2021-08-14 23:17:52 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(__ANDROID__)
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// Allow use of stuff in <time.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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// Disable printf override in common/forbidden.h to avoid
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// clashes with log.h from the Android SDK.
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// That header file uses
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// __attribute__ ((format(printf, 3, 4)))
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the Android SDK to use the equally
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// legal and valid
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// __attribute__ ((format(printf, 3, 4)))
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the Android port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "common/tokenizer.h"
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#include "graphics/conversion.h"
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#include "graphics/opengl/shader.h"
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#include "graphics/opengl/context.h"
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#include "backends/graphics3d/android/android-graphics3d.h"
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#include "backends/platform/android/android.h"
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#include "backends/platform/android/jni-android.h"
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AndroidGraphics3dManager::AndroidGraphics3dManager() :
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_screenChangeID(0),
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_graphicsMode(0),
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_opengl(false),
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_fullscreen(true),
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_ar_correction(true),
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_force_redraw(false),
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_game_texture(0),
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_game_pbuf(),
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_frame_buffer(0),
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_cursorX(0),
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_cursorY(0),
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_overlay_texture(0),
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_show_overlay(false),
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_mouse_texture(0),
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_mouse_texture_palette(0),
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_mouse_texture_rgb(0),
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_mouse_hotspot(),
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_mouse_keycolor(0),
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_show_mouse(false),
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_use_mouse_palette(false)
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{
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_game_texture = new GLESFakePalette565Texture();
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2021-08-30 18:53:15 +02:00
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_overlay_texture = new GLES5551Texture();
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2021-08-14 23:17:52 +02:00
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_mouse_texture_palette = new GLESFakePalette5551Texture();
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_mouse_texture = _mouse_texture_palette;
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initSurface();
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}
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AndroidGraphics3dManager::~AndroidGraphics3dManager() {
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deinitSurface();
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2021-08-30 18:54:48 +02:00
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delete _frame_buffer;
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2021-08-14 23:17:52 +02:00
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delete _game_texture;
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delete _overlay_texture;
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delete _mouse_texture_palette;
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delete _mouse_texture_rgb;
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}
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static void logExtensions() {
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const char *ext_string =
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reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
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LOGI("Extensions:");
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Common::String exts;
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Common::StringTokenizer tokenizer(ext_string, " ");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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exts += token + " ";
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if (exts.size() > 100) {
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LOGI("\t%s", exts.c_str());
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exts = "";
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}
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}
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if (exts.size() > 0)
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LOGI("\t%s", exts.c_str());
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}
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void AndroidGraphics3dManager::initSurface() {
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2021-08-30 18:49:54 +02:00
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LOGD("initializing 3D surface");
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2021-08-14 23:17:52 +02:00
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assert(!JNI::haveSurface());
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JNI::initSurface();
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_screenChangeID = JNI::surface_changeid;
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// Initialize OpenGLES context.
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OpenGLContext.initialize(OpenGL::kOGLContextGLES2);
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logExtensions();
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GLESTexture::initGL();
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if (_game_texture)
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_game_texture->reinit();
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if (_overlay_texture) {
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_overlay_texture->reinit();
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initOverlay();
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}
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if (_mouse_texture)
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_mouse_texture->reinit();
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initViewport();
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updateScreenRect();
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// double buffered, flip twice
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clearScreen(kClearUpdate, 2);
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updateEventScale();
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_touchControls.init(JNI::egl_surface_width, JNI::egl_surface_height);
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}
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void AndroidGraphics3dManager::deinitSurface() {
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if (!JNI::haveSurface())
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return;
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2021-08-30 18:49:54 +02:00
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LOGD("deinitializing 3D surface");
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2021-08-14 23:17:52 +02:00
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_screenChangeID = JNI::surface_changeid;
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// release texture resources
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if (_game_texture)
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_game_texture->release();
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if (_overlay_texture)
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_overlay_texture->release();
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if (_mouse_texture)
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_mouse_texture->release();
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OpenGL::ContextGL::destroy();
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JNI::deinitSurface();
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}
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void AndroidGraphics3dManager::updateScreen() {
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//ENTER();
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GLTHREADCHECK;
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if (!JNI::haveSurface())
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return;
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2021-08-30 18:58:32 +02:00
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if (_game_pbuf) {
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int pitch = _game_texture->width() * _game_texture->getPixelFormat().bytesPerPixel;
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_game_texture->updateBuffer(0, 0, _game_texture->width(), _game_texture->height(),
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_game_pbuf.getRawBuffer(), pitch);
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}
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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if (!_force_redraw &&
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!_game_texture->dirty() &&
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!_overlay_texture->dirty() &&
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!_mouse_texture->dirty())
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return;
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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_force_redraw = false;
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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if (_frame_buffer) {
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_frame_buffer->detach();
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glViewport(0,0, JNI::egl_surface_width, JNI::egl_surface_height);
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}
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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// clear pointer leftovers in dead areas
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clearScreen(kClear);
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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_game_texture->drawTextureRect();
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if (!_show_overlay) {
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glEnable(GL_BLEND);
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_touchControls.draw();
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}
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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int cs = _mouse_targetscale;
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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if (_show_overlay) {
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// ugly, but the modern theme sets a wacko factor, only god knows why
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cs = 1;
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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GLCALL(_overlay_texture->drawTextureRect());
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}
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2021-08-14 23:17:52 +02:00
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2021-08-30 18:58:32 +02:00
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if (_show_mouse && !_mouse_texture->isEmpty()) {
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const Common::Point &mouse = g_system->getEventManager()->getMousePos();
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if (_show_overlay) {
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_mouse_texture->drawTexture(mouse.x * cs, mouse.y * cs, _mouse_texture->width(), _mouse_texture->height());
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}
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2021-08-14 23:17:52 +02:00
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}
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if (!JNI::swapBuffers())
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LOGW("swapBuffers failed: 0x%x", glGetError());
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if (_frame_buffer)
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_frame_buffer->attach();
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}
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void AndroidGraphics3dManager::displayMessageOnOSD(const Common::U32String &msg) {
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ENTER("%s", msg.encode().c_str());
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JNI::displayMessageOnOSD(msg);
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}
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bool AndroidGraphics3dManager::notifyMousePosition(Common::Point &mouse) {
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clipMouse(mouse);
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setMousePosition(mouse.x, mouse.y);
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return true;
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}
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const OSystem::GraphicsMode *AndroidGraphics3dManager::getSupportedGraphicsModes() const {
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{ "default", "Default", 0 },
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{ 0, 0, 0 },
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};
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return s_supportedGraphicsModes;
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}
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int AndroidGraphics3dManager::getDefaultGraphicsMode() const {
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return 0;
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}
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bool AndroidGraphics3dManager::setGraphicsMode(int mode, uint flags) {
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return true;
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}
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int AndroidGraphics3dManager::getGraphicsMode() const {
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return _graphicsMode;
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}
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bool AndroidGraphics3dManager::hasFeature(OSystem::Feature f) const {
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if (f == OSystem::kFeatureCursorPalette ||
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f == OSystem::kFeatureOpenGLForGame ||
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f == OSystem::kFeatureAspectRatioCorrection) {
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return true;
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}
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return false;
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}
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void AndroidGraphics3dManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::kFeatureCursorPalette:
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_use_mouse_palette = enable;
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if (!enable)
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disableCursorPalette();
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break;
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case OSystem::kFeatureFullscreenMode:
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_fullscreen = enable;
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updateScreenRect();
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break;
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case OSystem::kFeatureAspectRatioCorrection:
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_ar_correction = enable;
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updateScreenRect();
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break;
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default:
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break;
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}
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}
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bool AndroidGraphics3dManager::getFeatureState(OSystem::Feature f) const {
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switch (f) {
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case OSystem::kFeatureCursorPalette:
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return _use_mouse_palette;
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case OSystem::kFeatureFullscreenMode:
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return _fullscreen;
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case OSystem::kFeatureAspectRatioCorrection:
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return _ar_correction;
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default:
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return false;
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}
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}
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void AndroidGraphics3dManager::showOverlay() {
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ENTER();
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_show_overlay = true;
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_force_redraw = true;
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updateEventScale();
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warpMouse(_overlay_texture->width() / 2, _overlay_texture->height() / 2);
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GLCALL(glDisable(GL_SCISSOR_TEST));
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}
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void AndroidGraphics3dManager::hideOverlay() {
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ENTER();
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_show_overlay = false;
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updateEventScale();
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warpMouse(_game_texture->width() / 2, _game_texture->height() / 2);
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// double buffered, flip twice
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clearScreen(kClearUpdate, 2);
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GLCALL(glEnable(GL_SCISSOR_TEST));
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}
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void AndroidGraphics3dManager::clearOverlay() {
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ENTER();
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GLTHREADCHECK;
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_overlay_texture->fillBuffer(0);
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}
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void AndroidGraphics3dManager::grabOverlay(Graphics::Surface &surface) const {
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2021-08-30 18:49:54 +02:00
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ENTER("%p", &surface);
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2021-08-14 23:17:52 +02:00
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GLTHREADCHECK;
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const Graphics::Surface *overlaySurface = _overlay_texture->surface_const();
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assert(surface.w >= overlaySurface->w);
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assert(surface.h >= overlaySurface->h);
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assert(surface.format.bytesPerPixel == sizeof(uint16));
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assert(overlaySurface->format.bytesPerPixel == sizeof(uint16));
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const byte *src = (const byte *)overlaySurface->getPixels();
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byte *dst = (byte *)surface.getPixels();
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Graphics::copyBlit(dst, src, surface.pitch, overlaySurface->pitch, overlaySurface->w, overlaySurface->h, sizeof(uint16));
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}
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void AndroidGraphics3dManager::copyRectToOverlay(const void *buf, int pitch,
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int x, int y, int w, int h) {
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ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);
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GLTHREADCHECK;
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_overlay_texture->updateBuffer(x, y, w, h, buf, pitch);
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}
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int16 AndroidGraphics3dManager::getOverlayHeight() const {
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return _overlay_texture->height();
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}
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int16 AndroidGraphics3dManager::getOverlayWidth() const {
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return _overlay_texture->width();
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}
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Graphics::PixelFormat AndroidGraphics3dManager::getOverlayFormat() const {
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return _overlay_texture->getPixelFormat();
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}
|
|
|
|
|
|
|
|
int16 AndroidGraphics3dManager::getHeight() const {
|
|
|
|
return _game_texture->height();
|
|
|
|
}
|
|
|
|
|
|
|
|
int16 AndroidGraphics3dManager::getWidth() const {
|
|
|
|
return _game_texture->width();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::setPalette(const byte *colors, uint start, uint num) {
|
|
|
|
ENTER("%p, %u, %u", colors, start, num);
|
|
|
|
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
assert(_game_texture->hasPalette());
|
|
|
|
#endif
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
if (!_use_mouse_palette)
|
|
|
|
setCursorPaletteInternal(colors, start, num);
|
|
|
|
|
|
|
|
const Graphics::PixelFormat &pf = _game_texture->getPalettePixelFormat();
|
|
|
|
byte *p = _game_texture->palette() + start * 2;
|
|
|
|
|
|
|
|
for (uint i = 0; i < num; ++i, colors += 3, p += 2)
|
|
|
|
WRITE_UINT16(p, pf.RGBToColor(colors[0], colors[1], colors[2]));
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::grabPalette(byte *colors, uint start, uint num) const {
|
|
|
|
ENTER("%p, %u, %u", colors, start, num);
|
|
|
|
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
assert(_game_texture->hasPalette());
|
|
|
|
#endif
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
const Graphics::PixelFormat &pf = _game_texture->getPalettePixelFormat();
|
|
|
|
const byte *p = _game_texture->palette_const() + start * 2;
|
|
|
|
|
|
|
|
for (uint i = 0; i < num; ++i, colors += 3, p += 2)
|
|
|
|
pf.colorToRGB(READ_UINT16(p), colors[0], colors[1], colors[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
Graphics::Surface *AndroidGraphics3dManager::lockScreen() {
|
|
|
|
ENTER();
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
Graphics::Surface *surface = _game_texture->surface();
|
|
|
|
assert(surface->getPixels());
|
|
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::unlockScreen() {
|
|
|
|
ENTER();
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
assert(_game_texture->dirty());
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::fillScreen(uint32 col) {
|
|
|
|
ENTER("%u", col);
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
_game_texture->fillBuffer(col);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::copyRectToScreen(const void *buf, int pitch,
|
|
|
|
int x, int y, int w, int h) {
|
|
|
|
ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
_game_texture->updateBuffer(x, y, w, h, buf, pitch);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::initSize(uint width, uint height,
|
|
|
|
const Graphics::PixelFormat *format) {
|
|
|
|
setupScreen(width, height, true, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::initSizeIntern(uint width, uint height,
|
|
|
|
const Graphics::PixelFormat *format) {
|
|
|
|
ENTER("%d, %d, %p", width, height, format);
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
initTexture(&_game_texture, width, height, format);
|
|
|
|
#else
|
|
|
|
_game_texture->allocBuffer(width, height);
|
|
|
|
#endif
|
|
|
|
#ifdef USE_GLES2
|
2021-08-30 18:54:48 +02:00
|
|
|
delete _frame_buffer;
|
2021-08-14 23:17:52 +02:00
|
|
|
_frame_buffer = new OpenGL::FrameBuffer(_game_texture->getTextureName(), _game_texture->width(), _game_texture->height(), _game_texture->texWidth(), _game_texture->texHeight());
|
|
|
|
_frame_buffer->attach();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
updateScreenRect();
|
|
|
|
updateEventScale();
|
|
|
|
|
|
|
|
// Don't know mouse size yet - it gets reallocated in
|
|
|
|
// setMouseCursor. We need the palette allocated before
|
|
|
|
// setMouseCursor however, so just take a guess at the desired
|
|
|
|
// size (it's small).
|
|
|
|
_mouse_texture_palette->allocBuffer(20, 20);
|
|
|
|
|
|
|
|
clearScreen(kClear);
|
|
|
|
}
|
|
|
|
|
|
|
|
int AndroidGraphics3dManager::getScreenChangeID() const {
|
|
|
|
return _screenChangeID;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AndroidGraphics3dManager::showMouse(bool visible) {
|
|
|
|
ENTER("%d", visible);
|
|
|
|
|
|
|
|
_show_mouse = visible;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::warpMouse(int x, int y) {
|
|
|
|
ENTER("%d, %d", x, y);
|
|
|
|
|
|
|
|
Common::Event e;
|
|
|
|
|
|
|
|
e.type = Common::EVENT_MOUSEMOVE;
|
|
|
|
e.mouse.x = x;
|
|
|
|
e.mouse.y = y;
|
|
|
|
|
|
|
|
clipMouse(e.mouse);
|
|
|
|
|
|
|
|
setMousePosition(e.mouse.x, e.mouse.y);
|
|
|
|
|
|
|
|
dynamic_cast<OSystem_Android *>(g_system)->pushEvent(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::setMouseCursor(const void *buf, uint w, uint h,
|
|
|
|
int hotspotX, int hotspotY,
|
|
|
|
uint32 keycolor, bool dontScale,
|
|
|
|
const Graphics::PixelFormat *format) {
|
|
|
|
ENTER("%p, %u, %u, %d, %d, %u, %d, %p", buf, w, h, hotspotX, hotspotY,
|
|
|
|
keycolor, dontScale, format);
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
if (format && format->bytesPerPixel > 1) {
|
|
|
|
if (_mouse_texture != _mouse_texture_rgb) {
|
|
|
|
LOGD("switching to rgb mouse cursor");
|
|
|
|
|
|
|
|
assert(!_mouse_texture_rgb);
|
|
|
|
_mouse_texture_rgb = new GLES5551Texture();
|
|
|
|
_mouse_texture_rgb->setLinearFilter(_graphicsMode == 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
_mouse_texture = _mouse_texture_rgb;
|
|
|
|
} else {
|
|
|
|
if (_mouse_texture != _mouse_texture_palette)
|
|
|
|
LOGD("switching to paletted mouse cursor");
|
|
|
|
|
|
|
|
_mouse_texture = _mouse_texture_palette;
|
|
|
|
|
|
|
|
delete _mouse_texture_rgb;
|
|
|
|
_mouse_texture_rgb = 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
_mouse_texture->allocBuffer(w, h);
|
|
|
|
|
|
|
|
if (_mouse_texture == _mouse_texture_palette) {
|
|
|
|
assert(keycolor < 256);
|
|
|
|
|
|
|
|
byte *p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
|
|
|
|
WRITE_UINT16(p, READ_UINT16(p) | 1);
|
|
|
|
|
|
|
|
_mouse_keycolor = keycolor;
|
|
|
|
|
|
|
|
p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
|
|
|
|
WRITE_UINT16(p, READ_UINT16(p) & ~1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (w == 0 || h == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (_mouse_texture == _mouse_texture_palette) {
|
|
|
|
_mouse_texture->updateBuffer(0, 0, w, h, buf, w);
|
|
|
|
} else {
|
|
|
|
uint16 pitch = _mouse_texture->pitch();
|
|
|
|
|
|
|
|
byte *tmp = new byte[pitch * h];
|
|
|
|
|
|
|
|
// meh, a n-bit cursor without alpha bits... this is so silly
|
|
|
|
if (!crossBlit(tmp, (const byte *)buf, pitch, w * format->bytesPerPixel, w, h,
|
|
|
|
_mouse_texture->getPixelFormat(),
|
|
|
|
*format)) {
|
|
|
|
LOGE("crossblit failed");
|
|
|
|
|
|
|
|
delete[] tmp;
|
|
|
|
|
|
|
|
_mouse_texture->allocBuffer(0, 0);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (format->bytesPerPixel == 2) {
|
|
|
|
const uint16 *s = (const uint16 *)buf;
|
|
|
|
uint16 *d = (uint16 *)tmp;
|
|
|
|
for (uint16 y = 0; y < h; ++y, d += pitch / 2 - w)
|
|
|
|
for (uint16 x = 0; x < w; ++x, d++)
|
|
|
|
if (*s++ == (keycolor & 0xffff))
|
|
|
|
*d = 0;
|
|
|
|
}
|
|
|
|
else if (format->bytesPerPixel == 4) {
|
|
|
|
const uint32 *s = (const uint32 *)buf;
|
|
|
|
uint16 *d = (uint16 *)tmp;
|
|
|
|
for (uint16 y = 0; y < h; ++y, d += pitch / 2 - w)
|
|
|
|
for (uint16 x = 0; x < w; ++x, d++)
|
|
|
|
if (*s++ == (keycolor & 0xffff))
|
|
|
|
*d = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
error("AndroidGraphics3dManager::setMouseCursor: invalid bytesPerPixel %d", format->bytesPerPixel);
|
|
|
|
}
|
|
|
|
|
|
|
|
_mouse_texture->updateBuffer(0, 0, w, h, tmp, pitch);
|
|
|
|
|
|
|
|
delete[] tmp;
|
|
|
|
}
|
|
|
|
|
|
|
|
_mouse_hotspot = Common::Point(hotspotX, hotspotY);
|
|
|
|
// TODO: Adapt to the new "do not scale" cursor logic.
|
|
|
|
_mouse_targetscale = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::setCursorPaletteInternal(const byte *colors,
|
|
|
|
uint start, uint num) {
|
|
|
|
const Graphics::PixelFormat &pf =
|
|
|
|
_mouse_texture_palette->getPalettePixelFormat();
|
|
|
|
byte *p = _mouse_texture_palette->palette() + start * 2;
|
|
|
|
|
|
|
|
for (uint i = 0; i < num; ++i, colors += 3, p += 2)
|
|
|
|
WRITE_UINT16(p, pf.RGBToColor(colors[0], colors[1], colors[2]));
|
|
|
|
|
|
|
|
p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
|
|
|
|
WRITE_UINT16(p, READ_UINT16(p) & ~1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::setCursorPalette(const byte *colors,
|
|
|
|
uint start, uint num) {
|
|
|
|
ENTER("%p, %u, %u", colors, start, num);
|
|
|
|
|
|
|
|
GLTHREADCHECK;
|
|
|
|
|
|
|
|
if (!_mouse_texture->hasPalette()) {
|
|
|
|
LOGD("switching to paletted mouse cursor");
|
|
|
|
|
|
|
|
_mouse_texture = _mouse_texture_palette;
|
|
|
|
|
|
|
|
delete _mouse_texture_rgb;
|
|
|
|
_mouse_texture_rgb = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
setCursorPaletteInternal(colors, start, num);
|
|
|
|
_use_mouse_palette = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::disableCursorPalette() {
|
|
|
|
// when disabling the cursor palette, and we're running a clut8 game,
|
|
|
|
// it expects the game palette to be used for the cursor
|
|
|
|
if (_game_texture->hasPalette()) {
|
|
|
|
const byte *src = _game_texture->palette_const();
|
|
|
|
byte *dst = _mouse_texture_palette->palette();
|
|
|
|
|
|
|
|
const Graphics::PixelFormat &pf_src =
|
|
|
|
_game_texture->getPalettePixelFormat();
|
|
|
|
const Graphics::PixelFormat &pf_dst =
|
|
|
|
_mouse_texture_palette->getPalettePixelFormat();
|
|
|
|
|
|
|
|
uint8 r, g, b;
|
|
|
|
|
|
|
|
for (uint i = 0; i < 256; ++i, src += 2, dst += 2) {
|
|
|
|
pf_src.colorToRGB(READ_UINT16(src), r, g, b);
|
|
|
|
WRITE_UINT16(dst, pf_dst.RGBToColor(r, g, b));
|
|
|
|
}
|
|
|
|
|
|
|
|
byte *p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
|
|
|
|
WRITE_UINT16(p, READ_UINT16(p) & ~1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AndroidGraphics3dManager::lockMouse(bool lock) {
|
|
|
|
_show_mouse = lock;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d) {
|
|
|
|
setupScreen(screenW, screenH, fullscreen, accel3d, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d, bool isGame) {
|
|
|
|
_opengl = accel3d;
|
|
|
|
initViewport();
|
|
|
|
|
|
|
|
if (_opengl) {
|
|
|
|
// resize game texture
|
|
|
|
initSizeIntern(screenW, screenH, 0);
|
|
|
|
if (isGame)
|
|
|
|
_game_texture->setGameTexture();
|
|
|
|
// format is not used by the gfx_opengl driver, use fake format
|
|
|
|
_game_pbuf.set(Graphics::PixelFormat(), 0);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
Graphics::PixelFormat format = GLES565Texture::pixelFormat();
|
|
|
|
initSizeIntern(screenW, screenH, &format);
|
|
|
|
// as there is no support for the texture surface's lock/unlock mechanism in gfx_tinygl/...
|
|
|
|
// do not use _game_texture->surface()->pixels directly
|
|
|
|
_game_pbuf.create(_game_texture->getPixelFormat(),
|
|
|
|
_game_texture->width() * _game_texture->height(), DisposeAfterUse::YES);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::clipMouse(Common::Point &p) const {
|
|
|
|
const GLESBaseTexture *tex = getActiveTexture();
|
|
|
|
|
|
|
|
p.x = CLIP(p.x, tex->getDrawRect().left, tex->getDrawRect().right);
|
|
|
|
p.y = CLIP(p.y, tex->getDrawRect().top, tex->getDrawRect().bottom);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
Graphics::PixelFormat AndroidGraphics3dManager::getScreenFormat() const {
|
|
|
|
return _game_texture->getPixelFormat();
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::List<Graphics::PixelFormat> AndroidGraphics3dManager::getSupportedFormats() const {
|
|
|
|
Common::List<Graphics::PixelFormat> res;
|
|
|
|
res.push_back(GLES565Texture::pixelFormat());
|
|
|
|
res.push_back(GLES5551Texture::pixelFormat());
|
|
|
|
res.push_back(GLES4444Texture::pixelFormat());
|
|
|
|
res.push_back(Graphics::PixelFormat::createFormatCLUT8());
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::updateScreenRect() {
|
|
|
|
Common::Rect rect(0, 0, JNI::egl_surface_width, JNI::egl_surface_height);
|
|
|
|
|
2021-08-30 18:59:01 +02:00
|
|
|
// setup the scissor to the full screen as we enable it when overlay is hidden
|
|
|
|
glScissor(0, 0, JNI::egl_surface_width, JNI::egl_surface_height);
|
|
|
|
|
2021-08-14 23:17:52 +02:00
|
|
|
_overlay_texture->setDrawRect(rect);
|
|
|
|
|
|
|
|
uint16 w = _game_texture->width();
|
|
|
|
uint16 h = _game_texture->height();
|
|
|
|
|
|
|
|
if (w && h && _ar_correction) {
|
|
|
|
|
|
|
|
float dpi[2];
|
|
|
|
JNI::getDPI(dpi);
|
|
|
|
|
|
|
|
float screen_ar;
|
|
|
|
if (dpi[0] != 0.0 && dpi[1] != 0.0) {
|
|
|
|
// horizontal orientation
|
|
|
|
screen_ar = (dpi[1] * JNI::egl_surface_width) /
|
|
|
|
(dpi[0] * JNI::egl_surface_height);
|
|
|
|
} else {
|
|
|
|
screen_ar = float(JNI::egl_surface_width) / float(JNI::egl_surface_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
float game_ar = float(w) / float(h);
|
|
|
|
|
|
|
|
if (screen_ar > game_ar) {
|
|
|
|
rect.setWidth(round(JNI::egl_surface_height * game_ar));
|
|
|
|
rect.moveTo((JNI::egl_surface_width - rect.width()) / 2, 0);
|
|
|
|
} else {
|
|
|
|
rect.setHeight(round(JNI::egl_surface_width / game_ar));
|
|
|
|
rect.moveTo((JNI::egl_surface_height - rect.height()) / 2, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_game_texture->setDrawRect(rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
const GLESBaseTexture *AndroidGraphics3dManager::getActiveTexture() const {
|
|
|
|
if (_show_overlay)
|
|
|
|
return _overlay_texture;
|
|
|
|
else
|
|
|
|
return _game_texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::initOverlay() {
|
|
|
|
// minimum of 320x200
|
|
|
|
// (surface can get smaller when opening the virtual keyboard on *QVGA*)
|
|
|
|
int overlay_width = MAX(JNI::egl_surface_width, 320);
|
|
|
|
int overlay_height = MAX(JNI::egl_surface_height, 200);
|
|
|
|
|
|
|
|
// the 'normal' theme layout uses a max height of 400 pixels. if the
|
|
|
|
// surface is too big we use only a quarter of the size so that the widgets
|
|
|
|
// don't get too small. if the surface height has less than 800 pixels, this
|
|
|
|
// enforces the 'lowres' layout, which will be scaled back up by factor 2x,
|
|
|
|
// but this looks way better than the 'normal' layout scaled by some
|
|
|
|
// calculated factors
|
|
|
|
// while (overlay_height > 480) {
|
|
|
|
// overlay_width /= 2;
|
|
|
|
// overlay_height /= 2;
|
|
|
|
// }
|
|
|
|
|
|
|
|
LOGI("overlay size is %ux%u", overlay_width, overlay_height);
|
|
|
|
|
|
|
|
_overlay_texture->allocBuffer(overlay_width, overlay_height);
|
|
|
|
_overlay_texture->setDrawRect(0, 0,
|
|
|
|
JNI::egl_surface_width, JNI::egl_surface_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::initViewport() {
|
|
|
|
LOGD("initializing viewport");
|
|
|
|
|
|
|
|
assert(JNI::haveSurface());
|
|
|
|
|
|
|
|
GLCALL(glDisable(GL_CULL_FACE));
|
|
|
|
GLCALL(glDisable(GL_DEPTH_TEST));
|
|
|
|
|
|
|
|
GLCALL(glEnable(GL_BLEND));
|
|
|
|
GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
|
|
|
|
|
|
|
GLCALL(glViewport(0, 0, JNI::egl_surface_width, JNI::egl_surface_height));
|
|
|
|
LOGD("viewport size: %dx%d", JNI::egl_surface_width, JNI::egl_surface_height);
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::updateEventScale() {
|
|
|
|
const GLESBaseTexture *texture = getActiveTexture();
|
|
|
|
if (texture) {
|
|
|
|
dynamic_cast<OSystem_Android *>(g_system)->updateEventScale(texture->width(), texture->height());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AndroidGraphics3dManager::clearScreen(FixupType type, byte count) {
|
|
|
|
assert(count > 0);
|
|
|
|
|
|
|
|
bool sm = _show_mouse;
|
|
|
|
_show_mouse = false;
|
|
|
|
|
|
|
|
GLCALL(glDisable(GL_SCISSOR_TEST));
|
|
|
|
|
|
|
|
for (byte i = 0; i < count; ++i) {
|
|
|
|
// clear screen
|
|
|
|
GLCALL(glClearColor(0, 0, 0, 1 << 16));
|
|
|
|
if (_opengl) {
|
|
|
|
GLCALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
|
|
|
|
} else {
|
|
|
|
GLCALL(glClear(GL_COLOR_BUFFER_BIT));
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (type) {
|
|
|
|
case kClear:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case kClearSwap:
|
|
|
|
JNI::swapBuffers();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case kClearUpdate:
|
|
|
|
_force_redraw = true;
|
|
|
|
updateScreen();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_show_overlay)
|
|
|
|
GLCALL(glEnable(GL_SCISSOR_TEST));
|
|
|
|
|
|
|
|
_show_mouse = sm;
|
|
|
|
_force_redraw = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
void AndroidGraphics3dManager::initTexture(GLESBaseTexture **texture,
|
|
|
|
uint width, uint height,
|
|
|
|
const Graphics::PixelFormat *format) {
|
|
|
|
assert(texture);
|
|
|
|
Graphics::PixelFormat format_clut8 =
|
|
|
|
Graphics::PixelFormat::createFormatCLUT8();
|
|
|
|
Graphics::PixelFormat format_current;
|
|
|
|
Graphics::PixelFormat format_new;
|
|
|
|
|
|
|
|
if (*texture)
|
|
|
|
format_current = (*texture)->getPixelFormat();
|
|
|
|
else
|
|
|
|
format_current = Graphics::PixelFormat();
|
|
|
|
|
|
|
|
if (format)
|
|
|
|
format_new = *format;
|
|
|
|
else
|
|
|
|
format_new = format_clut8;
|
|
|
|
|
|
|
|
if (format_current != format_new) {
|
|
|
|
if (*texture)
|
|
|
|
LOGD("switching pixel format from: %s",
|
|
|
|
(*texture)->getPixelFormat().toString().c_str());
|
|
|
|
|
|
|
|
delete *texture;
|
|
|
|
|
|
|
|
if (format_new == GLES565Texture::pixelFormat())
|
|
|
|
*texture = new GLES565Texture();
|
|
|
|
else if (format_new == GLES5551Texture::pixelFormat())
|
|
|
|
*texture = new GLES5551Texture();
|
|
|
|
else if (format_new == GLES4444Texture::pixelFormat())
|
|
|
|
*texture = new GLES4444Texture();
|
|
|
|
else {
|
|
|
|
// TODO what now?
|
|
|
|
if (format_new != format_clut8)
|
|
|
|
LOGE("unsupported pixel format: %s",
|
|
|
|
format_new.toString().c_str());
|
|
|
|
|
|
|
|
*texture = new GLESFakePalette565Texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
LOGD("new pixel format: %s",
|
|
|
|
(*texture)->getPixelFormat().toString().c_str());
|
|
|
|
}
|
|
|
|
|
|
|
|
(*texture)->allocBuffer(width, height);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
AndroidCommonGraphics::State AndroidGraphics3dManager::getState() const {
|
|
|
|
AndroidCommonGraphics::State state;
|
|
|
|
|
|
|
|
state.screenWidth = getWidth();
|
|
|
|
state.screenHeight = getHeight();
|
|
|
|
state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
|
|
|
|
state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
|
|
|
|
state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
state.pixelFormat = getScreenFormat();
|
|
|
|
#endif
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool AndroidGraphics3dManager::setState(const AndroidCommonGraphics::State &state) {
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
|
|
initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
|
|
|
|
#else
|
|
|
|
initSize(state.screenWidth, state.screenHeight, nullptr);
|
|
|
|
#endif
|
|
|
|
setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
|
|
|
|
setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
|
|
|
|
setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|