51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "sound/mixer.h"
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#include "testbed/sound.h"
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#include "sound/softsynth/pcspk.h"
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namespace Testbed {
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bool SoundSubsystem::playPCSpkSound() {
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Audio::PCSpeaker *speaker = new Audio::PCSpeaker();
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Audio::Mixer *mixer = g_system->getMixer();
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Audio::SoundHandle handle;
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mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, speaker);
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speaker->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
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g_system->delayMillis(1000);
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mixer->setChannelBalance(handle, -127);
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g_system->delayMillis(1000);
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mixer->setChannelBalance(handle, 127);
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g_system->delayMillis(1000);
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mixer->stopAll();
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return true;
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}
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SoundSubsystemTestSuite::SoundSubsystemTestSuite() {
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addTest("PCSpkrSound", &SoundSubsystem::playPCSpkSound, true);
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}
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} // End of namespace Testbed
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