scummvm/engines/testbed/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "sound/mixer.h"
#include "testbed/sound.h"
#include "sound/softsynth/pcspk.h"
namespace Testbed {
bool SoundSubsystem::playPCSpkSound() {
Audio::PCSpeaker *speaker = new Audio::PCSpeaker();
Audio::Mixer *mixer = g_system->getMixer();
Audio::SoundHandle handle;
mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, speaker);
speaker->play(Audio::PCSpeaker::kWaveFormSine, 1000, -1);
g_system->delayMillis(1000);
mixer->setChannelBalance(handle, -127);
g_system->delayMillis(1000);
mixer->setChannelBalance(handle, 127);
g_system->delayMillis(1000);
mixer->stopAll();
return true;
}
SoundSubsystemTestSuite::SoundSubsystemTestSuite() {
addTest("PCSpkrSound", &SoundSubsystem::playPCSpkSound, true);
}
} // End of namespace Testbed