100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/settings.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/chapters.h"
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namespace BladeRunner {
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Settings::Settings(BladeRunnerEngine *vm)
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: _vm(vm)
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{
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_chapter = 1;
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_gamma = 1.0f;
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_chapterChanged;
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_newChapter;
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_newScene;
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_newSet;
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_startingGame;
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_loadingGame;
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_fullHDFrames;
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_mst3k;
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}
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bool Settings::openNewScene() {
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if (_newSet == -1) {
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assert(_newScene == -1);
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return true;
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}
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assert(_newScene != -1);
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if (_startingGame) {
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// Stop ambient audio and music
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}
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// int currentSet = _vm->scene()->getSet();
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// int newSet = _newSet;
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// int newScene = _newScene;
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_newSet = -1;
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_newScene = -1;
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if (_chapterChanged) {
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if (_vm->_chapters->hasOpenResources())
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_vm->_chapters->closeResources();
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int newChapter = _newChapter;
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_chapterChanged = false;
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_newChapter = 0;
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if (!_vm->_chapters->enterChapter(newChapter))
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{
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_vm->_gameIsRunning = false;
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return false;
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}
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_chapter = newChapter;
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if (_startingGame)
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_startingGame = false;
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}
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// if (!_vm->scene()->open(newSet, newScene, _loadingGame))
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// {
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// _vm->_gameIsRunning = false;
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// return false;
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// }
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// if (!_loadingGame && currentSet != newSet) {
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// // TODO: Reset actors for new set
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// }
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_loadingGame = false;
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return true;
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}
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} // End of namespace Blade Runner
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