = obj->_click2;
obj->_click2 = i;
}
void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
// STUB
}
int GameManager::invertSection(int section) {
if (section < 128)
section += 128;
else
section -= 128;
return section;
}
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
Room *r;
char t[150];
if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
if (isHelmetOff()) {
takeObject(obj1);
_vm->renderMessage("Schmeckt ganz gut.");
_inventory.remove(obj1);
}
} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
if (isHelmetOff()) {
takeObject(obj1);
if (obj1.hasProperty(OPENED))
_vm->renderMessage("Schmeckt ganz gut.");
else
_vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt.");
_inventory.remove(obj1);
}
} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
takeObject(obj1);
if (obj1.hasProperty(OPENED)) {
_vm->renderMessage("Du hast es doch schon ge”ffnet.");
} else {
takeObject(*_rooms[ENTRANCE].getObject(8));
_vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle.");
obj1.setProperty(OPENED);
}
} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
if (isHelmetOff()) {
_vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas ver„ndert hat.");
great(0);
_inventory.remove(obj1);
_state.language = 2;
takeObject(*_rooms[ENTRANCE].getObject(17));
}
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
(_state.language == 2)) {
_vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen k”nnen, hat die Tablette gewirkt.\"");
_state.language = 1;
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
if (!_rooms[ROGER].getObject(3)->hasProperty(CARRIED)) {
_vm->renderMessage("Das muát du erst nehmen.");
} else if (_rooms[ROGER].getObject(7)->hasProperty(CARRIED)) {
_vm->renderMessage("Sie ist leer.");
} else {
_vm->renderMessage("Du findest 10 Buckazoids und eine Keycard.");
takeObject(*_rooms[ROGER].getObject(7));
takeObject(*_rooms[ROGER].getObject(8));
}
} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
_vm->renderMessage("Es ist eine Art elektronische Zeitung.");
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mouseWait(_timer1);
_vm->removeMessage();
_vm->renderMessage("Halt, hier ist ein interessanter Artikel.");
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mouseWait(_timer1);
_vm->removeMessage();
_vm->renderImage(2,0);
_vm->setColor63(40);
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mouseInput2();
_vm->renderRoom(*_currentRoom);
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roomBrightness();
palette();
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showMenu();
drawMapExits();
_vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor.");
} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
_vm->renderMessage(obj1._description);
obj1._description = "Es ist die Keycard des Commanders.";
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
_vm->renderMessage(Common::String::format(
"Es ist eine Uhr mit extra|lautem Wecker. "
"Sie hat einen|Knopf zum Verstellen der Alarmzeit.|"
"Uhrzeit: %s Alarmzeit: %s",
timeToString(_vm->getDOSTicks() - _state.timeStarting),
timeToString(_state.timeAlarm)).c_str());
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
char *min;
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int hours, minutes;
bool f;
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animationOff();
_vm->saveScreen(88, 87, 144, 24);
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
_vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
do {
t[0] = 0;
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
do {
edit(t, 91, 100, 5);
} while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE));
f = false;
if (t[0] == ':') {
t[0] = 0;
min = &(t[1]);
} else if (t[1] == ':') {
t[1] = 0;
min = &(t[2]);
} else if (t[2] == ':') {
t[2] = 0;
min = &(t[3]);
} else {
f = true;
}
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for (size_t i = 0; i < strlen(t); i++)
if ((t[i] < '0') || (t[i] > '9')) f = true;
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for (size_t i = 0; i < strlen(min); i++)
if ((min[i] < '0') || (min[i] > '9')) f = true;
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hours = atoi(t);
minutes = atoi(min);
if ((hours > 23) || (minutes > 59)) f = true;
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animationOn();
} while (f && (_key != Common::ASCII_ESCAPE));
_vm->restoreScreen();
if (_key != Common::ASCII_ESCAPE) {
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_state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8;
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting;
_state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks());
}
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
r = &_rooms[CABIN_L3];
if (!r->getObject(8)->hasProperty(CARRIED)) {
if (r->isSectionVisible(26))
_vm->renderMessage(Object::takeMessage);
else
return false;
} else {
r->getObject(8)->_name = "Leitung mit Lsterklemme";
r = &_rooms[HOLD];
_inventory.remove(*r->getObject(2));
_state.terminalStripConnected = true;
_state.terminalStripWire = true;
_vm->renderMessage("Ok.");
}
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
r = &_rooms[CABIN_L2];
takeObject(*r->getObject(9));
r->getObject(9)->_name = "Kabelrolle mit Lsterklemme";
r = &_rooms[HOLD];
_inventory.remove(*r->getObject(2));
_state.terminalStripConnected = true;
_vm->renderMessage("Ok.");
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
r = &_rooms[CABIN_L3];
if (!_state.terminalStripConnected) {
if (r->isSectionVisible(26))
_vm->renderMessage("Womit denn?");
else
return false;
} else {
if (!r->getObject(8)->hasProperty(CARRIED)) {
_vm->renderMessage(Object::takeMessage);
} else {
r = &_rooms[CABIN_L2];
takeObject(*r->getObject(9));
r = &_rooms[CABIN_L3];
r->getObject(8)->_name = "langes Kabel mit Stecker";
r = &_rooms[CABIN_L2];
_inventory.remove(*r->getObject(9));
_state.cableConnected = true;
_vm->renderMessage("Ok.");
}
}
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
takeObject(obj1);
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
if (obj1.hasProperty(WORN)) {
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
} else
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
} else {
if (obj1.hasProperty(WORN)) {
r = &_rooms[AIRLOCK];
if (r->getObject(4)->hasProperty(WORN)) {
_vm->renderMessage("Du muát erst den Helm abnehmen.");
} else if (r->getObject(6)->hasProperty(WORN)) {
_vm->renderMessage("Du muát erst den Versorgungsteil abnehmen.");
} else {
obj1.disableProperty(WORN);
_vm->renderMessage("Du ziehst den Raumanzug aus.");
}
} else {
obj1.setProperty(WORN);
_vm->renderMessage("Du ziehst den Raumanzug an.");
}
}
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
takeObject(obj1);
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
if (obj1.hasProperty(WORN)) {
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
} else {
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
}
} else {
if (obj1.hasProperty(WORN)) {
if (airless()) {
//TODO: Death screen
// longjmp(dead, "Den Helm h„ttest du|besser angelassen!");
}
obj1.disableProperty(WORN);
_vm->renderMessage("Du ziehst den Helm ab.");
} else {
r = &_rooms[AIRLOCK];
if (r->getObject(5)->hasProperty(WORN)) {
obj1.setProperty(WORN);
_vm->renderMessage("Du ziehst den Helm auf.");
} else {
_vm->renderMessage("Du muát erst den Anzug anziehen.");
}
}
}
} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
takeObject(obj1);
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
if (obj1.hasProperty(WORN)) {
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
} else
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
} else {
if (obj1.hasProperty(WORN)) {
if (airless()) {
//TODO: Death screen
// longjmp(dead, "Den Versorungsteil h„ttest du|besser nicht abgenommen!");
}
obj1.disableProperty(WORN);
_vm->renderMessage("Du nimmst den Versorgungsteil ab.");
} else {
r = &_rooms[AIRLOCK];
if (r->getObject(5)->hasProperty(WORN)) {
obj1.setProperty(WORN);
_vm->renderMessage("Du ziehst den Versorgungsteil an.");
} else {
_vm->renderMessage("Du muát erst den Anzug anziehen.");
}
}
}
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
// *bathroom = current_room;
return false;
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
_vm->renderMessage("Die Leitung ist hier unntz.");
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
_vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\".");
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mouseWait(_timer1);
_vm->removeMessage();
_vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht.");
} else {
return false;
}
return true;
}
void GameManager::executeRoom() {
bool validCommand = genericInteract(_inputVerb, _inputObject[0], _inputObject[1]);
if (!validCommand) {
validCommand = _currentRoom->interact(_inputVerb, _inputObject[0], _inputObject[1]);
if (!validCommand) {
switch (_inputVerb) {
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case ACTION_LOOK:
_vm->renderMessage(_inputObject[0]._description);
break;
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case ACTION_WALK:
if (_inputObject[0].hasProperty(CARRIED)) {
// You already carry this.
_vm->renderMessage("Das tr„gst du doch bei dir.");
} else if (!_inputObject[0].hasProperty(EXIT)) {
// You're already there.
_vm->renderMessage("Du bist doch schon da.");
} else if (_inputObject[0].hasProperty(OPEN) && !_inputObject[0].hasProperty(OPENED)) {
// This is closed
_vm->renderMessage("Das ist geschlossen.");
} else {
_currentRoom = &_rooms[_inputObject[0]._exitRoom];
return;
}
break;
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case ACTION_TAKE:
if (_inputObject[0].hasProperty(OPENED)) {
// You already have that
_vm->renderMessage("Das hast du doch schon.");
} else if (_inputObject[0].hasProperty(UNNECESSARY)) {
// You do not need that.
_vm->renderMessage("Das brauchst du nicht.");
} else if (!_inputObject[0].hasProperty(TAKE)) {
// You can't take that.
_vm->renderMessage("Das kannst du nicht nehmen.");
} else {
takeObject(_inputObject[0]);
}
break;
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case ACTION_OPEN:
if (!_inputObject[0].hasProperty(OPEN)) {
// This can't be opened
_vm->renderMessage("Das l„át sich nicht ”ffnen.");
} else if (_inputObject[0].hasProperty(OPENED)) {
// This is already opened.
_vm->renderMessage("Das ist schon offen.");
} else if (_inputObject[0].hasProperty(CLOSED)) {
// This is locked.
_vm->renderMessage("Das ist verschlossen.");
} else {
_vm->renderImage(_vm->_currentImageFilenumber, _inputObject[0]._section);
_inputObject[0].setProperty(OPENED);
byte i = _inputObject[0]._click;
_inputObject[0]._click = _inputObject[0]._click2;
_inputObject[0]._click2 = i;
_vm->playSound(54, 30030);
}
break;
case ACTION_CLOSE:
if (!_inputObject[0].hasProperty(OPEN) ||
(_inputObject[0].hasProperty(CLOSED) &&
_inputObject[0].hasProperty(OPENED))) {
// This can't be closed.
_vm->renderMessage("Das l„át sich nicht schlieáen.");
} else if (!_inputObject[0].hasProperty(OPENED)) {
// This is already closed.
_vm->renderMessage("Das ist schon geschlossen.");
} else {
_vm->renderImage(_vm->_currentImageFilenumber, invertSection(_inputObject[0]._section));
_inputObject[0].disableProperty(OPENED);
byte i = _inputObject[0]._click;
_inputObject[0]._click = _inputObject[0]._click2;
_inputObject[0]._click2 = i;
_vm->playSound(54, 31040);
}
break;
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case ACTION_GIVE:
if (_inputObject[0].hasProperty(CARRIED)) {
// Better keep it!
_vm->renderMessage("Behalt es lieber!");
}
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break;
default:
// This is not possible.
_vm->renderMessage("Das geht nicht.");
}
if (_newOverlay) {
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loadOverlayStart();
_newOverlay = false;
}
if (_newRoom) {
_newRoom = false;
return;
}
}
}
}
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}