scummvm/driver_sdl.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef DRIVER_SDL_H
#define DRIVER_SDL_H
#include "bits.h"
#include "vector3d.h"
#include "color.h"
#include "model.h"
#include "colormap.h"
#include "bitmap.h"
#include "driver.h"
#include <SDL.h>
// NOTE: This is not a complete driver, it needs to be subclassed
// to provide rendering functionality.
class DriverSDL : public Driver {
public:
DriverSDL() { ; }
virtual ~DriverSDL() { ; }
uint32 getMillis();
void delayMillis(uint msecs);
void setTimerCallback(TimerProc callback, int interval);
};
#endif