152 lines
3.3 KiB
C++
152 lines
3.3 KiB
C++
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#include "bladerunner/adq.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/actor.h"
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#include "bladerunner/audio_speech.h"
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#include "bladerunner/scene.h"
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#include "script/script.h"
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namespace BladeRunner {
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ADQ::ADQEntry::ADQEntry() {
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this->_isNotPause = false;
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this->_isPause = false;
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this->_actorId = -1;
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this->_delay = -1;
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this->_sentenceId = -1;
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this->_animationMode = -1;
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}
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ADQ::ADQ(BladeRunnerEngine *vm) {
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_vm = vm;
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clear();
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}
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ADQ::~ADQ() {
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}
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void ADQ::add(int actorId, int sentenceId, int animationMode) {
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if (actorId == 0 || actorId == 99) {
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animationMode = -1;
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}
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if (_entries.size() < 25) {
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ADQEntry entry;
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entry._isNotPause = true;
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entry._isPause = false;
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entry._actorId = actorId;
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entry._sentenceId = sentenceId;
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entry._animationMode = animationMode;
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entry._delay = -1;
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_entries.push_back(entry);
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}
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}
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void ADQ::addPause(int delay) {
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if (_entries.size() < 25) {
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ADQEntry entry;
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entry._isNotPause = false;
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entry._isPause = true;
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entry._actorId = -1;
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entry._sentenceId = -1;
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entry._animationMode = -1;
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entry._delay = delay;
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_entries.push_back(entry);
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}
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}
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void ADQ::flush(int a1, bool callScript) {
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if (_isNotPause && _vm->_audioSpeech->isPlaying()) {
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_vm->_audioSpeech->stopSpeech();
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if (_animationModePrevious >= 0) {
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_vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
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_animationModePrevious = -1;
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}
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_isNotPause = false;
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_actorId = -1;
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_sentenceId = -1;
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_animationMode = -1;
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}
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if (_isPause) {
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_isPause = false;
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_delay = 0;
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_timeLast = 0;
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}
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clear();
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if (callScript) {
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_vm->_script->DialogueQueueFlushed(a1);
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}
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}
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void ADQ::tick() {
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if (!_vm->_audioSpeech->isPlaying()) {
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if (_isPause) {
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int time = _vm->getTotalPlayTime();
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int timeDiff = time - _timeLast;
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_timeLast = time;
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_delay -= timeDiff;
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if (_delay > 0) {
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return;
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}
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_isPause = false;
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_delay = 0;
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_timeLast = 0;
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if (_entries.empty()) {
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flush(0, true);
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}
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}
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if (_isNotPause) {
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if (_animationModePrevious >= 0) {
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_vm->_actors[_actorId]->changeAnimationMode(_animationModePrevious, false);
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_animationModePrevious = -1;
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}
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_isNotPause = false;
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_actorId = -1;
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_sentenceId = -1;
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_animationMode = -1;
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if (_entries.empty()) {
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flush(0, true);
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}
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}
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if (!_entries.empty()) {
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ADQEntry firstEntry = _entries.remove_at(0);
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if (firstEntry._isNotPause) {
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_animationMode = firstEntry._animationMode;
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if (_vm->_actors[firstEntry._actorId]->getSetId() != _vm->_scene->getSetId()) {
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_animationMode = -1;
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}
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_vm->_actors[firstEntry._actorId]->speechPlay(firstEntry._sentenceId, false);
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_isNotPause = true;
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_actorId = firstEntry._actorId;
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_sentenceId = firstEntry._sentenceId;
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if (_animationMode >= 0) {
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_animationModePrevious = _vm->_actors[firstEntry._actorId]->getAnimationMode();
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_vm->_actors[firstEntry._actorId]->changeAnimationMode(_animationMode, false);
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} else {
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_animationModePrevious = -1;
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}
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} else if (firstEntry._isPause) {
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_isPause = true;
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_delay = firstEntry._delay;
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_timeLast = _vm->getTotalPlayTime();
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}
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}
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}
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}
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void ADQ::clear() {
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_entries.clear();
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_isNotPause = false;
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_actorId = -1;
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_sentenceId = -1;
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_animationMode = -1;
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_animationModePrevious = -1;
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_isPause = false;
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_delay = 0;
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_timeLast = 0;
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}
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} // End of namespace BladeRunner
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