113 lines
3.4 KiB
C
113 lines
3.4 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.h $
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* $Id: osys_psp.h 43618 2009-08-21 22:44:49Z joostp $
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*
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*/
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#ifndef PSPKEYBOARD_H
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#define PSPKEYBOARD_H
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#include "common/events.h"
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#include "common/stream.h"
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#include <pspctrl.h>
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//number of modes
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#define MODE_COUNT 4
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#define guiStringsSize 8 /* size of guistrings array */
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class PSPKeyboard {
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private:
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enum State {
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kInvisible,
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kDefault,
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kCornersSelected,
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kLTriggerDown,
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kRTriggerDown,
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kMove
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};
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public:
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PSPKeyboard();
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~PSPKeyboard();
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bool load(); // Load keyboard into memory
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bool isInit() { return _init; } // Check for initialization
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bool isDirty() { return _dirty; } // Check if needs redrawing
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bool isVisible() { return _state != kInvisible; } // Check if visible
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bool processInput(Common::Event &event, SceCtrlData &pad, bool &usedInput); // Process input
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void moveTo(const int newX, const int newY); // Move keyboard
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void render(); // Draw the keyboard onscreen
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private:
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struct gu_surface {
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u32 surface_width;
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u32 surface_height;
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u32 texture_width;
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u32 texture_height;
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u8 *texture;
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u32 *palette;
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u32 paletteSize;
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};
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// structures used for drawing the keyboard
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struct Vertex {
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float u, v;
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unsigned int color;
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float x,y,z;
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};
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void surface_draw_offset(struct gu_surface* surface,
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int screenX, int screenY, int offsetX, int offsetY, int intWidth, int intHeight);
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void block_copy(gu_surface* surface, u8 *texture);
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int load_png_image(Common::SeekableReadStream *, unsigned char *ImageBuffer, uint32 *palette);
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int get_png_image_size(Common::SeekableReadStream *, uint32 *png_width, uint32 *png_height, u32 *paletteSize);
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uint32 convert_pow2(uint32 size);
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void flipNibbles(gu_surface* surface); // Convert to PSP 4-bit format
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static short _modeChar[MODE_COUNT][5][6];
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static const char *_guiStrings[];
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bool _init;
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unsigned int _prevButtons; // A bit pattern.
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bool _dirty; // keyboard needs redrawing
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int _mode; // charset selected. (0 - letters or 1 - numbers)
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int _moved_x; // location we've moved the KB to onscreen
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int _moved_y;
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bool _moved; // whether the keyboard was moved
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gu_surface _keyTextures[guiStringsSize];
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State _state; // State of keyboard Keyboard state machine
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State _lastState;
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enum Cursor {
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kUp = 0,
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kRight,
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kDown,
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kLeft,
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kCenter
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};
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Cursor _oldCursor; // Point to place of last cursor
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};
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#endif /* PSPKEYBOARD_H */
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