scummvm/imuse/imuse_sndmgr.cpp

319 lines
9.4 KiB
C++
Raw Normal View History

2004-12-26 13:43:43 +00:00
// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../stdafx.h"
#include "../bits.h"
#include "../debug.h"
#include "../timer.h"
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
#include "imuse_sndmgr.h"
ImuseSndMgr::ImuseSndMgr(ScummEngine *scumm) {
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
memset(&_sounds[l], 0, sizeof(soundStruct));
}
_vm = scumm;
_disk = 0;
// _cacheBundleDir = new BundleDirCache();
// BundleCodecs::initializeImcTables();
}
ImuseSndMgr::~ImuseSndMgr() {
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
closeSound(&_sounds[l]);
}
}
void ImuseSndMgr::countElements(byte *ptr, int &numRegions, int &numJumps) {
uint32 tag;
int32 size = 0;
do {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('TEXT'):
case MKID_BE('STOP'):
case MKID_BE('FRMT'):
case MKID_BE('DATA'):
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
case MKID_BE('REGN'):
numRegions++;
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
case MKID_BE('JUMP'):
numJumps++;
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
default:
error("ImuseSndMgr::countElements() Unknown sfx header '%s'", tag2str(tag));
}
} while (tag != MKID_BE('DATA'));
}
void ImuseSndMgr::prepareSound(byte *ptr, soundStruct *sound) {
if (READ_UINT32(ptr) == MKID('iMUS')) {
uint32 tag;
int32 size = 0;
byte *s_ptr = ptr;
ptr += 16;
int curIndexRegion = 0;
int curIndexJump = 0;
sound->numRegions = 0;
sound->numJumps = 0;
countElements(ptr, sound->numRegions, sound->numJumps, sound->numSyncs);
sound->region = (_region *)malloc(sizeof(_region) * sound->numRegions);
sound->jump = (_jump *)malloc(sizeof(_jump) * sound->numJumps);
do {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('FRMT'):
ptr += 12;
sound->bits = READ_BE_UINT32(ptr); ptr += 4;
sound->freq = READ_BE_UINT32(ptr); ptr += 4;
sound->channels = READ_BE_UINT32(ptr); ptr += 4;
break;
case MKID_BE('TEXT'):
case MKID_BE('STOP'):
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
case MKID_BE('REGN'):
ptr += 4;
sound->region[curIndexRegion].offset = READ_BE_UINT32(ptr); ptr += 4;
sound->region[curIndexRegion].length = READ_BE_UINT32(ptr); ptr += 4;
curIndexRegion++;
break;
case MKID_BE('JUMP'):
ptr += 4;
sound->jump[curIndexJump].offset = READ_BE_UINT32(ptr); ptr += 4;
sound->jump[curIndexJump].dest = READ_BE_UINT32(ptr); ptr += 4;
sound->jump[curIndexJump].hookId = READ_BE_UINT32(ptr); ptr += 4;
sound->jump[curIndexJump].fadeDelay = READ_BE_UINT32(ptr); ptr += 4;
curIndexJump++;
break;
case MKID_BE('DATA'):
ptr += 4;
break;
default:
error("ImuseSndMgr::prepareSound(%d/%s) Unknown sfx header '%s'", sound->soundId, sound->name, tag2str(tag));
}
} while (tag != MKID_BE('DATA'));
sound->offsetData = ptr - s_ptr;
} else {
error("ImuseSndMgr::prepareSound(): Unknown sound format");
}
}
ImuseSndMgr::soundStruct *ImuseSndMgr::allocSlot() {
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
if (!_sounds[l].inUse) {
_sounds[l].inUse = true;
return &_sounds[l];
}
}
return NULL;
}
ImuseSndMgr::soundStruct *ImuseSndMgr::openSound(int32 soundId, const char *soundName, int soundType, int volGroupId, int disk) {
assert(soundId >= 0);
assert(soundType);
soundStruct *sound = allocSlot();
if (!sound) {
error("ImuseSndMgr::openSound() can't alloc free sound slot");
}
const bool header_outside = true;
bool result = false;
byte *ptr = NULL;
if (!result) {
closeSound(sound);
return NULL;
}
if (soundName[0] == 0) {
// if (sound->bundle->decompressSampleByIndex(soundId, 0, 0x2000, &ptr, 0, header_outside) == 0 || ptr == NULL) {
// closeSound(sound);
// return NULL;
// }
} else {
// if (sound->bundle->decompressSampleByName(soundName, 0, 0x2000, &ptr, header_outside) == 0 || ptr == NULL) {
// closeSound(sound);
// return NULL;
// }
}
strcpy(sound->name, soundName);
sound->soundId = soundId;
sound->type = soundType;
sound->volGroupId = volGroupId;
sound->disk = _disk;
prepareSound(ptr, sound);
return sound;
}
void ImuseSndMgr::closeSound(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
if (soundHandle->resPtr) {
bool found = false;
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
if ((_sounds[l].soundId == soundHandle->soundId) && (&_sounds[l] != soundHandle))
found = true;
}
if (!found)
_vm->unlock(rtSound, soundHandle->soundId);
}
delete soundHandle->bundle;
for (int r = 0; r < soundHandle->numSyncs; r++)
free(soundHandle->sync[r].ptr);
free(soundHandle->region);
free(soundHandle->jump);
free(soundHandle->sync);
memset(soundHandle, 0, sizeof(soundStruct));
}
ImuseSndMgr::soundStruct *ImuseDSndMgr::cloneSound(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return openSound(soundHandle->soundId, soundHandle->name, soundHandle->type, soundHandle->volGroupId, soundHandle->disk);
}
bool ImuseSndMgr::checkForProperHandle(soundStruct *soundHandle) {
if (!soundHandle)
return false;
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
if (soundHandle == &_sounds[l])
return true;
}
return false;
}
int ImuseSndMgr::getFreq(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->freq;
}
int ImuseSndMgr::getBits(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->bits;
}
int ImuseSndMgr::getChannels(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->channels;
}
bool ImuseSndMgr::isEndOfRegion(soundStruct *soundHandle, int region) {
assert(checkForProperHandle(soundHandle));
assert(region >= 0 && region < soundHandle->numRegions);
return soundHandle->endFlag;
}
int ImuseSndMgr::getNumRegions(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->numRegions;
}
int ImuseSndMgr::getNumJumps(soundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->numJumps;
}
int ImuseSndMgr::getRegionOffset(soundStruct *soundHandle, int region) {
debug(5, "getRegionOffset() region:%d", region);
assert(checkForProperHandle(soundHandle));
assert(region >= 0 && region < soundHandle->numRegions);
return soundHandle->region[region].offset;
}
int ImuseSndMgr::getJumpIdByRegionAndHookId(soundStruct *soundHandle, int region, int hookId) {
debug(5, "getJumpIdByRegionAndHookId() region:%d, hookId:%d", region, hookId);
assert(checkForProperHandle(soundHandle));
assert(region >= 0 && region < soundHandle->numRegions);
int32 offset = soundHandle->region[region].offset;
for (int l = 0; l < soundHandle->numJumps; l++) {
if (offset == soundHandle->jump[l].offset) {
if (soundHandle->jump[l].hookId == hookId)
return l;
}
}
return -1;
}
int ImuseSndMgr::getRegionIdByJumpId(soundStruct *soundHandle, int jumpId) {
debug(5, "getRegionIdByJumpId() jumpId:%d", jumpId);
assert(checkForProperHandle(soundHandle));
assert(jumpId >= 0 && jumpId < soundHandle->numJumps);
int32 dest = soundHandle->jump[jumpId].dest;
for (int l = 0; l < soundHandle->numRegions; l++) {
if (dest == soundHandle->region[l].offset) {
return l;
}
}
return -1;
}
int ImuseSndMgr::getJumpHookId(soundStruct *soundHandle, int number) {
debug(5, "getJumpHookId() number:%d", number);
assert(checkForProperHandle(soundHandle));
assert(number >= 0 && number < soundHandle->numJumps);
return soundHandle->jump[number].hookId;
}
int ImuseSndMgr::getJumpFade(soundStruct *soundHandle, int number) {
debug(5, "getJumpFade() number:%d", number);
assert(checkForProperHandle(soundHandle));
assert(number >= 0 && number < soundHandle->numJumps);
return soundHandle->jump[number].fadeDelay;
}
int32 ImuseSndMgr::getDataFromRegion(soundStruct *soundHandle, int region, byte **buf, int32 offset, int32 size) {
debug(5, "getDataFromRegion() region:%d, offset:%d, size:%d, numRegions:%d", region, offset, size, soundHandle->numRegions);
assert(checkForProperHandle(soundHandle));
assert(buf && offset >= 0 && size >= 0);
assert(region >= 0 && region < soundHandle->numRegions);
int32 region_offset = soundHandle->region[region].offset;
int32 region_length = soundHandle->region[region].length;
int32 offset_data = soundHandle->offsetData;
int32 start = region_offset - offset_data;
if (offset + size + offset_data > region_length) {
size = region_length - offset;
soundHandle->endFlag = true;
} else {
soundHandle->endFlag = false;
}
int header_size = soundHandle->offsetData;
bool header_outside = true;
// size = soundHandle->bundle->decompressSampleByCurIndex(start + offset, size, buf, header_size, header_outside);
return size;
}