36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "debug.h"
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#include "driver_sdl.h"
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// NOTE: This is not a complete driver, it needs to be subclassed
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// to provide rendering functionality.
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uint32 DriverSDL::getMillis() {
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return SDL_GetTicks();
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}
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void DriverSDL::delayMillis(uint msecs) {
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SDL_Delay(msecs);
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}
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void DriverSDL::setTimerCallback(TimerProc callback, int timer) {
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SDL_SetTimer(timer, (SDL_TimerCallback) callback);
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}
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