scummvm/engines/adl/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "common/system.h"
#include "common/savefile.h"
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#include "graphics/thumbnail.h"
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#include "engines/advancedDetector.h"
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#include "adl/adl.h"
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namespace Adl {
struct AdlGameDescription {
ADGameDescription desc;
GameType gameType;
};
static const PlainGameDescriptor adlGames[] = {
{"hires1", "Hi-Res Adventure #1: Mystery House"},
{0, 0}
};
static const AdlGameDescription gameDescriptions[] = {
{ // MD5 by waltervn
{
"hires1", 0,
{
{"ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952},
{"AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291},
{"MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836},
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformApple2GS, // FIXME
ADGF_NO_FLAGS,
GUIO0()
},
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kGameTypeHires1
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},
{AD_TABLE_END_MARKER, kGameTypeNone}
};
class AdlMetaEngine : public AdvancedMetaEngine {
public:
AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames) { }
const char *getName() const {
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return "ADL";
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}
const char *getOriginalCopyright() const {
return "Copyright (C) Sierra On-Line";
}
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bool hasFeature(MetaEngineFeature f) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
int getMaximumSaveSlot() const { return 'O' - 'A'; }
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SaveStateList listSaves(const char *target) const;
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void removeSaveState(const char *target, int slot) const;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
};
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bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const {
switch(f) {
case kSupportsListSaves:
case kSupportsLoadingDuringStartup:
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case kSupportsDeleteSave:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
case kSavesSupportPlayTime:
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return true;
default:
return false;
}
}
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SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
if (!inFile)
return SaveStateDescriptor();
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
delete inFile;
return SaveStateDescriptor();
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
delete inFile;
return SaveStateDescriptor();
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
inFile->readByte();
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
SaveStateDescriptor sd(slot, name);
int year = inFile->readUint16BE();
int month = inFile->readByte();
int day = inFile->readByte();
sd.setSaveDate(year + 1900, month + 1, day);
int hour = inFile->readByte();
int minutes = inFile->readByte();
sd.setSaveTime(hour, minutes);
uint32 playTime = inFile->readUint32BE();
sd.setPlayTime(playTime);
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*inFile);
sd.setThumbnail(thumbnail);
delete inFile;
return sd;
}
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SaveStateList AdlMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");
SaveStateList saveList;
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for (uint i = 0; i < files.size(); ++i) {
const Common::String &fileName = files[i];
Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
if (!inFile) {
warning("Cannot open save file %s", fileName.c_str());
continue;
}
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
warning("No header found in '%s'", fileName.c_str());
delete inFile;
continue;
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
warning("Save game version %i not supported in '%s'", saveVersion, fileName.c_str());
delete inFile;
continue;
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
delete inFile;
int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
SaveStateDescriptor sd(slotNum, name);
saveList.push_back(sd);
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
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void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
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bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd)
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*engine = AdlEngine::create(((const AdlGameDescription *)gd)->gameType, syst, (const AdlGameDescription *)gd);
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return gd != nullptr;
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}
} // End of namespace Adl
#if PLUGIN_ENABLED_DYNAMIC(ADL)
REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
#endif