scummvm/engines/access/access.cpp

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2014-07-29 21:02:28 -04:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "access/access.h"
namespace Access {
AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _randomSource("Access") {
_debugger = nullptr;
}
AccessEngine::~AccessEngine() {
delete _debugger;
}
void AccessEngine::initialize() {
// Set up debug channels
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
_debugger = new Debugger(this);
}
Common::Error AccessEngine::run() {
initGraphics(320, 200, false);
initialize();
return Common::kNoError;
}
int AccessEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
} // End of namespace Access