82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/graphics.h"
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#include "common/scummsys.h"
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#include "common/debug-channels.h"
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#include "engines/util.h"
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namespace Sherlock {
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SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc) {
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_journal = nullptr;
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_res = nullptr;
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_rooms = nullptr;
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_talk = nullptr;
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}
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SherlockEngine::~SherlockEngine() {
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delete _journal;
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delete _res;
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delete _rooms;
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delete _talk;
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}
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void SherlockEngine::initialize() {
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initGraphics(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, false);
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DebugMan.addDebugChannel(kDebugScript, "scripts", "Script debug level");
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/*
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int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
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bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_midi = new MidiPlayer(this, driver);
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_midi->setGM(true);
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_midi->setNativeMT32(native_mt32);
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*/
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_journal = new Journal();
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_res = new Resources();
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_rooms = new Rooms();
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_talk = new Talk();
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initFlags();
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}
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Common::Error SherlockEngine::run() {
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initialize();
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// TODO: The rest of the game
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return Common::kNoError;
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}
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} // End of namespace Comet
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