2003-09-23 16:11:54 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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2004-01-06 12:45:34 +00:00
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* Copyright (C) 2001-2004 The ScummVM project
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2003-09-23 16:11:54 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef __GAMES_H__
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#define __GAMES_H__
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// old config structs
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typedef struct {
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UInt32 version;
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UInt16 icnID; // icon to display on the list
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Boolean selected;
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Char nameP[50]; // game name to display in list
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Char pathP[150]; // path to the game files
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Char gameP[10]; // scumm name of the game
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UInt16 gfxMode;
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Boolean autoLoad;
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UInt16 loadSlot;
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Boolean bootParam;
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UInt16 bootValue;
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Boolean amiga;
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Boolean subtitles;
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Boolean talkSpeed;
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UInt16 talkValue;
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UInt8 language;
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} GameInfoTypeV0;
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typedef struct {
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UInt32 version;
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UInt16 icnID; // icon to display on the list
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Boolean selected;
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Char nameP[50]; // game name to display in list
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Char pathP[150]; // path to the game files
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Char gameP[10]; // scumm name of the game
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UInt16 gfxMode;
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Boolean autoLoad;
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Boolean bootParam;
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Boolean setPlatform;
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Boolean subtitles;
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Boolean talkSpeed;
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UInt16 loadSlot;
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UInt16 bootValue;
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2003-09-23 16:11:54 +00:00
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UInt16 talkValue;
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UInt8 platform;
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UInt8 language;
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2003-11-28 09:21:45 +00:00
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} GameInfoTypeV2;
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// Current config
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typedef struct {
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UInt32 version;
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UInt16 icnID; // icon to display on the list
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Boolean selected;
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Char nameP[50]; // game name to display in list
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Char pathP[150]; // path to the game files
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Char gameP[15]; // scumm name of the game
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UInt16 gfxMode;
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Boolean autoLoad;
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Boolean bootParam;
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Boolean setPlatform;
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Boolean subtitles;
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Boolean talkSpeed;
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UInt16 loadSlot;
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UInt16 bootValue;
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UInt16 talkValue;
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UInt8 platform;
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UInt8 language;
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2003-09-23 16:11:54 +00:00
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} GameInfoType;
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// protos
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Err GamOpenDatabase ();
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void GamImportDatabase ();
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void GamCloseDatabase (Boolean ignoreCardParams);
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Err GamSortList ();
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UInt16 GamGetSelected ();
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void GamUnselect ();
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2003-09-23 16:11:54 +00:00
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extern DmOpenRef gameDB;
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2003-11-03 16:16:57 +00:00
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#endif
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