scummvm/common/encoding.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/encoding.h"
#include "common/debug.h"
#include "common/textconsole.h"
#include "common/system.h"
#include "common/translation.h"
#include <cerrno>
namespace Common {
Encoding::Encoding(const String &to, const String &from)
: _to(to)
, _from(from) {
#ifdef USE_ICONV
String toTranslit = to + "//TRANSLIT";
_iconvHandle = iconv_open(toTranslit.c_str(), from.c_str());
#endif // USE_ICONV
}
Encoding::~Encoding() {
#ifdef USE_ICONV
if (_iconvHandle != (iconv_t) -1)
iconv_close(_iconvHandle);
#endif // USE_ICONV
}
char *Encoding::convert(const char *string, size_t size) {
#ifndef USE_ICONV
_iconvHandle = 0;
#endif
return doConversion(_iconvHandle, _to, _from, string, size);
}
char *Encoding::convert(const String &to, const String &from, const char *string, size_t size) {
#ifdef USE_ICONV
String toTranslit = to + "//TRANSLIT";
iconv_t iconvHandle = iconv_open(toTranslit.c_str(), from.c_str());
#else
iconv_t iconvHandle = 0;
#endif // USE_ICONV
char *result = doConversion(iconvHandle, to, from, string, size);
#ifdef USE_ICONV
if (iconvHandle != (iconv_t) -1)
iconv_close(iconvHandle);
#endif // USE_ICONV
return result;
}
char *Encoding::doConversion(iconv_t iconvHandle, const String &to, const String &from, const char *string, size_t length) {
char *result = nullptr;
#ifdef USE_ICONV
if (iconvHandle != (iconv_t) -1)
result = convertIconv(iconvHandle, string, length);
else
debug("Could not convert from %s to %s using iconv", from.c_str(), to.c_str());
if (result == nullptr)
debug("Error while converting with iconv");
#else
debug("Iconv is not available");
#endif // USE_ICONV
if (result == nullptr)
result = g_system->convertEncoding(to.c_str(), from.c_str(), string, length);
if (result == nullptr) {
debug("Could not convert from %s to %s using backend specific conversion", from.c_str(), to.c_str());
result = convertTransManMapping(to.c_str(), from.c_str(), string, length);
}
return result;
}
char *Encoding::convertIconv(iconv_t iconvHandle, const char *string, size_t length) {
#ifdef USE_ICONV
debug("Trying iconv...");
size_t inSize = length;
size_t outSize = inSize;
size_t stringSize = inSize > 4 ? inSize : outSize;
#ifdef ICONV_USES_CONST
const char *src = string;
#else
char *src = new char[length];
char *originalSrc = src;
memcpy(src, string, length);
#endif // ICONV_USES_CONST
char *buffer = (char *) malloc(sizeof(char) * stringSize);
if (!buffer) {
warning ("Cannot allocate memory for converting string");
return nullptr;
}
memset(buffer, 0, stringSize);
char *dst = buffer;
bool error = false;
while (inSize > 0) {
if (iconv(iconvHandle, &src, &inSize, &dst, &outSize) == ((size_t)-1)) {
// from SDLs implementation of SDL_iconv_string (slightly altered)
if (errno == E2BIG) {
char *oldString = buffer;
stringSize *= 2;
buffer = (char *) realloc(buffer, stringSize);
if (!buffer) {
warning ("Cannot allocate memory for converting string");
error = true;
break;
}
dst = buffer + (dst - oldString);
outSize = stringSize - (dst - buffer);
memset(dst, 0, stringSize / 2);
} else {
error = true;
debug("iconv failed");
break;
}
}
}
// Add a zero character to the end. Hopefuly UTF32 uses the most bytes from
// all possible encodings, so add 4 zero bytes.
buffer = (char *) realloc(buffer, stringSize + 4);
memset(buffer + stringSize, 0, 4);
#ifndef ICONV_USES_CONST
delete[] originalSrc;
#endif // ICONV_USES_CONST
if (error)
return nullptr;
debug("Size: %d", stringSize);
return buffer;
#else
debug("Iconv isn't available");
return nullptr;
#endif //USE_ICONV
}
// This algorithm is able to convert only between the current TransMan charset
// and UTF-32, but if it fails, it tries to at least convert from the current
// TransMan encoding to UTF-32 and then it calls convert() again with that.
char *Encoding::convertTransManMapping(const char *to, const char *from, const char *string, size_t length) {
#ifdef USE_TRANSLATION
debug("Trying TransMan...");
String currentCharset = TransMan.getCurrentCharset();
if (currentCharset.equalsIgnoreCase(from)) {
// We can use the transMan mapping directly
uint32 *partialResult = (uint32 *) calloc(sizeof(uint32), (strlen(string) + 1));
if (!partialResult) {
warning("Couldn't allocate memory for encoding conversion");
return nullptr;
}
const uint32 *mapping = TransMan.getCharsetMapping();
if (mapping == 0) {
for(unsigned i = 0; i < strlen(string); i++) {
partialResult[i] = string[i];
}
} else {
for(unsigned i = 0; i < strlen(string); i++) {
partialResult[i] = mapping[(unsigned char) string[i]] & 0x7FFFFFFF;
}
}
#ifdef SCUMM_BIG_ENDIAN
char *finalResult = convert(to, "UTF-32BE", (char *) partialResult, strlen(string) * 4);
#else
char *finalResult = convert(to, "UTF-32LE", (char *) partialResult, strlen(string) * 4);
#endif // SCUMM_BIG_ENDIAN
free(partialResult);
return finalResult;
} else if (currentCharset.equalsIgnoreCase(to) && String(from).equalsIgnoreCase("utf-32")) {
// We can do reverse mapping
const uint32 *mapping = TransMan.getCharsetMapping();
const uint32 *src = (const uint32 *) string;
char *result = (char *) calloc(sizeof(char), (length + 4));
if (!result) {
warning("Couldn't allocate memory for encoding conversion");
return nullptr;
}
for (unsigned i = 0; i < length; i++) {
for (int j = 0; j < 256; j++) {
if ((mapping[j] & 0x7FFFFFFF) == src[i]) {
result[i] = j;
break;
}
}
}
return result;
} else
return nullptr;
#else
debug("TransMan isn't available");
return nullptr;
#endif // USE_TRANSLATION
}
}