2014-10-06 14:50:05 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_H
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#define LAB_H
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#include "common/array.h"
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2015-11-28 02:17:05 +01:00
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#include "common/events.h"
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2014-10-06 14:50:05 +02:00
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#include "engines/engine.h"
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2014-12-25 12:36:47 +01:00
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#include "lab/labfun.h"
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2014-10-06 14:50:05 +02:00
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2014-12-27 12:23:20 +01:00
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struct ADGameDescription;
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2014-10-06 14:50:05 +02:00
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namespace Lab {
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2014-12-27 12:23:20 +01:00
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enum GameFeatures {
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2015-02-25 03:13:26 +02:00
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GF_LOWRES = 1 << 0,
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GF_WINDOWS_TRIAL = 1 << 1
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2014-12-27 12:23:20 +01:00
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};
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2015-11-24 23:59:30 +01:00
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struct Image {
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uint16 Width;
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uint16 Height;
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byte *ImageData;
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};
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2015-11-20 19:45:07 +01:00
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#define ONESECOND 1000
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2014-10-06 14:50:05 +02:00
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class LabEngine : public Engine {
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public:
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2014-12-27 12:23:20 +01:00
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LabEngine(OSystem *syst, const ADGameDescription *gameDesc);
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2014-10-06 14:50:05 +02:00
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~LabEngine();
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virtual Common::Error run();
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2014-12-27 14:18:40 +01:00
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void go();
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2014-10-06 14:50:05 +02:00
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2014-12-27 12:23:20 +01:00
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const ADGameDescription *_gameDescription;
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Common::Platform getPlatform() const;
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2014-12-27 14:18:40 +01:00
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uint32 getFeatures() const;
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2014-12-27 12:23:20 +01:00
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2015-02-19 15:20:05 +02:00
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bool hasFeature(EngineFeature f) const;
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Common::String generateSaveFileName(uint slot);
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2015-07-17 10:52:30 +03:00
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//void showMainMenu();
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2014-12-25 12:36:47 +01:00
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LargeSet *_conditions, *_roomsFound;
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2015-02-25 03:13:26 +02:00
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2015-11-23 17:34:02 +01:00
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int _screenWidth;
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int _screenHeight;
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int _screenBytesPerPage;
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2015-11-20 19:45:07 +01:00
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// timing.cpp
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void getTime(uint32 *secs, uint32 *micros);
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void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros);
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void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros);
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void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros);
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void waitForTime(uint32 sec, uint32 micros);
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2015-02-25 03:13:26 +02:00
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private:
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uint32 _extraGameFeatures;
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2015-11-20 19:45:07 +01:00
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// timing.cpp
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void microDelay(uint32 secs, uint32 micros);
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2015-11-24 23:59:30 +01:00
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// vga.cpp
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byte _curvgapal[256 * 3];
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byte _curapen;
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public:
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byte *_currentDsplayBuffer;
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2015-11-28 02:17:05 +01:00
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Common::Point _mousePos;
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2015-11-24 23:59:30 +01:00
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private:
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byte *_displayBuffer;
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int _lastWaitTOFTicks;
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uint16 _nextKeyIn;
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uint16 _keyBuf[64];
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uint16 _nextKeyOut;
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bool _mouseAtEdge;
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public:
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byte *_tempScrollData;
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private:
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bool createScreen(bool HiRes);
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public:
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void waitTOF();
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void setAPen(uint16 pennum);
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void writeColorRegs(byte *buf, uint16 first, uint16 numreg);
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byte *getVGABaseAddr();
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void readScreenImage(Image *Im, uint16 x, uint16 y);
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void WSDL_UpdateScreen();
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void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void ghoastRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void bltBitMap(Image *ImSource, uint16 xs, uint16 ys, Image *ImDest, uint16 xd, uint16 yd, uint16 width, uint16 height);
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void VGASetPal(void *cmap, uint16 numcolors);
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void drawHLine(uint16 x, uint16 y1, uint16 y2);
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void drawVLine(uint16 x1, uint16 y, uint16 x2);
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void drawImage(Image *Im, uint16 x, uint16 y);
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bool WSDL_HasNextChar();
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uint16 WSDL_GetNextChar();
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void WSDL_ProcessInput(bool can_delay);
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void writeColorReg(byte *buf, uint16 regnum);
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void writeColorRegsSmooth(byte *buf, uint16 first, uint16 numreg);
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void drawPanel();
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private:
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void quickWaitTOF();
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/*---------- Drawing Routines ----------*/
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void drawMaskImage(Image *Im, uint16 x, uint16 y);
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2015-11-28 02:17:05 +01:00
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Common::Point WSDL_GetMousePos();
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2015-11-24 23:59:30 +01:00
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void changeVolume(int delta);
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void WSDL_SetColors(byte *buf, uint16 first, uint16 numreg, uint16 slow);
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// engine.cpp
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bool setUpScreens();
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void perFlipGadget(uint16 gadID);
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bool doCloseUp(CloseDataPtr cptr);
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void mainGameLoop();
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bool doUse(uint16 curInv);
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void mayShowCrumbIndicator();
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void mayShowCrumbIndicatorOff();
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2014-10-06 14:50:05 +02:00
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};
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2014-12-25 19:13:52 +01:00
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extern LabEngine *g_lab;
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2014-10-06 14:50:05 +02:00
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} // End of namespace Lab
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#endif // LAB_H
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