scummvm/engines/made/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
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#include "engines/advancedDetector.h"
#include "made/detection.h"
static const PlainGameDescriptor madeGames[] = {
{"manhole", "The Manhole"},
{"rtz", "Return to Zork"},
{"lgop2", "Leather Goddesses of Phobos 2"},
{"rodney", "Rodney's Funscreen"},
{0, 0}
};
#include "made/detection_tables.h"
class MadeMetaEngineStatic : public AdvancedMetaEngineStatic {
public:
MadeMetaEngineStatic() : AdvancedMetaEngineStatic(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) {
}
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const char *getEngineId() const override {
return "made";
}
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const char *getName() const override {
return "MADE";
}
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const char *getOriginalCopyright() const override {
return "MADE Engine (C) Activision";
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
};
ADDetectedGame MadeMetaEngineStatic::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS;
Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's MadeGameDescription part.
Made::g_fallbackDesc.gameID = 0;
Made::g_fallbackDesc.features = 0;
Made::g_fallbackDesc.version = 3;
//return (const ADGameDescription *)&Made::g_fallbackDesc;
return ADDetectedGame();
}
REGISTER_PLUGIN_STATIC(MADE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MadeMetaEngineStatic);