2010-01-03 23:58:59 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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2010-01-14 12:24:12 +02:00
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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2010-01-03 23:58:59 +02:00
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*/
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#include "common/scummsys.h"
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2015-12-15 11:12:44 +01:00
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2010-01-03 23:58:59 +02:00
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#include "common/config-manager.h"
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2011-05-30 04:25:59 +01:00
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#include "common/debug-channels.h"
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2011-05-30 04:28:09 +01:00
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#include "common/error.h"
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2010-01-03 23:58:59 +02:00
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#include "common/file.h"
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#include "common/fs.h"
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2011-05-30 04:28:09 +01:00
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2015-12-16 20:59:33 +01:00
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#include "engines/engine.h"
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2011-05-30 04:28:09 +01:00
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#include "engines/util.h"
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2015-12-15 11:12:44 +01:00
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#include "gui/EventRecorder.h"
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2015-12-16 20:59:33 +01:00
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#include "graphics/palette.h"
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2010-01-03 23:58:59 +02:00
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#include "wage/wage.h"
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2015-12-22 10:48:19 +01:00
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#include "wage/design.h"
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2010-01-11 00:44:27 +02:00
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#include "wage/entities.h"
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2015-12-22 10:48:19 +01:00
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#include "wage/script.h"
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2010-01-07 23:52:31 +02:00
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#include "wage/world.h"
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2015-12-15 11:12:44 +01:00
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2010-01-03 23:58:59 +02:00
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namespace Wage {
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2015-12-15 11:12:44 +01:00
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2010-01-03 23:58:59 +02:00
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WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
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2011-05-30 04:02:48 +01:00
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_rnd = new Common::RandomSource("wage");
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2010-01-18 00:13:37 +02:00
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_aim = -1;
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2015-12-15 11:12:44 +01:00
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2011-05-30 04:21:13 +01:00
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debug("WageEngine::WageEngine()");
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2010-01-03 23:58:59 +02:00
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}
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2015-12-15 11:12:44 +01:00
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2010-01-03 23:58:59 +02:00
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WageEngine::~WageEngine() {
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2011-05-30 04:21:13 +01:00
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debug("WageEngine::~WageEngine()");
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2015-12-15 11:12:44 +01:00
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2011-05-30 04:25:59 +01:00
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DebugMan.clearAllDebugChannels();
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2011-05-30 04:02:48 +01:00
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delete _rnd;
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2010-01-03 23:58:59 +02:00
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}
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2015-12-15 11:12:44 +01:00
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2015-12-16 20:59:33 +01:00
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static byte palette[] = {
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0, 0, 0,
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0x80, 0x80, 0x80,
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0xff, 0xff, 0xff
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};
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2010-01-03 23:58:59 +02:00
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Common::Error WageEngine::run() {
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2015-12-19 12:30:06 +01:00
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initGraphics(640, 480, true);
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2015-12-15 11:12:44 +01:00
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2015-12-16 20:59:33 +01:00
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g_system->getPaletteManager()->setPalette(palette, 0, 3);
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2010-01-03 23:58:59 +02:00
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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2015-12-15 11:12:44 +01:00
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2011-05-30 04:21:13 +01:00
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debug("WageEngine::init");
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2015-12-15 11:12:44 +01:00
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2011-05-30 04:32:51 +01:00
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// Your main event loop should be (invoked from) here.
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2011-05-30 04:31:15 +01:00
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_resManager = new Common::MacResManager();
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_resManager->open(getGameFile());
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2010-01-07 23:52:31 +02:00
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2015-12-25 01:09:12 +01:00
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_world = new World(this);
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2010-01-07 23:52:31 +02:00
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if (!_world->loadWorld(_resManager))
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return Common::kNoGameDataFoundError;
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2015-12-15 11:12:44 +01:00
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2015-12-16 21:44:48 +01:00
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Graphics::Surface screen;
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2015-12-19 12:30:06 +01:00
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screen.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
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2015-12-17 18:20:32 +01:00
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Common::Rect r(0, 0, screen.w, screen.h);
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2015-12-21 20:55:20 +01:00
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2015-12-25 01:09:12 +01:00
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performInitialSetup();
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2015-12-22 10:48:19 +01:00
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Common::String input("look");
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2015-12-24 18:11:47 +01:00
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_world->_player->_currentScene = _world->_orderedScenes[1];
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2015-12-22 10:48:19 +01:00
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_world->_globalScript->execute(_world, 1, &input, NULL, this);
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2015-12-23 18:39:26 +01:00
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//_world->_orderedScenes[1]->_design->paint(&screen, _world->_patterns, false);
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//_world->_objs["frank.1"]->_design->setBounds(&r);
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//_world->_objs["frank.1"]->_design->paint(&screen, _world->_patterns, false);
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//_world->_scenes["temple of the holy mackeral"]->_design->setBounds(&r);
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//_world->_scenes["temple of the holy mackeral"]->_design->paint(&screen, _world->_patterns, false);
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2015-12-19 22:43:11 +01:00
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//_world->_scenes["tower level 3"]->_design->setBounds(&r);
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//_world->_scenes["tower level 3"]->_design->paint(&screen, _world->_patterns, false);
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2015-12-16 21:44:48 +01:00
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2010-01-03 23:58:59 +02:00
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return Common::kNoError;
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}
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2010-01-07 23:52:31 +02:00
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2015-12-16 20:59:33 +01:00
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void WageEngine::processEvents() {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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error("Exiting");
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break;
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default:
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break;
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}
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}
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}
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2015-12-22 10:36:56 +01:00
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void WageEngine::playSound(String soundName) {
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warning("STUB: playSound");
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}
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void WageEngine::setMenu(String soundName) {
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warning("STUB: setMenu");
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}
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void WageEngine::appendText(String str) {
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2015-12-24 18:11:47 +01:00
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warning("STUB: appendText(%s)", str.c_str());
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2015-12-22 10:36:56 +01:00
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}
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Obj *WageEngine::getOffer() {
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warning("STUB: getOffer");
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return NULL;
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}
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2015-12-25 01:09:12 +01:00
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void WageEngine::performInitialSetup() {
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for (int i = 0; i < _world->_orderedObjs.size(); i++)
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2015-12-25 13:12:11 +01:00
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_world->move(_world->_orderedObjs[i], _world->_storageScene);
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2015-12-25 01:09:12 +01:00
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for (int i = 0; i < _world->_orderedChrs.size(); i++)
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2015-12-25 13:12:11 +01:00
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_world->move(_world->_orderedChrs[i], _world->_storageScene);
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2015-12-25 01:09:12 +01:00
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2015-12-25 12:02:28 +01:00
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for (int i = 0; i < _world->_orderedObjs.size(); i++) {
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Obj *obj = _world->_orderedObjs[i];
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if (!obj->_sceneOrOwner.equalsIgnoreCase(STORAGESCENE)) {
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String location = obj->_sceneOrOwner;
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location.toLowercase();
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if (_world->_scenes.contains(location)) {
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_world->move(obj, _world->_scenes[location]);
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2015-12-25 01:09:12 +01:00
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} else {
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2015-12-25 12:02:28 +01:00
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if (!_world->_chrs.contains(location)) {
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2015-12-25 01:09:12 +01:00
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// Note: PLAYER@ is not a valid target here.
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2015-12-25 12:02:28 +01:00
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warning("Couldn't move %s to %s", obj->_name.c_str(), obj->_sceneOrOwner.c_str());
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2015-12-25 01:09:12 +01:00
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} else {
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// TODO: Add check for max items.
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2015-12-25 12:02:28 +01:00
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_world->move(obj, _world->_chrs[location]);
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2015-12-25 01:09:12 +01:00
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}
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}
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}
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}
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2015-12-25 12:02:28 +01:00
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2015-12-25 01:09:12 +01:00
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bool playerPlaced = false;
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for (int i = 0; i < _world->_orderedChrs.size(); i++) {
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Chr *chr = _world->_orderedChrs[i];
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if (!chr->_initialScene.equalsIgnoreCase(STORAGESCENE)) {
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String key = chr->_initialScene;
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key.toLowercase();
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if (_world->_scenes.contains(key)) {
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_world->move(chr, _world->_scenes[key]);
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if (chr->_playerCharacter)
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warning("Initial scene: %s", key.c_str());
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} else {
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_world->move(chr, _world->getRandomScene());
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}
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if (chr->_playerCharacter) {
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playerPlaced = true;
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}
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}
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chr->wearObjs();
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}
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if (!playerPlaced) {
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_world->move(_world->_player, _world->getRandomScene());
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}
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}
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2015-12-22 10:36:56 +01:00
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2015-12-25 12:49:47 +01:00
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void WageEngine::onMove(Designed *what, Designed *from, Designed *to) {
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warning("STUB WageEngine::onMove()");
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}
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2010-01-03 23:58:59 +02:00
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} // End of namespace Wage
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