scummvm/backends/graphics3d/android/android-graphics3d.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(__ANDROID__)
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(printf, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/tokenizer.h"
#include "graphics/conversion.h"
#include "graphics/opengl/shader.h"
#include "graphics/opengl/context.h"
#include "backends/graphics3d/android/android-graphics3d.h"
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni-android.h"
AndroidGraphics3dManager::AndroidGraphics3dManager() :
_screenChangeID(0),
_graphicsMode(0),
_opengl(false),
_fullscreen(true),
_ar_correction(true),
_force_redraw(false),
_game_texture(0),
_game_pbuf(),
_frame_buffer(0),
_cursorX(0),
_cursorY(0),
_overlay_texture(0),
_show_overlay(false),
_mouse_texture(0),
_mouse_texture_palette(0),
_mouse_texture_rgb(0),
_mouse_hotspot(),
_mouse_keycolor(0),
_show_mouse(false),
_use_mouse_palette(false)
{
_game_texture = new GLESFakePalette565Texture();
_overlay_texture = new GLES5551Texture();
_mouse_texture_palette = new GLESFakePalette5551Texture();
_mouse_texture = _mouse_texture_palette;
initSurface();
}
AndroidGraphics3dManager::~AndroidGraphics3dManager() {
deinitSurface();
delete _frame_buffer;
delete _game_texture;
delete _overlay_texture;
delete _mouse_texture_palette;
delete _mouse_texture_rgb;
}
static void logExtensions() {
const char *ext_string =
reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
LOGI("Extensions:");
Common::String exts;
Common::StringTokenizer tokenizer(ext_string, " ");
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
exts += token + " ";
if (exts.size() > 100) {
LOGI("\t%s", exts.c_str());
exts = "";
}
}
if (exts.size() > 0)
LOGI("\t%s", exts.c_str());
}
void AndroidGraphics3dManager::initSurface() {
LOGD("initializing 3D surface");
assert(!JNI::haveSurface());
JNI::initSurface();
_screenChangeID = JNI::surface_changeid;
// Initialize OpenGLES context.
OpenGLContext.initialize(OpenGL::kOGLContextGLES2);
logExtensions();
GLESTexture::initGL();
if (_game_texture)
_game_texture->reinit();
if (_overlay_texture) {
_overlay_texture->reinit();
initOverlay();
}
if (_mouse_texture)
_mouse_texture->reinit();
initViewport();
updateScreenRect();
// double buffered, flip twice
clearScreen(kClearUpdate, 2);
updateEventScale();
_touchControls.init(JNI::egl_surface_width, JNI::egl_surface_height);
}
void AndroidGraphics3dManager::deinitSurface() {
if (!JNI::haveSurface())
return;
LOGD("deinitializing 3D surface");
_screenChangeID = JNI::surface_changeid;
// release texture resources
if (_game_texture)
_game_texture->release();
if (_overlay_texture)
_overlay_texture->release();
if (_mouse_texture)
_mouse_texture->release();
OpenGL::ContextGL::destroy();
JNI::deinitSurface();
}
void AndroidGraphics3dManager::updateScreen() {
//ENTER();
GLTHREADCHECK;
if (!JNI::haveSurface())
return;
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if (_game_pbuf) {
int pitch = _game_texture->width() * _game_texture->getPixelFormat().bytesPerPixel;
_game_texture->updateBuffer(0, 0, _game_texture->width(), _game_texture->height(),
_game_pbuf.getRawBuffer(), pitch);
}
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if (!_force_redraw &&
!_game_texture->dirty() &&
!_overlay_texture->dirty() &&
!_mouse_texture->dirty())
return;
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_force_redraw = false;
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if (_frame_buffer) {
_frame_buffer->detach();
glViewport(0,0, JNI::egl_surface_width, JNI::egl_surface_height);
}
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// clear pointer leftovers in dead areas
clearScreen(kClear);
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_game_texture->drawTextureRect();
if (!_show_overlay) {
glEnable(GL_BLEND);
_touchControls.draw();
}
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int cs = _mouse_targetscale;
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if (_show_overlay) {
// ugly, but the modern theme sets a wacko factor, only god knows why
cs = 1;
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GLCALL(_overlay_texture->drawTextureRect());
}
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if (_show_mouse && !_mouse_texture->isEmpty()) {
const Common::Point &mouse = g_system->getEventManager()->getMousePos();
if (_show_overlay) {
_mouse_texture->drawTexture(mouse.x * cs, mouse.y * cs, _mouse_texture->width(), _mouse_texture->height());
}
}
if (!JNI::swapBuffers())
LOGW("swapBuffers failed: 0x%x", glGetError());
if (_frame_buffer)
_frame_buffer->attach();
}
void AndroidGraphics3dManager::displayMessageOnOSD(const Common::U32String &msg) {
ENTER("%s", msg.encode().c_str());
JNI::displayMessageOnOSD(msg);
}
bool AndroidGraphics3dManager::notifyMousePosition(Common::Point &mouse) {
clipMouse(mouse);
setMousePosition(mouse.x, mouse.y);
return true;
}
const OSystem::GraphicsMode *AndroidGraphics3dManager::getSupportedGraphicsModes() const {
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{ "default", "Default", 0 },
{ 0, 0, 0 },
};
return s_supportedGraphicsModes;
}
int AndroidGraphics3dManager::getDefaultGraphicsMode() const {
return 0;
}
bool AndroidGraphics3dManager::setGraphicsMode(int mode, uint flags) {
return true;
}
int AndroidGraphics3dManager::getGraphicsMode() const {
return _graphicsMode;
}
bool AndroidGraphics3dManager::hasFeature(OSystem::Feature f) const {
if (f == OSystem::kFeatureCursorPalette ||
f == OSystem::kFeatureOpenGLForGame ||
f == OSystem::kFeatureAspectRatioCorrection) {
return true;
}
return false;
}
void AndroidGraphics3dManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::kFeatureCursorPalette:
_use_mouse_palette = enable;
if (!enable)
disableCursorPalette();
break;
case OSystem::kFeatureFullscreenMode:
_fullscreen = enable;
updateScreenRect();
break;
case OSystem::kFeatureAspectRatioCorrection:
_ar_correction = enable;
updateScreenRect();
break;
default:
break;
}
}
bool AndroidGraphics3dManager::getFeatureState(OSystem::Feature f) const {
switch (f) {
case OSystem::kFeatureCursorPalette:
return _use_mouse_palette;
case OSystem::kFeatureFullscreenMode:
return _fullscreen;
case OSystem::kFeatureAspectRatioCorrection:
return _ar_correction;
default:
return false;
}
}
void AndroidGraphics3dManager::showOverlay() {
ENTER();
_show_overlay = true;
_force_redraw = true;
updateEventScale();
warpMouse(_overlay_texture->width() / 2, _overlay_texture->height() / 2);
GLCALL(glDisable(GL_SCISSOR_TEST));
}
void AndroidGraphics3dManager::hideOverlay() {
ENTER();
_show_overlay = false;
updateEventScale();
warpMouse(_game_texture->width() / 2, _game_texture->height() / 2);
// double buffered, flip twice
clearScreen(kClearUpdate, 2);
GLCALL(glEnable(GL_SCISSOR_TEST));
}
void AndroidGraphics3dManager::clearOverlay() {
ENTER();
GLTHREADCHECK;
_overlay_texture->fillBuffer(0);
}
void AndroidGraphics3dManager::grabOverlay(Graphics::Surface &surface) const {
ENTER("%p", &surface);
GLTHREADCHECK;
const Graphics::Surface *overlaySurface = _overlay_texture->surface_const();
assert(surface.w >= overlaySurface->w);
assert(surface.h >= overlaySurface->h);
assert(surface.format.bytesPerPixel == sizeof(uint16));
assert(overlaySurface->format.bytesPerPixel == sizeof(uint16));
const byte *src = (const byte *)overlaySurface->getPixels();
byte *dst = (byte *)surface.getPixels();
Graphics::copyBlit(dst, src, surface.pitch, overlaySurface->pitch, overlaySurface->w, overlaySurface->h, sizeof(uint16));
}
void AndroidGraphics3dManager::copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h) {
ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);
GLTHREADCHECK;
_overlay_texture->updateBuffer(x, y, w, h, buf, pitch);
}
int16 AndroidGraphics3dManager::getOverlayHeight() const {
return _overlay_texture->height();
}
int16 AndroidGraphics3dManager::getOverlayWidth() const {
return _overlay_texture->width();
}
Graphics::PixelFormat AndroidGraphics3dManager::getOverlayFormat() const {
return _overlay_texture->getPixelFormat();
}
int16 AndroidGraphics3dManager::getHeight() const {
return _game_texture->height();
}
int16 AndroidGraphics3dManager::getWidth() const {
return _game_texture->width();
}
void AndroidGraphics3dManager::setPalette(const byte *colors, uint start, uint num) {
ENTER("%p, %u, %u", colors, start, num);
#ifdef USE_RGB_COLOR
assert(_game_texture->hasPalette());
#endif
GLTHREADCHECK;
if (!_use_mouse_palette)
setCursorPaletteInternal(colors, start, num);
const Graphics::PixelFormat &pf = _game_texture->getPalettePixelFormat();
byte *p = _game_texture->palette() + start * 2;
for (uint i = 0; i < num; ++i, colors += 3, p += 2)
WRITE_UINT16(p, pf.RGBToColor(colors[0], colors[1], colors[2]));
}
void AndroidGraphics3dManager::grabPalette(byte *colors, uint start, uint num) const {
ENTER("%p, %u, %u", colors, start, num);
#ifdef USE_RGB_COLOR
assert(_game_texture->hasPalette());
#endif
GLTHREADCHECK;
const Graphics::PixelFormat &pf = _game_texture->getPalettePixelFormat();
const byte *p = _game_texture->palette_const() + start * 2;
for (uint i = 0; i < num; ++i, colors += 3, p += 2)
pf.colorToRGB(READ_UINT16(p), colors[0], colors[1], colors[2]);
}
Graphics::Surface *AndroidGraphics3dManager::lockScreen() {
ENTER();
GLTHREADCHECK;
Graphics::Surface *surface = _game_texture->surface();
assert(surface->getPixels());
return surface;
}
void AndroidGraphics3dManager::unlockScreen() {
ENTER();
GLTHREADCHECK;
assert(_game_texture->dirty());
}
void AndroidGraphics3dManager::fillScreen(uint32 col) {
ENTER("%u", col);
GLTHREADCHECK;
_game_texture->fillBuffer(col);
}
void AndroidGraphics3dManager::copyRectToScreen(const void *buf, int pitch,
int x, int y, int w, int h) {
ENTER("%p, %d, %d, %d, %d, %d", buf, pitch, x, y, w, h);
GLTHREADCHECK;
_game_texture->updateBuffer(x, y, w, h, buf, pitch);
}
void AndroidGraphics3dManager::initSize(uint width, uint height,
const Graphics::PixelFormat *format) {
setupScreen(width, height, true, true);
}
void AndroidGraphics3dManager::initSizeIntern(uint width, uint height,
const Graphics::PixelFormat *format) {
ENTER("%d, %d, %p", width, height, format);
GLTHREADCHECK;
#ifdef USE_RGB_COLOR
initTexture(&_game_texture, width, height, format);
#else
_game_texture->allocBuffer(width, height);
#endif
#ifdef USE_GLES2
delete _frame_buffer;
_frame_buffer = new OpenGL::FrameBuffer(_game_texture->getTextureName(), _game_texture->width(), _game_texture->height(), _game_texture->texWidth(), _game_texture->texHeight());
_frame_buffer->attach();
#endif
updateScreenRect();
updateEventScale();
// Don't know mouse size yet - it gets reallocated in
// setMouseCursor. We need the palette allocated before
// setMouseCursor however, so just take a guess at the desired
// size (it's small).
_mouse_texture_palette->allocBuffer(20, 20);
clearScreen(kClear);
}
int AndroidGraphics3dManager::getScreenChangeID() const {
return _screenChangeID;
}
bool AndroidGraphics3dManager::showMouse(bool visible) {
ENTER("%d", visible);
_show_mouse = visible;
return true;
}
void AndroidGraphics3dManager::warpMouse(int x, int y) {
ENTER("%d, %d", x, y);
Common::Event e;
e.type = Common::EVENT_MOUSEMOVE;
e.mouse.x = x;
e.mouse.y = y;
clipMouse(e.mouse);
setMousePosition(e.mouse.x, e.mouse.y);
dynamic_cast<OSystem_Android *>(g_system)->pushEvent(e);
}
void AndroidGraphics3dManager::setMouseCursor(const void *buf, uint w, uint h,
int hotspotX, int hotspotY,
uint32 keycolor, bool dontScale,
const Graphics::PixelFormat *format) {
ENTER("%p, %u, %u, %d, %d, %u, %d, %p", buf, w, h, hotspotX, hotspotY,
keycolor, dontScale, format);
GLTHREADCHECK;
#ifdef USE_RGB_COLOR
if (format && format->bytesPerPixel > 1) {
if (_mouse_texture != _mouse_texture_rgb) {
LOGD("switching to rgb mouse cursor");
assert(!_mouse_texture_rgb);
_mouse_texture_rgb = new GLES5551Texture();
_mouse_texture_rgb->setLinearFilter(_graphicsMode == 1);
}
_mouse_texture = _mouse_texture_rgb;
} else {
if (_mouse_texture != _mouse_texture_palette)
LOGD("switching to paletted mouse cursor");
_mouse_texture = _mouse_texture_palette;
delete _mouse_texture_rgb;
_mouse_texture_rgb = 0;
}
#endif
_mouse_texture->allocBuffer(w, h);
if (_mouse_texture == _mouse_texture_palette) {
assert(keycolor < 256);
byte *p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
WRITE_UINT16(p, READ_UINT16(p) | 1);
_mouse_keycolor = keycolor;
p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
WRITE_UINT16(p, READ_UINT16(p) & ~1);
}
if (w == 0 || h == 0)
return;
if (_mouse_texture == _mouse_texture_palette) {
_mouse_texture->updateBuffer(0, 0, w, h, buf, w);
} else {
uint16 pitch = _mouse_texture->pitch();
byte *tmp = new byte[pitch * h];
// meh, a n-bit cursor without alpha bits... this is so silly
if (!crossBlit(tmp, (const byte *)buf, pitch, w * format->bytesPerPixel, w, h,
_mouse_texture->getPixelFormat(),
*format)) {
LOGE("crossblit failed");
delete[] tmp;
_mouse_texture->allocBuffer(0, 0);
return;
}
if (format->bytesPerPixel == 2) {
const uint16 *s = (const uint16 *)buf;
uint16 *d = (uint16 *)tmp;
for (uint16 y = 0; y < h; ++y, d += pitch / 2 - w)
for (uint16 x = 0; x < w; ++x, d++)
if (*s++ == (keycolor & 0xffff))
*d = 0;
}
else if (format->bytesPerPixel == 4) {
const uint32 *s = (const uint32 *)buf;
uint16 *d = (uint16 *)tmp;
for (uint16 y = 0; y < h; ++y, d += pitch / 2 - w)
for (uint16 x = 0; x < w; ++x, d++)
if (*s++ == (keycolor & 0xffff))
*d = 0;
}
else {
error("AndroidGraphics3dManager::setMouseCursor: invalid bytesPerPixel %d", format->bytesPerPixel);
}
_mouse_texture->updateBuffer(0, 0, w, h, tmp, pitch);
delete[] tmp;
}
_mouse_hotspot = Common::Point(hotspotX, hotspotY);
// TODO: Adapt to the new "do not scale" cursor logic.
_mouse_targetscale = 1;
}
void AndroidGraphics3dManager::setCursorPaletteInternal(const byte *colors,
uint start, uint num) {
const Graphics::PixelFormat &pf =
_mouse_texture_palette->getPalettePixelFormat();
byte *p = _mouse_texture_palette->palette() + start * 2;
for (uint i = 0; i < num; ++i, colors += 3, p += 2)
WRITE_UINT16(p, pf.RGBToColor(colors[0], colors[1], colors[2]));
p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
WRITE_UINT16(p, READ_UINT16(p) & ~1);
}
void AndroidGraphics3dManager::setCursorPalette(const byte *colors,
uint start, uint num) {
ENTER("%p, %u, %u", colors, start, num);
GLTHREADCHECK;
if (!_mouse_texture->hasPalette()) {
LOGD("switching to paletted mouse cursor");
_mouse_texture = _mouse_texture_palette;
delete _mouse_texture_rgb;
_mouse_texture_rgb = 0;
}
setCursorPaletteInternal(colors, start, num);
_use_mouse_palette = true;
}
void AndroidGraphics3dManager::disableCursorPalette() {
// when disabling the cursor palette, and we're running a clut8 game,
// it expects the game palette to be used for the cursor
if (_game_texture->hasPalette()) {
const byte *src = _game_texture->palette_const();
byte *dst = _mouse_texture_palette->palette();
const Graphics::PixelFormat &pf_src =
_game_texture->getPalettePixelFormat();
const Graphics::PixelFormat &pf_dst =
_mouse_texture_palette->getPalettePixelFormat();
uint8 r, g, b;
for (uint i = 0; i < 256; ++i, src += 2, dst += 2) {
pf_src.colorToRGB(READ_UINT16(src), r, g, b);
WRITE_UINT16(dst, pf_dst.RGBToColor(r, g, b));
}
byte *p = _mouse_texture_palette->palette() + _mouse_keycolor * 2;
WRITE_UINT16(p, READ_UINT16(p) & ~1);
}
}
bool AndroidGraphics3dManager::lockMouse(bool lock) {
_show_mouse = lock;
return true;
}
void AndroidGraphics3dManager::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d) {
setupScreen(screenW, screenH, fullscreen, accel3d, true);
}
void AndroidGraphics3dManager::setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d, bool isGame) {
_opengl = accel3d;
initViewport();
if (_opengl) {
// resize game texture
initSizeIntern(screenW, screenH, 0);
if (isGame)
_game_texture->setGameTexture();
// format is not used by the gfx_opengl driver, use fake format
_game_pbuf.set(Graphics::PixelFormat(), 0);
} else {
Graphics::PixelFormat format = GLES565Texture::pixelFormat();
initSizeIntern(screenW, screenH, &format);
// as there is no support for the texture surface's lock/unlock mechanism in gfx_tinygl/...
// do not use _game_texture->surface()->pixels directly
_game_pbuf.create(_game_texture->getPixelFormat(),
_game_texture->width() * _game_texture->height(), DisposeAfterUse::YES);
}
}
void AndroidGraphics3dManager::clipMouse(Common::Point &p) const {
const GLESBaseTexture *tex = getActiveTexture();
p.x = CLIP(p.x, tex->getDrawRect().left, tex->getDrawRect().right);
p.y = CLIP(p.y, tex->getDrawRect().top, tex->getDrawRect().bottom);
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat AndroidGraphics3dManager::getScreenFormat() const {
return _game_texture->getPixelFormat();
}
Common::List<Graphics::PixelFormat> AndroidGraphics3dManager::getSupportedFormats() const {
Common::List<Graphics::PixelFormat> res;
res.push_back(GLES565Texture::pixelFormat());
res.push_back(GLES5551Texture::pixelFormat());
res.push_back(GLES4444Texture::pixelFormat());
res.push_back(Graphics::PixelFormat::createFormatCLUT8());
return res;
}
#endif
void AndroidGraphics3dManager::updateScreenRect() {
Common::Rect rect(0, 0, JNI::egl_surface_width, JNI::egl_surface_height);
// setup the scissor to the full screen as we enable it when overlay is hidden
glScissor(0, 0, JNI::egl_surface_width, JNI::egl_surface_height);
_overlay_texture->setDrawRect(rect);
uint16 w = _game_texture->width();
uint16 h = _game_texture->height();
if (w && h && _ar_correction) {
float dpi[2];
JNI::getDPI(dpi);
float screen_ar;
if (dpi[0] != 0.0 && dpi[1] != 0.0) {
// horizontal orientation
screen_ar = (dpi[1] * JNI::egl_surface_width) /
(dpi[0] * JNI::egl_surface_height);
} else {
screen_ar = float(JNI::egl_surface_width) / float(JNI::egl_surface_height);
}
float game_ar = float(w) / float(h);
if (screen_ar > game_ar) {
rect.setWidth(round(JNI::egl_surface_height * game_ar));
rect.moveTo((JNI::egl_surface_width - rect.width()) / 2, 0);
} else {
rect.setHeight(round(JNI::egl_surface_width / game_ar));
rect.moveTo((JNI::egl_surface_height - rect.height()) / 2, 0);
}
}
_game_texture->setDrawRect(rect);
}
const GLESBaseTexture *AndroidGraphics3dManager::getActiveTexture() const {
if (_show_overlay)
return _overlay_texture;
else
return _game_texture;
}
void AndroidGraphics3dManager::initOverlay() {
// minimum of 320x200
// (surface can get smaller when opening the virtual keyboard on *QVGA*)
int overlay_width = MAX(JNI::egl_surface_width, 320);
int overlay_height = MAX(JNI::egl_surface_height, 200);
// the 'normal' theme layout uses a max height of 400 pixels. if the
// surface is too big we use only a quarter of the size so that the widgets
// don't get too small. if the surface height has less than 800 pixels, this
// enforces the 'lowres' layout, which will be scaled back up by factor 2x,
// but this looks way better than the 'normal' layout scaled by some
// calculated factors
// while (overlay_height > 480) {
// overlay_width /= 2;
// overlay_height /= 2;
// }
LOGI("overlay size is %ux%u", overlay_width, overlay_height);
_overlay_texture->allocBuffer(overlay_width, overlay_height);
_overlay_texture->setDrawRect(0, 0,
JNI::egl_surface_width, JNI::egl_surface_height);
}
void AndroidGraphics3dManager::initViewport() {
LOGD("initializing viewport");
assert(JNI::haveSurface());
GLCALL(glDisable(GL_CULL_FACE));
GLCALL(glDisable(GL_DEPTH_TEST));
GLCALL(glEnable(GL_BLEND));
GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
GLCALL(glViewport(0, 0, JNI::egl_surface_width, JNI::egl_surface_height));
LOGD("viewport size: %dx%d", JNI::egl_surface_width, JNI::egl_surface_height);
}
void AndroidGraphics3dManager::updateEventScale() {
const GLESBaseTexture *texture = getActiveTexture();
if (texture) {
dynamic_cast<OSystem_Android *>(g_system)->updateEventScale(texture->width(), texture->height());
}
}
void AndroidGraphics3dManager::clearScreen(FixupType type, byte count) {
assert(count > 0);
bool sm = _show_mouse;
_show_mouse = false;
GLCALL(glDisable(GL_SCISSOR_TEST));
for (byte i = 0; i < count; ++i) {
// clear screen
GLCALL(glClearColor(0, 0, 0, 1 << 16));
if (_opengl) {
GLCALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
} else {
GLCALL(glClear(GL_COLOR_BUFFER_BIT));
}
switch (type) {
case kClear:
break;
case kClearSwap:
JNI::swapBuffers();
break;
case kClearUpdate:
_force_redraw = true;
updateScreen();
break;
}
}
if (!_show_overlay)
GLCALL(glEnable(GL_SCISSOR_TEST));
_show_mouse = sm;
_force_redraw = true;
}
#ifdef USE_RGB_COLOR
void AndroidGraphics3dManager::initTexture(GLESBaseTexture **texture,
uint width, uint height,
const Graphics::PixelFormat *format) {
assert(texture);
Graphics::PixelFormat format_clut8 =
Graphics::PixelFormat::createFormatCLUT8();
Graphics::PixelFormat format_current;
Graphics::PixelFormat format_new;
if (*texture)
format_current = (*texture)->getPixelFormat();
else
format_current = Graphics::PixelFormat();
if (format)
format_new = *format;
else
format_new = format_clut8;
if (format_current != format_new) {
if (*texture)
LOGD("switching pixel format from: %s",
(*texture)->getPixelFormat().toString().c_str());
delete *texture;
if (format_new == GLES565Texture::pixelFormat())
*texture = new GLES565Texture();
else if (format_new == GLES5551Texture::pixelFormat())
*texture = new GLES5551Texture();
else if (format_new == GLES4444Texture::pixelFormat())
*texture = new GLES4444Texture();
else {
// TODO what now?
if (format_new != format_clut8)
LOGE("unsupported pixel format: %s",
format_new.toString().c_str());
*texture = new GLESFakePalette565Texture;
}
LOGD("new pixel format: %s",
(*texture)->getPixelFormat().toString().c_str());
}
(*texture)->allocBuffer(width, height);
}
#endif
AndroidCommonGraphics::State AndroidGraphics3dManager::getState() const {
AndroidCommonGraphics::State state;
state.screenWidth = getWidth();
state.screenHeight = getHeight();
state.aspectRatio = getFeatureState(OSystem::kFeatureAspectRatioCorrection);
state.fullscreen = getFeatureState(OSystem::kFeatureFullscreenMode);
state.cursorPalette = getFeatureState(OSystem::kFeatureCursorPalette);
#ifdef USE_RGB_COLOR
state.pixelFormat = getScreenFormat();
#endif
return state;
}
bool AndroidGraphics3dManager::setState(const AndroidCommonGraphics::State &state) {
#ifdef USE_RGB_COLOR
initSize(state.screenWidth, state.screenHeight, &state.pixelFormat);
#else
initSize(state.screenWidth, state.screenHeight, nullptr);
#endif
setFeatureState(OSystem::kFeatureAspectRatioCorrection, state.aspectRatio);
setFeatureState(OSystem::kFeatureFullscreenMode, state.fullscreen);
setFeatureState(OSystem::kFeatureCursorPalette, state.cursorPalette);
return true;
}
#endif