scummvm/engines/wage/wage.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/scummsys.h"
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#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/file.h"
#include "common/fs.h"
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#include "engines/engine.h"
#include "engines/util.h"
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#include "gui/EventRecorder.h"
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#include "graphics/palette.h"
#include "wage/wage.h"
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#include "wage/design.h"
#include "wage/entities.h"
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#include "wage/script.h"
#include "wage/world.h"
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namespace Wage {
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WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
_rnd = new Common::RandomSource("wage");
_aim = -1;
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debug("WageEngine::WageEngine()");
}
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WageEngine::~WageEngine() {
debug("WageEngine::~WageEngine()");
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DebugMan.clearAllDebugChannels();
delete _rnd;
}
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static byte palette[] = {
0, 0, 0,
0x80, 0x80, 0x80,
0xff, 0xff, 0xff
};
Common::Error WageEngine::run() {
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initGraphics(640, 480, true);
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g_system->getPaletteManager()->setPalette(palette, 0, 3);
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
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debug("WageEngine::init");
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// Your main event loop should be (invoked from) here.
_resManager = new Common::MacResManager();
_resManager->open(getGameFile());
_world = new World(this);
if (!_world->loadWorld(_resManager))
return Common::kNoGameDataFoundError;
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Graphics::Surface screen;
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screen.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
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Common::Rect r(0, 0, screen.w, screen.h);
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performInitialSetup();
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Common::String input("look");
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_world->_player->_currentScene = _world->_orderedScenes[1];
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_world->_globalScript->execute(_world, 1, &input, NULL, this);
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//_world->_orderedScenes[1]->_design->paint(&screen, _world->_patterns, false);
//_world->_objs["frank.1"]->_design->setBounds(&r);
//_world->_objs["frank.1"]->_design->paint(&screen, _world->_patterns, false);
//_world->_scenes["temple of the holy mackeral"]->_design->setBounds(&r);
//_world->_scenes["temple of the holy mackeral"]->_design->paint(&screen, _world->_patterns, false);
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//_world->_scenes["tower level 3"]->_design->setBounds(&r);
//_world->_scenes["tower level 3"]->_design->paint(&screen, _world->_patterns, false);
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return Common::kNoError;
}
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void WageEngine::processEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
error("Exiting");
break;
default:
break;
}
}
}
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void WageEngine::playSound(String soundName) {
warning("STUB: playSound");
}
void WageEngine::setMenu(String soundName) {
warning("STUB: setMenu");
}
void WageEngine::appendText(String str) {
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warning("STUB: appendText(%s)", str.c_str());
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}
Obj *WageEngine::getOffer() {
warning("STUB: getOffer");
return NULL;
}
void WageEngine::performInitialSetup() {
for (int i = 0; i < _world->_orderedObjs.size(); i++)
_world->move(_world->_orderedObjs[i], _world->_storageScene);
for (int i = 0; i < _world->_orderedChrs.size(); i++)
_world->move(_world->_orderedChrs[i], _world->_storageScene);
for (int i = 0; i < _world->_orderedObjs.size(); i++) {
Obj *obj = _world->_orderedObjs[i];
if (!obj->_sceneOrOwner.equalsIgnoreCase(STORAGESCENE)) {
String location = obj->_sceneOrOwner;
location.toLowercase();
if (_world->_scenes.contains(location)) {
_world->move(obj, _world->_scenes[location]);
} else {
if (!_world->_chrs.contains(location)) {
// Note: PLAYER@ is not a valid target here.
warning("Couldn't move %s to %s", obj->_name.c_str(), obj->_sceneOrOwner.c_str());
} else {
// TODO: Add check for max items.
_world->move(obj, _world->_chrs[location]);
}
}
}
}
bool playerPlaced = false;
for (int i = 0; i < _world->_orderedChrs.size(); i++) {
Chr *chr = _world->_orderedChrs[i];
if (!chr->_initialScene.equalsIgnoreCase(STORAGESCENE)) {
String key = chr->_initialScene;
key.toLowercase();
if (_world->_scenes.contains(key)) {
_world->move(chr, _world->_scenes[key]);
if (chr->_playerCharacter)
warning("Initial scene: %s", key.c_str());
} else {
_world->move(chr, _world->getRandomScene());
}
if (chr->_playerCharacter) {
playerPlaced = true;
}
}
chr->wearObjs();
}
if (!playerPlaced) {
_world->move(_world->_player, _world->getRandomScene());
}
}
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void WageEngine::onMove(Designed *what, Designed *from, Designed *to) {
warning("STUB WageEngine::onMove()");
}
} // End of namespace Wage