scummvm/engines/xeen/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/xeen.h"
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/swordsofxeen/swordsofxeen.h"
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#include "base/plugins.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/translation.h"
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#define MAX_SAVES 99
namespace Xeen {
struct XeenGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
uint32 XeenEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 XeenEngine::getSpecificGameId() const {
uint gameId = g_vm->getGameID();
if (gameId == GType_WorldOfXeen)
gameId = _files->_ccNum ? GType_DarkSide : GType_Clouds;
return gameId;
}
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uint32 XeenEngine::getGameFeatures() const {
return _gameDescription->features;
}
uint32 XeenEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language XeenEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform XeenEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
bool XeenEngine::getIsCD() const {
return getFeatures() & ADGF_CD;
}
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} // End of namespace Xeen
static const PlainGameDescriptor XeenGames[] = {
{ "cloudsofxeen", "Might and Magic IV: Clouds of Xeen" },
{ "darksideofxeen", "Might and Magic V: Dark Side of Xeen" },
{ "worldofxeen", "Might and Magic: World of Xeen" },
{ "swordsofxeen", "Might and Magic: Swords of Xeen" },
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{0, 0}
};
#define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1
#define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2
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#include "xeen/detection_tables.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_SHOW_ITEM_COSTS,
{
_s("Show item costs in standard inventory mode"),
_s("Shows item costs in standard inventory mode, allowing the value of items to be compared"),
"ShowItemCosts",
false
}
},
{
GAMEOPTION_DURABLE_ARMOR,
{
_s("More durable armor"),
_s("Armor won't break until character is at -80HP, rather than merely -10HP"),
"DurableArmor",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
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class XeenMetaEngine : public AdvancedMetaEngine {
public:
XeenMetaEngine() : AdvancedMetaEngine(Xeen::gameDescriptions, sizeof(Xeen::XeenGameDescription),
XeenGames, optionsList) {
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_maxScanDepth = 3;
}
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virtual const char *getEngineId() const override {
return "xeen";
}
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virtual const char *getName() const override {
return "Xeen";
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}
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virtual const char *getOriginalCopyright() const override {
return "Xeen (C) 1992-1993 New World Computing, Inc.";
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}
virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override;
virtual void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
bool XeenMetaEngine::hasFeature(MetaEngineFeature f) const {
return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
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}
bool Xeen::XeenEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Xeen::XeenGameDescription *gd = (const Xeen::XeenGameDescription *)desc;
switch (gd->gameID) {
case Xeen::GType_Clouds:
case Xeen::GType_DarkSide:
case Xeen::GType_WorldOfXeen:
*engine = new Xeen::WorldOfXeen::WorldOfXeenEngine(syst, gd);
break;
case Xeen::GType_Swords:
*engine = new Xeen::SwordsOfXeen::SwordsOfXeenEngine(syst, gd);
break;
default:
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error("Invalid game");
}
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return true;
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}
SaveStateList XeenMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.###", target);
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Xeen::XeenSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot <= MAX_SAVES) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
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if (Xeen::SavesManager::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
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delete in;
}
}
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
}
int XeenMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void XeenMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor XeenMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
Xeen::XeenSavegameHeader header;
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
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if (!Xeen::SavesManager::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
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delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(XEEN)
REGISTER_PLUGIN_DYNAMIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
#else
REGISTER_PLUGIN_STATIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
#endif