2013-06-01 13:01:25 +03:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2014-02-18 02:34:20 +01:00
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*
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2013-06-01 13:01:25 +03:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2014-02-18 02:34:20 +01:00
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*
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2013-06-01 13:01:25 +03:00
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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2013-06-01 17:20:40 +03:00
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#include "common/file.h"
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2013-06-04 00:53:23 +03:00
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#include "common/array.h"
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2013-06-02 23:51:33 +03:00
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#include "common/list.h"
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2013-06-01 17:20:40 +03:00
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2013-06-01 13:01:25 +03:00
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#include "fullpipe/objects.h"
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2013-07-20 21:28:32 +03:00
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#include "fullpipe/gameloader.h"
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#include "fullpipe/scene.h"
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2013-07-27 23:54:06 +03:00
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#include "fullpipe/statics.h"
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2013-08-11 13:39:05 +03:00
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#include "fullpipe/interaction.h"
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2014-01-10 21:25:56 +02:00
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#include "fullpipe/gameloader.h"
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2013-07-20 21:28:32 +03:00
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2013-07-30 12:36:33 +03:00
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#include "fullpipe/constants.h"
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2013-06-01 13:01:25 +03:00
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namespace Fullpipe {
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2016-09-18 09:37:05 +02:00
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void GameLoader::readSavegame(const char *fname) {
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warning("STUB: readSavegame(%s)", fname);
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}
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2016-09-18 09:32:58 +02:00
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void gameLoaderSavegameCallback(MfcArchive *archive, bool mode) {
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if (mode)
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for (int i = 0; i < 200; i++)
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archive->writeUint32LE(g_fp->_mapTable[i]);
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else
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for (int i = 0; i < 200; i++)
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g_fp->_mapTable[i] = archive->readUint32LE();
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}
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2013-08-08 01:14:24 +03:00
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bool FullpipeEngine::loadGam(const char *fname, int scene) {
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2013-09-18 19:39:14 +04:00
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_gameLoader = new GameLoader();
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2013-06-01 13:01:25 +03:00
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2013-07-28 17:22:18 +03:00
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if (!_gameLoader->loadFile(fname))
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return false;
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_currSoundListCount = 0;
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initObjectStates();
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2013-08-08 01:14:24 +03:00
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// set_g_messageQueueCallback1(messageQueueCallback1); // substituted with direct call
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2013-07-28 17:22:18 +03:00
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addMessageHandlerByIndex(global_messageHandler1, 0, 4);
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_inventory = getGameLoaderInventory();
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_inventory->setItemFlags(ANI_INV_MAP, 0x10003);
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_inventory->addItem(ANI_INV_MAP, 1);
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2013-06-20 15:26:21 -04:00
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2013-07-28 17:22:18 +03:00
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_inventory->rebuildItemRects();
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2013-06-26 19:45:23 -04:00
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2014-05-02 12:09:21 +03:00
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for (uint i = 0; i < _inventory->getScene()->_picObjList.size(); i++)
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((MemoryObject *)_inventory->getScene()->_picObjList[i]->_picture)->load();
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2013-07-06 22:45:11 +03:00
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2013-08-08 01:14:24 +03:00
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// _sceneSwitcher = sceneSwitcher; // substituted with direct call
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2013-09-12 22:47:45 +03:00
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_gameLoader->_preloadCallback = preloadCallback;
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2016-09-18 09:32:58 +02:00
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_gameLoader->_savegameCallback = gameLoaderSavegameCallback;
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2013-07-20 16:08:05 +03:00
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2013-07-28 17:22:18 +03:00
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_aniMan = accessScene(SC_COMMON)->getAniMan();
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_scene2 = 0;
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2013-07-28 14:54:25 +03:00
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2013-07-28 17:22:18 +03:00
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_movTable = _aniMan->countMovements();
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2013-07-27 23:54:06 +03:00
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2013-07-28 17:22:18 +03:00
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_aniMan->setSpeed(1);
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2013-07-27 23:54:06 +03:00
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2013-07-28 17:22:18 +03:00
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PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
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2013-07-27 23:54:06 +03:00
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2013-07-28 17:22:18 +03:00
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pic->setFlags(pic->_flags & 0xFFFB);
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2013-07-27 23:54:06 +03:00
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2013-07-28 17:22:18 +03:00
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// Not used in full game
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//_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
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2013-07-27 23:54:06 +03:00
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2013-07-28 17:22:18 +03:00
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initMap();
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initCursors();
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2013-07-27 23:54:06 +03:00
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2013-07-28 17:22:18 +03:00
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setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
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2013-07-27 23:54:06 +03:00
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2013-08-08 01:14:24 +03:00
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if (scene) {
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2013-12-28 23:42:06 +02:00
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_gameLoader->loadScene(726);
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_gameLoader->gotoScene(726, TrubaLeft);
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if (scene != 726)
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_gameLoader->preloadScene(726, getSceneEntrance(scene));
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2013-07-28 17:22:18 +03:00
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} else {
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2013-08-08 01:14:24 +03:00
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if (_flgPlayIntro) {
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_gameLoader->loadScene(SC_INTRO1);
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_gameLoader->gotoScene(SC_INTRO1, TrubaUp);
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} else {
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_gameLoader->loadScene(SC_1);
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_gameLoader->gotoScene(SC_1, TrubaLeft);
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}
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2013-07-28 17:22:18 +03:00
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}
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2013-07-28 14:54:25 +03:00
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2013-07-28 17:22:18 +03:00
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if (!_currentScene)
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2013-06-01 13:01:25 +03:00
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return false;
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return true;
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}
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2013-06-06 23:52:43 +03:00
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GameProject::GameProject() {
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2013-06-01 17:20:40 +03:00
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_field_4 = 0;
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_headerFilename = 0;
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_field_10 = 12;
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2013-09-15 01:59:13 +03:00
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_sceneTagList = 0;
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2013-06-06 23:52:43 +03:00
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}
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2013-06-01 17:20:40 +03:00
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2013-06-06 23:52:43 +03:00
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bool GameProject::load(MfcArchive &file) {
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2016-07-28 00:36:53 +03:00
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debugC(5, kDebugLoading, "GameProject::load()");
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2013-07-12 09:03:02 +03:00
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2013-06-09 00:27:42 +03:00
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_field_4 = 0;
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_headerFilename = 0;
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_field_10 = 12;
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2013-12-20 16:08:02 +02:00
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g_fp->_gameProjectVersion = file.readUint32LE();
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g_fp->_pictureScale = file.readUint16LE();
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g_fp->_scrollSpeed = file.readUint32LE();
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2013-06-01 17:20:40 +03:00
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2013-06-02 22:52:37 +03:00
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_headerFilename = file.readPascalString();
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2013-06-01 17:20:40 +03:00
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2016-07-28 00:36:53 +03:00
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debugC(1, kDebugLoading, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
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debugC(1, kDebugLoading, "_pictureScale = %d", g_fp->_pictureScale);
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debugC(1, kDebugLoading, "_scrollSpeed = %d", g_fp->_scrollSpeed);
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debugC(1, kDebugLoading, "_headerFilename = %s", _headerFilename);
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2013-06-01 17:20:40 +03:00
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2013-06-06 23:52:43 +03:00
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_sceneTagList = new SceneTagList();
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_sceneTagList->load(file);
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2013-06-03 00:18:49 +03:00
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2013-12-20 16:08:02 +02:00
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if (g_fp->_gameProjectVersion >= 3)
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2013-06-01 17:20:40 +03:00
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_field_4 = file.readUint32LE();
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2013-12-20 16:08:02 +02:00
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if (g_fp->_gameProjectVersion >= 5) {
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2013-06-01 17:20:40 +03:00
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file.readUint32LE();
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file.readUint32LE();
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}
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2013-06-06 23:52:43 +03:00
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return true;
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2013-06-01 17:20:40 +03:00
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}
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2013-06-02 22:52:37 +03:00
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GameProject::~GameProject() {
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free(_headerFilename);
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2014-01-08 18:37:39 +02:00
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delete _sceneTagList;
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2013-06-02 22:52:37 +03:00
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}
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2013-09-18 19:37:07 +04:00
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GameVar::GameVar() {
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2013-06-10 01:03:15 +03:00
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_subVars = 0;
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_parentVarObj = 0;
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_nextVarObj = 0;
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_prevVarObj = 0;
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_field_14 = 0;
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_varType = 0;
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_value.floatValue = 0;
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2013-08-14 21:11:12 +03:00
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_varName = 0;
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2013-06-10 01:03:15 +03:00
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}
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2014-01-08 18:37:39 +02:00
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GameVar::~GameVar() {
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2014-06-12 10:16:14 +03:00
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if (_varType == 2)
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free(_value.stringValue);
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if (_parentVarObj && !_prevVarObj ) {
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if (_parentVarObj->_subVars == this) {
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_parentVarObj->_subVars = _nextVarObj;
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} else if (_parentVarObj->_field_14 == this) {
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_parentVarObj->_field_14 = _nextVarObj;
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} else {
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_parentVarObj = 0;
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}
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}
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if (_prevVarObj)
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_prevVarObj->_nextVarObj = _nextVarObj;
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if (_nextVarObj)
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_nextVarObj->_prevVarObj = _prevVarObj;
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_prevVarObj = 0;
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_nextVarObj = 0;
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GameVar *s = _subVars;
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while (s) {
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delete s;
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s = _subVars;
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}
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s = _field_14;
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while (s) {
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delete s;
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s = _field_14;
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}
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free(_varName);
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2014-01-08 18:37:39 +02:00
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}
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2013-09-18 19:37:07 +04:00
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bool GameVar::load(MfcArchive &file) {
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2013-07-19 18:13:00 +03:00
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_varName = file.readPascalString();
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2013-06-10 01:03:15 +03:00
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_varType = file.readUint32LE();
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2016-07-28 00:36:53 +03:00
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debugCN(6, kDebugLoading, "[%03d] ", file.getLevel());
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2013-06-11 01:34:37 +03:00
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for (int i = 0; i < file.getLevel(); i++)
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2016-07-28 00:36:53 +03:00
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debugCN(6, kDebugLoading, " ");
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2013-06-11 01:34:37 +03:00
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2016-07-28 00:36:53 +03:00
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debugCN(6, kDebugLoading, "<%s>: ", transCyrillic((byte *)_varName));
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2013-06-11 01:34:37 +03:00
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2013-06-10 01:03:15 +03:00
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switch (_varType) {
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case 0:
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_value.intValue = file.readUint32LE();
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2016-07-28 00:36:53 +03:00
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debugC(6, kDebugLoading, "d --> %d", _value.intValue);
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2013-06-10 01:03:15 +03:00
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break;
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case 1:
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_value.intValue = file.readUint32LE(); // FIXME
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2016-07-28 00:36:53 +03:00
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debugC(6, kDebugLoading, "f --> %f", _value.floatValue);
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2013-06-10 01:03:15 +03:00
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break;
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case 2:
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_value.stringValue = file.readPascalString();
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2016-07-28 00:36:53 +03:00
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debugC(6, kDebugLoading, "s --> %s", _value.stringValue);
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2013-06-10 01:03:15 +03:00
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break;
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default:
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2013-06-11 01:17:11 +03:00
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error("Unknown var type: %d (0x%x)", _varType, _varType);
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2013-06-10 01:03:15 +03:00
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}
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2013-06-11 01:34:37 +03:00
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file.incLevel();
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2013-09-18 19:37:07 +04:00
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_parentVarObj = (GameVar *)file.readClass();
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_prevVarObj = (GameVar *)file.readClass();
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_nextVarObj = (GameVar *)file.readClass();
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_field_14 = (GameVar *)file.readClass();
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_subVars = (GameVar *)file.readClass();
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2013-06-11 01:34:37 +03:00
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file.decLevel();
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2013-06-10 01:03:15 +03:00
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return true;
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}
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2013-09-18 19:37:07 +04:00
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GameVar *GameVar::getSubVarByName(const char *name) {
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GameVar *sv = 0;
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2013-06-19 14:46:25 -04:00
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2013-07-06 22:56:11 +03:00
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if (_subVars != 0) {
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sv = _subVars;
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2013-07-19 18:13:00 +03:00
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for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj)
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2013-07-06 22:56:11 +03:00
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;
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}
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return sv;
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2013-06-19 14:46:25 -04:00
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}
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2013-09-18 19:37:07 +04:00
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bool GameVar::setSubVarAsInt(const char *name, int value) {
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GameVar *var = getSubVarByName(name);
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2013-06-19 14:46:25 -04:00
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2013-07-06 22:56:11 +03:00
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if (var) {
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if (var->_varType == 0) {
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var->_value.intValue = value;
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2013-06-19 14:46:25 -04:00
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2013-07-06 22:56:11 +03:00
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return true;
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}
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return false;
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}
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2013-06-19 14:46:25 -04:00
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2013-09-18 19:37:07 +04:00
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var = new GameVar();
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2013-07-06 22:56:11 +03:00
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var->_varType = 0;
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var->_value.intValue = value;
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2013-07-19 18:13:00 +03:00
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var->_varName = (char *)calloc(strlen(name) + 1, 1);
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strcpy(var->_varName, name);
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2013-06-19 14:46:25 -04:00
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2013-07-06 22:56:11 +03:00
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return addSubVar(var);
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2013-06-19 14:46:25 -04:00
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}
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2013-09-18 19:37:07 +04:00
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int GameVar::getSubVarAsInt(const char *name) {
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GameVar *var = getSubVarByName(name);
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2013-06-19 14:46:25 -04:00
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2013-07-06 22:56:11 +03:00
|
|
|
if (var)
|
|
|
|
return var->_value.intValue;
|
|
|
|
else
|
|
|
|
return 0;
|
2013-06-19 14:46:25 -04:00
|
|
|
}
|
|
|
|
|
2013-09-18 19:37:07 +04:00
|
|
|
GameVar *GameVar::addSubVarAsInt(const char *name, int value) {
|
2013-07-06 22:56:11 +03:00
|
|
|
if (getSubVarByName(name)) {
|
|
|
|
return 0;
|
|
|
|
} else {
|
2013-09-18 19:37:07 +04:00
|
|
|
GameVar *var = new GameVar();
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
var->_varType = 0;
|
|
|
|
var->_value.intValue = value;
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-19 18:13:00 +03:00
|
|
|
var->_varName = (char *)calloc(strlen(name) + 1, 1);
|
|
|
|
strcpy(var->_varName, name);
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
return (addSubVar(var) != 0) ? var : 0;
|
|
|
|
}
|
2013-06-19 14:46:25 -04:00
|
|
|
}
|
|
|
|
|
2013-09-18 19:37:07 +04:00
|
|
|
bool GameVar::addSubVar(GameVar *subvar) {
|
|
|
|
GameVar *var = _subVars;
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
if (var) {
|
2013-09-18 19:37:07 +04:00
|
|
|
for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
|
2013-07-06 22:56:11 +03:00
|
|
|
var = i;
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
var->_nextVarObj = subvar;
|
|
|
|
subvar->_prevVarObj = var;
|
2013-08-02 01:37:50 +03:00
|
|
|
subvar->_parentVarObj = this;
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
return true;
|
|
|
|
} else {
|
2013-08-02 01:37:50 +03:00
|
|
|
_subVars = subvar;
|
|
|
|
subvar->_parentVarObj = this;
|
2013-06-19 14:46:25 -04:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
2013-06-19 14:46:25 -04:00
|
|
|
}
|
|
|
|
|
2013-09-18 19:37:07 +04:00
|
|
|
int GameVar::getSubVarsCount() {
|
2013-07-28 15:53:43 +03:00
|
|
|
int res;
|
2013-09-18 19:37:07 +04:00
|
|
|
GameVar *sub = _subVars;
|
2013-07-28 15:53:43 +03:00
|
|
|
|
|
|
|
for (res = 0; sub; res++)
|
|
|
|
sub = sub->_nextVarObj;
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
2013-09-18 19:37:07 +04:00
|
|
|
GameVar *GameVar::getSubVarByIndex(int idx) {
|
|
|
|
GameVar *sub = _subVars;
|
2013-08-14 09:30:30 +03:00
|
|
|
|
|
|
|
while (idx--) {
|
|
|
|
sub = sub->_nextVarObj;
|
|
|
|
|
|
|
|
if (!sub)
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return sub;
|
|
|
|
}
|
|
|
|
|
2013-06-18 17:07:28 -04:00
|
|
|
bool PicAniInfo::load(MfcArchive &file) {
|
2016-07-28 00:36:53 +03:00
|
|
|
debugC(5, kDebugLoading, "PicAniInfo::load()");
|
2013-07-12 09:03:02 +03:00
|
|
|
|
2013-07-06 22:56:11 +03:00
|
|
|
type = file.readUint32LE();
|
|
|
|
objectId = file.readUint16LE();
|
|
|
|
field_6 = file.readUint16LE();
|
|
|
|
field_8 = file.readUint32LE();
|
2013-08-06 01:50:16 +03:00
|
|
|
sceneId = file.readUint16LE();
|
2013-07-06 22:56:11 +03:00
|
|
|
field_E = file.readUint16LE();
|
2016-08-29 22:23:45 +02:00
|
|
|
ox = file.readSint32LE();
|
|
|
|
oy = file.readSint32LE();
|
2013-07-06 22:56:11 +03:00
|
|
|
priority = file.readUint32LE();
|
|
|
|
staticsId = file.readUint16LE();
|
|
|
|
movementId = file.readUint16LE();
|
|
|
|
dynamicPhaseIndex = file.readUint16LE();
|
|
|
|
flags = file.readUint16LE();
|
|
|
|
field_24 = file.readUint32LE();
|
|
|
|
someDynamicPhaseIndex = file.readUint32LE();
|
|
|
|
|
|
|
|
return true;
|
2013-06-18 17:07:28 -04:00
|
|
|
}
|
|
|
|
|
2013-06-01 13:01:25 +03:00
|
|
|
} // End of namespace Fullpipe
|