95 lines
2.3 KiB
C
95 lines
2.3 KiB
C
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef ACCESS_ACCESS_H
|
||
|
#define ACCESS_ACCESS_H
|
||
|
|
||
|
#include "common/scummsys.h"
|
||
|
#include "common/system.h"
|
||
|
#include "common/error.h"
|
||
|
#include "common/random.h"
|
||
|
#include "common/util.h"
|
||
|
#include "engines/engine.h"
|
||
|
#include "graphics/surface.h"
|
||
|
#include "access/debugger.h"
|
||
|
|
||
|
/**
|
||
|
* This is the namespace of the Access engine.
|
||
|
*
|
||
|
* Status of this engine: In Development
|
||
|
*
|
||
|
* Games using this engine:
|
||
|
* - Amazon: Guardians of Eden
|
||
|
*/
|
||
|
namespace Access {
|
||
|
|
||
|
#define DEBUG_BASIC 1
|
||
|
#define DEBUG_INTERMEDIATE 2
|
||
|
#define DEBUG_DETAILED 3
|
||
|
|
||
|
enum AccessDebugChannels {
|
||
|
kDebugPath = 1 << 0,
|
||
|
kDebugScripts = 1 << 1,
|
||
|
kDebugGraphics = 1 << 2
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
GType_Amazon = 0,
|
||
|
GType_MeanStreets = 1
|
||
|
};
|
||
|
|
||
|
struct AccessGameDescription;
|
||
|
|
||
|
|
||
|
class AccessEngine : public Engine {
|
||
|
private:
|
||
|
const AccessGameDescription *_gameDescription;
|
||
|
Common::RandomSource _randomSource;
|
||
|
|
||
|
/**
|
||
|
* Handles basic initialisation
|
||
|
*/
|
||
|
void initialize();
|
||
|
protected:
|
||
|
// Engine APIs
|
||
|
virtual Common::Error run();
|
||
|
virtual bool hasFeature(EngineFeature f) const;
|
||
|
public:
|
||
|
Debugger *_debugger;
|
||
|
public:
|
||
|
AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc);
|
||
|
virtual ~AccessEngine();
|
||
|
|
||
|
uint32 getFeatures() const;
|
||
|
Common::Language getLanguage() const;
|
||
|
Common::Platform getPlatform() const;
|
||
|
uint16 getVersion() const;
|
||
|
uint32 getGameID() const;
|
||
|
uint32 getGameFeatures() const;
|
||
|
|
||
|
int getRandomNumber(int maxNumber);
|
||
|
};
|
||
|
|
||
|
} // End of namespace Access
|
||
|
|
||
|
#endif /* ACCESS_ACCESS_H */
|