scummvm/engines/xeen/interface.cpp

1021 lines
35 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/interface.h"
#include "xeen/dialogs_error.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
OutdoorDrawList::OutdoorDrawList() : _skySprite(_data[1]), _groundSprite(_data[2]) {
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
_data[3] = DrawStruct(0, 8, 67);
_data[4] = DrawStruct(0, 38, 67);
_data[5] = DrawStruct(0, 84, 67);
_data[6] = DrawStruct(0, 134, 67);
_data[7] = DrawStruct(0, 117, 67);
_data[8] = DrawStruct(0, 117, 67);
_data[9] = DrawStruct(0, 103, 67);
_data[10] = DrawStruct(0, 8, 73);
_data[11] = DrawStruct(0, 8, 73);
_data[12] = DrawStruct(0, 30, 73);
_data[13] = DrawStruct(0, 181, 73);
_data[14] = DrawStruct(0, 154, 73);
_data[15] = DrawStruct(0, 129, 73);
_data[16] = DrawStruct(0, 87, 73);
_data[17] = DrawStruct(0, 8, 81);
_data[18] = DrawStruct(0, 8, 81);
_data[19] = DrawStruct(0, 202, 81);
_data[20] = DrawStruct(0, 145, 81);
_data[21] = DrawStruct(0, 63, 81);
_data[22] = DrawStruct(0, 8, 93);
_data[23] = DrawStruct(0, 169, 93);
_data[24] = DrawStruct(0, 31, 93);
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(1, 65472, 61, 14, SPRFLAG_2000);
_data[29] = DrawStruct(1, 65496, 61, 14, 0);
_data[30] = DrawStruct(1, 65520, 61, 14, 0);
_data[31] = DrawStruct(1, 8, 61, 14, 0);
_data[32] = DrawStruct(1, 128, 61, 14, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000);
_data[33] = DrawStruct(1, 104, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(1, 80, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(1, 56, 61, 14, SPRFLAG_HORIZ_FLIPPED);
_data[36] = DrawStruct(1, 32, 61, 14, 0);
_data[37] = DrawStruct(0, 65527, 61, 14, 0);
_data[38] = DrawStruct(0, 65478, 61, 14, 0);
_data[39] = DrawStruct(0, 40, 61, 14, 0);
_data[40] = DrawStruct(0, 65454, 61, 14, 0);
_data[41] = DrawStruct(0, 64, 61, 14, 0);
_data[42] = DrawStruct(0, 65495, 61, 14, 0);
_data[43] = DrawStruct(0, 65510, 61, 14, 0);
_data[44] = DrawStruct(0, 65502, 61, 14, 0);
_data[45] = DrawStruct(0, 65520, 61, 14, 0);
_data[46] = DrawStruct(0, 23, 61, 14, 0);
_data[47] = DrawStruct(0, 16, 61, 14, 0);
_data[48] = DrawStruct(0, 65478, 61, 14, 0);
_data[49] = DrawStruct(0, 40, 61, 14, 0);
_data[50] = DrawStruct(0, 65519, 61, 14, 0);
_data[51] = DrawStruct(0, 65535, 58, 14, 0);
_data[52] = DrawStruct(0, 65527, 58, 14, 0);
_data[53] = DrawStruct(0, 72, 58, 12, 0);
_data[54] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED);
_data[55] = DrawStruct(0, 69, 63, 12, 0);
_data[56] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED);
_data[57] = DrawStruct(0, 73, 53, 12, 0);
_data[58] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[59] = DrawStruct(0, 80, 57, 12, 0);
_data[60] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[61] = DrawStruct(2, 65525, 54, 8, 0);
_data[62] = DrawStruct(1, 65515, 54, 11, 0);
_data[63] = DrawStruct(2, 165, 54, 8, SPRFLAG_HORIZ_FLIPPED);
_data[64] = DrawStruct(1, 86, 54, 11, SPRFLAG_HORIZ_FLIPPED);
_data[65] = DrawStruct(1, 33, 54, 11, 0);
_data[66] = DrawStruct(0, 65528, 54, 12, 0);
_data[67] = DrawStruct(0, 65463, 54, 12, 0);
_data[68] = DrawStruct(0, 57, 54, 12, 0);
_data[69] = DrawStruct(0, 65471, 54, 12, 0);
_data[70] = DrawStruct(0, 65455, 54, 12, 0);
_data[71] = DrawStruct(0, 49, 54, 12, 0);
_data[72] = DrawStruct(0, 65, 54, 12, 0);
_data[73] = DrawStruct(0, 65512, 54, 12, 0);
_data[74] = DrawStruct(0, 9, 50, 12, 0);
_data[75] = DrawStruct(0, 65528, 50, 12, 0);
_data[76] = DrawStruct(0, 72, 53, 8, 0);
_data[77] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED);
_data[78] = DrawStruct(0, 77, 58, 8, 0);
_data[79] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED);
_data[80] = DrawStruct(0, 81, 47, 8, 0);
_data[81] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[82] = DrawStruct(0, 94, 52, 8, 0);
_data[83] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[84] = DrawStruct(2, 8, 40);
_data[85] = DrawStruct(2, 146, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[86] = DrawStruct(1, 32, 40, 6, 0);
_data[87] = DrawStruct(0, 65529, 30, 7, 0);
_data[88] = DrawStruct(0, 65424, 30, 7, SPRFLAG_2000);
_data[89] = DrawStruct(0, 98, 30, 7, SPRFLAG_2000);
_data[90] = DrawStruct(0, 65424, 30, 8, SPRFLAG_2000);
_data[91] = DrawStruct(0, 98, 30, 8, SPRFLAG_2000);
_data[92] = DrawStruct(0, 65498, 30, 8, 0);
_data[93] = DrawStruct(0, 25, 30, 8, 0);
_data[94] = DrawStruct(0, 65529, 30, 8, 0);
_data[95] = DrawStruct(0, 72, 48, 4, 0);
_data[96] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED);
_data[97] = DrawStruct(0, 85, 53, 4, 0);
_data[98] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED);
_data[99] = DrawStruct(0, 89, 41, 4, 0);
_data[100] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[101] = DrawStruct(0, 106, 47, 4, 0);
_data[102] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[103] = DrawStruct(0, 8, 24);
_data[104] = DrawStruct(0, 169, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[105] = DrawStruct(1, 32, 24);
_data[106] = DrawStruct(0, 65513, 40, 0, SPRFLAG_2000);
_data[107] = DrawStruct(0, 200, 40, 0, SPRFLAG_HORIZ_FLIPPED | SPRFLAG_2000);
_data[108] = DrawStruct(0, 8, 47);
_data[109] = DrawStruct(0, 169, 47, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(1, 65480, 65532, 32768, SPRFLAG_4000 | SPRFLAG_2000);
_data[111] = DrawStruct(0, 65531, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[112] = DrawStruct(0, 65469, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[113] = DrawStruct(0, 44, 73);
_data[114] = DrawStruct(0, 44, 73);
_data[115] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[116] = DrawStruct(0, 169, 73);
_data[117] = DrawStruct(0, 169, 73);
_data[118] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[119] = DrawStruct(0, 110, 73);
_data[120] = DrawStruct(0, 110, 73);
_data[121] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[122] = DrawStruct(0, 110, 73);
_data[123] = DrawStruct(0, 110, 73);
_data[124] = DrawStruct(0, 72, 43);
_data[125] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED);
_data[126] = DrawStruct(0, 93, 48);
_data[127] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[128] = DrawStruct(0, 97, 36);
_data[129] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED);
_data[130] = DrawStruct(0, 118, 42);
_data[131] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED);
}
/*------------------------------------------------------------------------*/
IndoorDrawList::IndoorDrawList() : _skySprite(_data[1]), _groundSprite(_data[2]),
_objects0(_data[149]), _objects1(_data[125]), _objects2(_data[126]),
_objects3(_data[127]), _objects4(_data[97]), _objects5(_data[98]),
_objects6(_data[99]), _objects7(_data[55]), _objects8(_data[56]),
_objects9(_data[58]), _objects10(_data[57]), _objects11(_data[59]) {
_data[0] = DrawStruct(0, 8, 8);
_data[1] = DrawStruct(1, 8, 25);
_data[2] = DrawStruct(0, 8, 67);
_data[3] = DrawStruct(0, 8, 67);
_data[4] = DrawStruct(0, 38, 67);
_data[5] = DrawStruct(0, 84, 67);
_data[6] = DrawStruct(0, 134, 67);
_data[7] = DrawStruct(0, 117, 67);
_data[8] = DrawStruct(0, 117, 67);
_data[9] = DrawStruct(0, 103, 67);
_data[10] = DrawStruct(0, 8, 73);
_data[11] = DrawStruct(0, 8, 73);
_data[12] = DrawStruct(0, 30, 73);
_data[13] = DrawStruct(0, 181, 73);
_data[14] = DrawStruct(0, 154, 73);
_data[15] = DrawStruct(0, 129, 73);
_data[16] = DrawStruct(0, 87, 73);
_data[17] = DrawStruct(0, 8, 81);
_data[18] = DrawStruct(0, 8, 81);
_data[19] = DrawStruct(0, 202, 81);
_data[20] = DrawStruct(0, 145, 81);
_data[21] = DrawStruct(0, 63, 81);
_data[22] = DrawStruct(0, 8, 93);
_data[23] = DrawStruct(0, 169, 93);
_data[24] = DrawStruct(0, 31, 93);
_data[25] = DrawStruct(0, 8, 109);
_data[26] = DrawStruct(0, 201, 109);
_data[27] = DrawStruct(0, 8, 109);
_data[28] = DrawStruct(7, 8, 64);
_data[29] = DrawStruct(22, 32, 60);
_data[30] = DrawStruct(20, 56, 60);
_data[31] = DrawStruct(18, 80, 60);
_data[32] = DrawStruct(16, 104, 60);
_data[33] = DrawStruct(23, 152, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[34] = DrawStruct(21, 144, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[35] = DrawStruct(19, 131, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[36] = DrawStruct(17, 120, 60, 0, SPRFLAG_HORIZ_FLIPPED);
_data[37] = DrawStruct(14, 8, 60);
_data[38] = DrawStruct(12, 32, 60);
_data[39] = DrawStruct(10, 56, 60);
_data[40] = DrawStruct(14, 80, 60);
_data[41] = DrawStruct(14, 104, 60);
_data[42] = DrawStruct(14, 128, 60);
_data[43] = DrawStruct(14, 152, 60);
_data[44] = DrawStruct(8, 176, 60);
_data[45] = DrawStruct(8, 200, 60);
_data[46] = DrawStruct(0, 65472, 61, 14, 0);
_data[47] = DrawStruct(0, 65496, 61, 14, 0);
_data[48] = DrawStruct(0, 65520, 61, 14, 0);
_data[49] = DrawStruct(0, 8, 61, 14, 0);
_data[50] = DrawStruct(0, 32, 61, 14, 0);
_data[51] = DrawStruct(0, 56, 61, 14, 0);
_data[52] = DrawStruct(0, 80, 61, 14, 0);
_data[53] = DrawStruct(0, 104, 61, 14, 0);
_data[54] = DrawStruct(0, 128, 61, 14, 0);
_data[55] = DrawStruct(0, 65527, 58, 14, 0);
_data[56] = DrawStruct(0, 65502, 58, 14, 0);
_data[57] = DrawStruct(0, 16, 58, 14, 0);
_data[58] = DrawStruct(0, 65478, 58, 14, 0);
_data[59] = DrawStruct(0, 40, 58, 14, 0);
_data[60] = DrawStruct(0, 65495, 58, 14, 0);
_data[61] = DrawStruct(0, 65510, 58, 14, 0);
_data[62] = DrawStruct(0, 65502, 58, 14, 0);
_data[63] = DrawStruct(0, 65520, 58, 14, 0);
_data[64] = DrawStruct(0, 23, 58, 14, 0);
_data[65] = DrawStruct(0, 16, 58, 14, 0);
_data[66] = DrawStruct(0, 65478, 58, 14, 0);
_data[67] = DrawStruct(0, 40, 58, 14, 0);
_data[68] = DrawStruct(0, 65519, 58, 14, 0);
_data[69] = DrawStruct(0, 65535, 58, 14, 0);
_data[70] = DrawStruct(0, 65527, 58, 14, 0);
_data[71] = DrawStruct(14, 8, 58);
_data[72] = DrawStruct(12, 8, 55);
_data[73] = DrawStruct(10, 32, 52);
_data[74] = DrawStruct(14, 88, 52);
_data[75] = DrawStruct(14, 128, 52, 0, SPRFLAG_HORIZ_FLIPPED);
_data[76] = DrawStruct(14, 152, 52, 0, SPRFLAG_HORIZ_FLIPPED);
_data[77] = DrawStruct(0, 176, 55, 0, SPRFLAG_HORIZ_FLIPPED);
_data[78] = DrawStruct(0, 200, 58, 0, SPRFLAG_HORIZ_FLIPPED);
_data[79] = DrawStruct(0, 72, 58, 12, 0);
_data[80] = DrawStruct(0, 72, 58, 12, SPRFLAG_HORIZ_FLIPPED);
_data[81] = DrawStruct(0, 69, 63, 12, 0);
_data[82] = DrawStruct(0, 75, 63, 12, SPRFLAG_HORIZ_FLIPPED);
_data[83] = DrawStruct(0, 73, 53, 12, 0);
_data[84] = DrawStruct(0, 71, 53, 12, SPRFLAG_HORIZ_FLIPPED);
_data[85] = DrawStruct(0, 80, 57, 12, 0);
_data[86] = DrawStruct(0, 64, 57, 12, SPRFLAG_HORIZ_FLIPPED);
_data[87] = DrawStruct(7, 65512, 52, 0, SPRFLAG_2000);
_data[88] = DrawStruct(7, 32, 52);
_data[89] = DrawStruct(7, 88, 52);
_data[90] = DrawStruct(0, 144, 52);
_data[91] = DrawStruct(0, 200, 52, 0, SPRFLAG_2000);
_data[92] = DrawStruct(0, 65457, 52, 11, SPRFLAG_2000);
_data[93] = DrawStruct(0, 65509, 52, 11, 0);
_data[94] = DrawStruct(0, 32, 52, 11, 0);
_data[95] = DrawStruct(0, 89, 52, 11, 0);
_data[96] = DrawStruct(0, 145, 52, 11, SPRFLAG_2000);
_data[97] = DrawStruct(0, 65528, 50, 12, 0);
_data[98] = DrawStruct(0, 65471, 50, 12, 0);
_data[99] = DrawStruct(0, 49, 50, 12, 0);
_data[100] = DrawStruct(0, 65471, 50, 12, 0);
_data[101] = DrawStruct(0, 65455, 50, 12, 0);
_data[102] = DrawStruct(0, 49, 50, 12, 0);
_data[103] = DrawStruct(0, 65, 50, 12, 0);
_data[104] = DrawStruct(0, 65512, 50, 12, 0);
_data[105] = DrawStruct(0, 9, 50, 12, 0);
_data[106] = DrawStruct(0, 65528, 50, 12, 0);
_data[107] = DrawStruct(7, 8, 48);
_data[108] = DrawStruct(7, 64, 40);
_data[109] = DrawStruct(6, 144, 40, 0, SPRFLAG_HORIZ_FLIPPED);
_data[110] = DrawStruct(6, 200, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[111] = DrawStruct(0, 72, 53, 8, 0);
_data[112] = DrawStruct(0, 72, 53, 8, SPRFLAG_HORIZ_FLIPPED);
_data[113] = DrawStruct(0, 77, 58, 8, 0);
_data[114] = DrawStruct(0, 67, 58, 8, SPRFLAG_HORIZ_FLIPPED);
_data[115] = DrawStruct(0, 81, 47, 8, 0);
_data[116] = DrawStruct(0, 63, 47, 8, SPRFLAG_HORIZ_FLIPPED);
_data[117] = DrawStruct(0, 94, 52, 8, 0);
_data[118] = DrawStruct(0, 50, 52, 8, SPRFLAG_HORIZ_FLIPPED);
_data[119] = DrawStruct(6, 65496, 40, 0, SPRFLAG_2000);
_data[120] = DrawStruct(6, 64, 40);
_data[121] = DrawStruct(0, 168, 40, 0, SPRFLAG_2000);
_data[122] = DrawStruct(0, 65464, 40, 6, SPRFLAG_2000);
_data[123] = DrawStruct(0, 32, 40, 6, 0);
_data[124] = DrawStruct(0, 137, 40, 6, SPRFLAG_2000);
_data[125] = DrawStruct(0, 65529, 25, 7, 0);
_data[126] = DrawStruct(0, 65424, 25, 7, SPRFLAG_2000);
_data[127] = DrawStruct(0, 98, 25, 7, SPRFLAG_2000);
_data[128] = DrawStruct(0, 65424, 29, 8, SPRFLAG_2000);
_data[129] = DrawStruct(0, 98, 29, 8, SPRFLAG_2000);
_data[130] = DrawStruct(0, 65498, 29, 8, 0);
_data[131] = DrawStruct(0, 25, 29, 8, 0);
_data[132] = DrawStruct(0, 65529, 29, 8, 0);
_data[133] = DrawStruct(6, 32, 24);
_data[134] = DrawStruct(0, 168, 24, 0, SPRFLAG_HORIZ_FLIPPED);
_data[135] = DrawStruct(0, 72, 48, 4, 0);
_data[136] = DrawStruct(0, 72, 48, 4, SPRFLAG_HORIZ_FLIPPED);
_data[137] = DrawStruct(0, 85, 53, 4, 0);
_data[138] = DrawStruct(0, 59, 53, 4, SPRFLAG_HORIZ_FLIPPED);
_data[139] = DrawStruct(0, 89, 41, 4, 0);
_data[140] = DrawStruct(0, 55, 41, 4, SPRFLAG_HORIZ_FLIPPED);
_data[141] = DrawStruct(0, 106, 47, 4, 0);
_data[142] = DrawStruct(0, 38, 47, 4, SPRFLAG_HORIZ_FLIPPED);
_data[143] = DrawStruct(0, 65400, 24, 0, SPRFLAG_2000);
_data[144] = DrawStruct(0, 8, 12);
_data[145] = DrawStruct(0, 32, 24);
_data[146] = DrawStruct(0, 200, 12, 0, SPRFLAG_HORIZ_FLIPPED);
_data[147] = DrawStruct(0, 200, 24, 0, SPRFLAG_2000);
_data[148] = DrawStruct(0, 32, 24);
_data[149] = DrawStruct(0, 65531, 2, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[150] = DrawStruct(0, 65469, 10, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[151] = DrawStruct(0, 44, 73);
_data[152] = DrawStruct(0, 44, 73);
_data[153] = DrawStruct(0, 58, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[154] = DrawStruct(0, 169, 73);
_data[155] = DrawStruct(0, 169, 73);
_data[156] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[157] = DrawStruct(0, 110, 73);
_data[158] = DrawStruct(0, 110, 73);
_data[159] = DrawStruct(0, 65531, 14, 0, SPRFLAG_4000 | SPRFLAG_2000);
_data[160] = DrawStruct(0, 110, 73);
_data[161] = DrawStruct(0, 110, 73);
_data[162] = DrawStruct(0, 72, 43);
_data[163] = DrawStruct(0, 72, 43, 0, SPRFLAG_HORIZ_FLIPPED);
_data[164] = DrawStruct(0, 93, 48);
_data[165] = DrawStruct(0, 51, 48, 0, SPRFLAG_HORIZ_FLIPPED);
_data[166] = DrawStruct(0, 97, 36);
_data[167] = DrawStruct(0, 47, 36, 0, SPRFLAG_HORIZ_FLIPPED);
_data[168] = DrawStruct(0, 118, 42);
_data[169] = DrawStruct(0, 26, 42, 0, SPRFLAG_HORIZ_FLIPPED);
}
/*------------------------------------------------------------------------*/
Interface::Interface(XeenEngine *vm) : ButtonContainer(), _vm(vm) {
Common::fill(&_partyFaces[0], &_partyFaces[MAX_ACTIVE_PARTY], nullptr);
_batUIFrame = 0;
_spotDoorsUIFrame = 0;
_dangerSenseUIFrame = 0;
_face1UIFrame = 0;
_face2UIFrame = 0;
_blessedUIFrame = 0;
_powerShieldUIFrame = 0;
_holyBonusUIFrame = 0;
_heroismUIFrame = 0;
_flipUIFrame = 0;
_isEarlyGame = false;
_buttonsLoaded = false;
2015-01-03 19:08:30 -05:00
_hiliteChar = -1;
Common::fill(&_combatCharIds[0], &_combatCharIds[8], 0);
_intrIndex1 = 0;
_flipWtr = false;
_flag1 = false;
_flag2 = false;
_tillMove = 0;
_objNumber = 0;
_objectFlag2 = _objectFlag3 = _objectFlag4 = _objectFlag5 = false;
_objectFlag6 = _objectFlag7 = _objectFlag8 = false;
2015-01-03 19:08:30 -05:00
2015-01-05 15:10:42 -05:00
initDrawStructs();
}
void Interface::initDrawStructs() {
_faceDrawStructs[0] = DrawStruct(0, 0, 0);
_faceDrawStructs[1] = DrawStruct(0, 101, 0);
_faceDrawStructs[2] = DrawStruct(0, 0, 43);
_faceDrawStructs[3] = DrawStruct(0, 101, 43);
_mainList[0] = DrawStruct(7, 232, 74);
_mainList[1] = DrawStruct(0, 235, 75);
_mainList[2] = DrawStruct(2, 260, 75);
_mainList[3] = DrawStruct(4, 286, 75);
_mainList[4] = DrawStruct(6, 235, 96);
_mainList[5] = DrawStruct(8, 260, 96);
_mainList[6] = DrawStruct(10, 286, 96);
_mainList[7] = DrawStruct(12, 235, 117);
_mainList[8] = DrawStruct(14, 260, 117);
_mainList[9] = DrawStruct(16, 286, 117);
_mainList[10] = DrawStruct(20, 235, 148);
_mainList[11] = DrawStruct(22, 260, 148);
_mainList[12] = DrawStruct(24, 286, 148);
_mainList[13] = DrawStruct(26, 235, 169);
_mainList[14] = DrawStruct(28, 260, 169);
_mainList[15] = DrawStruct(30, 286, 169);
}
void Interface::setup() {
_globalSprites.load("global.icn");
_borderSprites.load("border.icn");
_spellFxSprites.load("spellfx.icn");
_fecpSprites.load("fecp.brd");
_blessSprites.load("bless.icn");
2015-01-03 19:08:30 -05:00
_restoreSprites.load("restorex.icn");
_hpSprites.load("hpbars.icn");
_uiSprites.load("inn.icn");
// Get mappings to the active characters in the party
_vm->_party._activeParty.resize(_vm->_party._partyCount);
for (int i = 0; i < _vm->_party._partyCount; ++i) {
_vm->_party._activeParty[i] = _vm->_roster[_vm->_party._partyMembers[i]];
}
_isEarlyGame = _vm->_party._minutes >= 300;
}
void Interface::manageCharacters(bool soundPlayed) {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
bool flag = false;
start:
if (_vm->_party._mazeId != 0) {
_vm->_mode = MODE_0;
_buttonsLoaded = true;
} else {
if (!soundPlayed) {
warning("TODO: loadSound?");
}
if (!_partyFaces[0]) {
// Xeen only uses 24 of possible 30 character slots
2015-01-05 15:10:42 -05:00
loadCharIcons();
for (int i = 0; i < _vm->_party._partyCount; ++i)
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
}
_vm->_mode = MODE_1;
Common::Array<int> xeenSideChars;
// Build up a list of characters on the same Xeen side being loaded
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
PlayerStruct &player = _vm->_roster[i];
if (player._name.empty() || player._xeenSide != _vm->_loadDarkSide)
continue;
xeenSideChars.push_back(i);
}
// Add in buttons for the UI
2015-01-03 19:08:30 -05:00
_interfaceText = "";
_buttonsLoaded = true;
addButton(Common::Rect(16, 100, 40, 120), 242, &_uiSprites, true);
addButton(Common::Rect(52, 100, 76, 120), 243, &_uiSprites, true);
addButton(Common::Rect(87, 100, 111, 120), 68, &_uiSprites, true);
addButton(Common::Rect(122, 100, 146, 120), 82, &_uiSprites, true);
addButton(Common::Rect(157, 100, 181, 120), 67, &_uiSprites, true);
addButton(Common::Rect(192, 100, 216, 120), 88, &_uiSprites, true);
addButton(Common::Rect(), 27, &_uiSprites, false);
addButton(Common::Rect(16, 16, 48, 48), 49, &_uiSprites, false);
addButton(Common::Rect(117, 16, 139, 48), 50, &_uiSprites, false);
addButton(Common::Rect(16, 59, 48, 81), 51, &_uiSprites, false);
addButton(Common::Rect(117, 59, 149, 81), 52, &_uiSprites, false);
setupBackground();
Window &w = screen._windows[11];
w.open();
setupFaces(0, xeenSideChars, false);
w.writeString(_interfaceText);
w.drawList(&_faceDrawStructs[0], 4);
_uiSprites.draw(w, 0, Common::Point(16, 100));
_uiSprites.draw(w, 2, Common::Point(52, 100));
_uiSprites.draw(w, 4, Common::Point(87, 100));
_uiSprites.draw(w, 6, Common::Point(122, 100));
_uiSprites.draw(w, 8, Common::Point(157, 100));
_uiSprites.draw(w, 10, Common::Point(192, 100));
screen.loadPalette("mm4.pal");
if (flag) {
screen._windows[0].update();
events.setCursor(0);
screen.fadeIn(4);
} else {
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeOut(4);
screen._windows[0].update();
}
doScroll(_vm, false, false);
events.setCursor(0);
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeIn(4);
}
}
2015-01-03 19:08:30 -05:00
// TODO
bool breakFlag = false;
while (!_vm->shouldQuit() && !breakFlag) {
events.pollEventsAndWait();
checkEvents(_vm);
switch (_buttonValue) {
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_SPACE:
case Common::KEYCODE_e:
case Common::KEYCODE_x:
if (_vm->_party._partyCount == 0) {
ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH);
} else {
if (_vm->_mode != MODE_0) {
for (_intrIndex1 = 4; _intrIndex1 >= 0; --_intrIndex1) {
events.updateGameCounter();
drawViewBackground(_intrIndex1);
w.update();
while (events.timeElapsed() < 1)
events.pollEventsAndWait();
}
}
w.close();
_vm->_party._realPartyCount = _vm->_party._partyCount;
_vm->_party._mazeId = _vm->_party._priorMazeId;
_vm->_party.copyPartyToRoster(_vm->_roster);
_vm->_saves->writeCharFile();
breakFlag = true;
break;
}
break;
case Common::KEYCODE_1:
break;
case Common::KEYCODE_2:
break;
case Common::KEYCODE_3:
break;
case Common::KEYCODE_4:
break;
case Common::KEYCODE_c:
if (xeenSideChars.size() == 24) {
ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL);
} else {
screen.fadeOut(4);
w.close();
addCharacterToRoster();
_vm->_saves->writeCharFile();
screen.fadeOut(4);
flag = true;
_buttonsLoaded = true;
goto start;
}
break;
case Common::KEYCODE_d:
break;
case Common::KEYCODE_r:
if (_vm->_party._partyCount > 0) {
// TODO
}
break;
case 201:
// TODO
break;
case 202:
// TODO
break;
case 203:
// TODO
break;
case 204:
// TODO
break;
case 205:
// TODO
break;
case 206:
// TODO
break;
case 242:
// TODO
break;
case 243:
// TODO
break;
default:
break;
}
}
}
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
_charFaces[i].clear();
_globalSprites.clear();
_borderSprites.clear();
_spellFxSprites.clear();
_fecpSprites.clear();
_blessSprites.clear();
_restoreSprites.clear();
_hpSprites.clear();
_uiSprites.clear();
}
2015-01-05 15:10:42 -05:00
void Interface::loadCharIcons() {
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
// Load new character resource
Common::String name = Common::String::format("char%02d.fac", i + 1);
_charFaces[i].load(name);
}
_dseFace.load("dse.fac");
}
2015-01-05 15:10:42 -05:00
void Interface::loadPartyIcons() {
for (int i = 0; i < _vm->_party._partyCount; ++i)
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
}
void Interface::setupBackground() {
_vm->_screen->loadBackground("back.raw");
assembleBorder();
}
void Interface::assembleBorder() {
Screen &screen = *_vm->_screen;
Window &gameWindow = screen._windows[28];
// Draw the outer frame
_globalSprites.draw(gameWindow, 0);
// Draw the animating bat character used to show when levitate is active
_borderSprites.draw(screen, _vm->_party._levitateActive ? _batUIFrame + 16 : 16);
_batUIFrame = (_batUIFrame + 1) % 12;
// Draw UI element to indicate whether can spot hidden doors
_borderSprites.draw(screen,
(_vm->_spotDoorsAllowed && _vm->_party.checkSkill(SPOT_DOORS)) ? _spotDoorsUIFrame + 28 : 28,
Common::Point(194, 91));
_spotDoorsUIFrame = (_spotDoorsUIFrame + 1) % 12;
// Draw UI element to indicate whether can sense danger
_borderSprites.draw(screen,
(_vm->_dangerSenseAllowed && _vm->_party.checkSkill(DANGER_SENSE)) ? _spotDoorsUIFrame + 40 : 40,
Common::Point(107, 9));
_dangerSenseUIFrame = (_dangerSenseUIFrame + 1) % 12;
// Handle the face UI elements for indicating clairvoyance status
_face1UIFrame = (_face1UIFrame + 1) % 4;
if (_vm->_face1State == 0)
_face1UIFrame += 4;
else if (_vm->_face1State == 2)
_face1UIFrame = 0;
_face2UIFrame = (_face2UIFrame + 1) % 4 + 12;
if (_vm->_face2State == 0)
_face2UIFrame += 252;
else if (_vm->_face2State == 2)
_face2UIFrame = 0;
if (!_vm->_party._clairvoyanceActive) {
_face1UIFrame = 0;
_face2UIFrame = 8;
}
_borderSprites.draw(screen, _face1UIFrame, Common::Point(0, 32));
_borderSprites.draw(screen,
screen._windows[10]._enabled || screen._windows[2]._enabled ?
52 : _face2UIFrame,
Common::Point(215, 32));
// Draw resistence indicators
if (!screen._windows[10]._enabled && !screen._windows[2]._enabled
&& screen._windows[38]._enabled) {
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 1 : 0,
Common::Point(2, 2));
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 3 : 2,
Common::Point(219, 2));
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 5 : 4,
Common::Point(2, 134));
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 7 : 6,
Common::Point(219, 134));
} else {
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 9 : 8,
Common::Point(8, 8));
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 10 : 11,
Common::Point(219, 8));
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 12 : 13,
Common::Point(8, 134));
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 14 : 15,
Common::Point(219, 134));
}
// Draw UI element for blessed
_blessSprites.draw(screen, 16, Common::Point(33, 137));
if (_vm->_party._blessedActive) {
_blessedUIFrame = (_blessedUIFrame + 1) % 4;
_blessSprites.draw(screen, _blessedUIFrame, Common::Point(33, 137));
}
// Draw UI element for power shield
if (_vm->_party._powerShieldActive) {
_powerShieldUIFrame = (_powerShieldUIFrame + 1) % 4;
_blessSprites.draw(screen, _powerShieldUIFrame + 4,
Common::Point(55, 137));
}
// Draw UI element for holy bonus
if (_vm->_party._holyBonusActive) {
_holyBonusUIFrame = (_holyBonusUIFrame + 1) % 4;
_blessSprites.draw(screen, _holyBonusUIFrame + 8, Common::Point(160, 137));
}
// Draw UI element for heroism
if (_vm->_party._heroismActive) {
_heroismUIFrame = (_heroismUIFrame + 1) % 4;
_blessSprites.draw(screen, _heroismUIFrame + 12, Common::Point(182, 137));
}
// Draw direction character if direction sense is active
if (_vm->_party.checkSkill(DIRECTION_SENSE) && !_vm->_noDirectionSense) {
const char *dirText = DIRECTION_TEXT[_vm->_party._mazeDirection];
Common::String msg = Common::String::format(
"\002""08\003""c\013""139\011""116%c\014""d\001", *dirText);
screen._windows[0].writeString(msg);
}
// Draw view frame
if (screen._windows[12]._enabled)
screen._windows[12].frame();
}
void Interface::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag) {
2015-01-03 19:08:30 -05:00
Common::String playerNames[4];
Common::String playerRaces[4];
Common::String playerSex[4];
Common::String playerClass[4];
int posIndex;
int charId;
for (posIndex = 0; posIndex < 4; ++posIndex) {
int charId = xeenSideChars[charIndex];
bool isInParty = _vm->_party.isInParty(charId);
if (charId == 0xff) {
while ((int)_buttons.size() > (7 + posIndex))
_buttons.remove_at(_buttons.size() - 1);
break;
}
Common::Rect &b = _buttons[7 + posIndex]._bounds;
b.moveTo((posIndex & 1) ? 117 : 16, b.top);
PlayerStruct &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]];
playerNames[posIndex] = isInParty ? IN_PARTY : ps._name;
playerRaces[posIndex] = RACE_NAMES[ps._race];
playerSex[posIndex] = SEX_NAMES[ps._sex];
playerClass[posIndex] = CLASS_NAMES[ps._class];
}
charIconsPrint(updateFlag);
2015-01-03 19:08:30 -05:00
// Set up the sprite set to use for each face
charId = xeenSideChars[charIndex];
_faceDrawStructs[0]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 1];
_faceDrawStructs[1]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 2];
_faceDrawStructs[2]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 3];
_faceDrawStructs[3]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
_interfaceText = Common::String::format(PARTY_DETAILS,
playerNames[0].c_str(), playerRaces[0].c_str(), playerSex[0].c_str(), playerClass[0].c_str(),
playerNames[1].c_str(), playerRaces[1].c_str(), playerSex[1].c_str(), playerClass[1].c_str(),
playerNames[2].c_str(), playerRaces[2].c_str(), playerSex[2].c_str(), playerClass[2].c_str(),
playerNames[3].c_str(), playerRaces[3].c_str(), playerSex[3].c_str(), playerClass[3].c_str()
);
}
void Interface::charIconsPrint(bool updateFlag) {
Screen &screen = *_vm->_screen;
bool stateFlag = _vm->_mode == MODE_2;
_restoreSprites.draw(screen, 0, Common::Point(8, 149));
// Handle drawing the party faces
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
_vm->_party._partyCount); ++idx) {
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
2015-01-03 19:08:30 -05:00
Condition charCondition = ps.findCondition();
int charFrame = FACE_CONDITION_FRAMES[charCondition];
SpriteResource *sprites = (charFrame > 4 && !_charFaces[0].empty()) ?
&_dseFace : _partyFaces[charIndex];
if (charFrame > 4)
charFrame -= 5;
sprites->draw(screen, charFrame, Common::Point(CHAR_FACES_X[idx], 150));
}
if (!_hpSprites.empty()) {
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
_vm->_party._partyCount); ++idx) {
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
2015-01-03 19:08:30 -05:00
// Draw the Hp bar
int maxHp = ps.getMaxHp();
int frame;
if (ps._currentHp < 1)
frame = 4;
else if (ps._currentHp > maxHp)
frame = 3;
else if (ps._currentHp == maxHp)
frame = 0;
else if (ps._currentHp < (maxHp / 4))
frame = 2;
else
frame = 1;
_hpSprites.draw(screen, frame, Common::Point(HP_BARS_X[idx], 182));
}
}
if (_hiliteChar != -1)
_globalSprites.draw(screen, 8, Common::Point(CHAR_FACES_X[_hiliteChar] - 1, 149));
if (updateFlag)
screen._windows[33].update();
}
void Interface::drawViewBackground(int bgType) {
if (bgType >= 4)
return;
if (bgType == 0) {
// Totally black background
_vm->_screen->fillRect(Common::Rect(8, 8, 224, 140), 0);
} else {
const byte *lookup = BACKGROUND_XLAT + bgType;
for (int yp = 8; yp < 140; ++yp) {
byte *destP = (byte *)_vm->_screen->getBasePtr(8, yp);
for (int xp = 8; xp < 224; ++xp, ++destP)
*destP = lookup[*destP];
}
}
}
void Interface::addCharacterToRoster() {
error("TODO");
}
void Interface::draw3d(bool flag) {
Screen &screen = *_vm->_screen;
// EventsManager &events = *_vm->_events;
if (!screen._windows[11]._enabled)
return;
_flipUIFrame = (_flipUIFrame + 1) % 4;
if (_flipUIFrame == 0)
_flipWtr = !_flipWtr;
if (_tillMove && (_vm->_mode == MODE_1 || _vm->_mode == MODE_2) &&
!_flag1 && _vm->_moveMonsters) {
if (--_tillMove == 0)
moveMonsters();
}
// TODO: more
warning("TODO");
}
2015-01-05 15:10:42 -05:00
void Interface::animate3d() {
}
void Interface::setIndoorsMonsters() {
2015-01-05 15:10:42 -05:00
}
void Interface::setIndoorObjects() {
Common::Point mazePos = _vm->_party._mazePosition;
_objNumber = 0;
int objIndx = 0;
const int8 *posOffset = &SCREEN_POSITIONING[_vm->_party._mazeDirection * 48];
Common::Point pt;
// TODO: Fields loading
2015-01-05 15:10:42 -05:00
Common::Array<MazeObject> &objects = _vm->_map->_mobData._objects;
for (uint idx = 0; idx < objects.size(); ++idx) {
MazeObject &mazeObject = objects[idx];
// Determine which half of the X/Y lists to use
int listOffset;
if (_vm->_files->_isDarkCc) {
listOffset = mazeObject._spriteId == 47 ? 1 : 0;
} else {
listOffset = mazeObject._spriteId == 113 ? 1 : 0;
}
// Position 1
pt = Common::Point(mazePos.x + posOffset[2], mazePos.y + posOffset[194]);
if (pt == mazeObject._position && _indoorList._objects0._frame == -1) {
_indoorList._objects0._x = INDOOR_OBJECT_X[listOffset][0];
_indoorList._objects0._y = INDOOR_OBJECT_Y[listOffset][0];
_indoorList._objects0._frame = mazeObject._frame;
_indoorList._objects0._sprites = mazeObject._sprites;
_indoorList._objects0._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects0._flags |= SPRFLAG_HORIZ_FLIPPED;
_objNumber = idx;
}
// Position 2
pt = Common::Point(mazePos.x + posOffset[7], mazePos.y + posOffset[199]);
if (pt == mazeObject._position && !_objectFlag2 && _indoorList._objects1._frame == -1) {
_indoorList._objects1._x = INDOOR_OBJECT_X[listOffset][1];
_indoorList._objects1._y = INDOOR_OBJECT_Y[listOffset][1];
_indoorList._objects1._frame = mazeObject._frame;
_indoorList._objects1._sprites = mazeObject._sprites;
_indoorList._objects1._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects1._flags |= SPRFLAG_HORIZ_FLIPPED;
_objNumber = idx;
}
// Position 3
pt = Common::Point(mazePos.x + posOffset[5], mazePos.y + posOffset[197]);
if (pt == mazeObject._position && !_objectFlag2 && _indoorList._objects2._frame == -1) {
_indoorList._objects2._x = INDOOR_OBJECT_X[listOffset][1];
_indoorList._objects2._y = INDOOR_OBJECT_Y[listOffset][1];
_indoorList._objects2._frame = mazeObject._frame;
_indoorList._objects2._sprites = mazeObject._sprites;
_indoorList._objects2._flags &= ~SPRFLAG_HORIZ_FLIPPED;
if (mazeObject._flipped)
_indoorList._objects2._flags |= SPRFLAG_HORIZ_FLIPPED;
_objNumber = idx;
}
// Position 4 onwards
// TODO: Also resolve usage of _objectFlag* flags
}
2015-01-05 15:10:42 -05:00
}
void Interface::setOutdoorsMonsters() {
}
void Interface::setOutdoorsObjects() {
}
void Interface::startup() {
Screen &screen = *_vm->_screen;
loadCharIcons();
2015-01-05 15:10:42 -05:00
_iconSprites.load("main.icn");
animate3d();
if (_vm->_map->_isOutdoors) {
setIndoorsMonsters();
setIndoorObjects();
2015-01-05 15:10:42 -05:00
} else {
setOutdoorsMonsters();
setOutdoorsObjects();
}
draw3d(false);
_globalSprites.draw(screen._windows[1], 5, Common::Point(232, 9));
charIconsPrint(false);
_mainList[0]._sprites = &_globalSprites;
for (int i = 1; i < 16; ++i)
_mainList[i]._sprites = &_iconSprites;
setIconButtons();
_tillMove = false;
2015-01-05 15:10:42 -05:00
}
void Interface::mainIconsPrint() {
Screen &screen = *_vm->_screen;
screen._windows[38].close();
screen._windows[12].close();
screen._windows[0].drawList(_mainList, 16);
screen._windows[34].update();
}
void Interface::moveMonsters() {
}
void Interface::setIconButtons() {
clearButtons();
addButton(Common::Rect(235, 75, 259, 95), 83, &_iconSprites);
addButton(Common::Rect(260, 75, 284, 95), 67, &_iconSprites);
addButton(Common::Rect(286, 75, 310, 95), 82, &_iconSprites);
addButton(Common::Rect(235, 96, 259, 116), 66, &_iconSprites);
addButton(Common::Rect(260, 96, 284, 116), 68, &_iconSprites);
addButton(Common::Rect(286, 96, 310, 116), 86, &_iconSprites);
addButton(Common::Rect(235, 117, 259, 137), 77, &_iconSprites);
addButton(Common::Rect(260, 117, 284, 137), 73, &_iconSprites);
addButton(Common::Rect(286, 117, 310, 137), 81, &_iconSprites);
addButton(Common::Rect(109, 137, 122, 147), 9, &_iconSprites);
addButton(Common::Rect(235, 148, 259, 168), 240, &_iconSprites);
addButton(Common::Rect(260, 148, 284, 168), 242, &_iconSprites);
addButton(Common::Rect(286, 148, 310, 168), 241, &_iconSprites);
addButton(Common::Rect(235, 169, 259, 189), 176, &_iconSprites);
addButton(Common::Rect(260, 169, 284, 189), 243, &_iconSprites);
addButton(Common::Rect(286, 169, 310, 189), 177, &_iconSprites);
addButton(Common::Rect(236, 11, 308, 69), 61, &_iconSprites, false);
addButton(Common::Rect(239, 27, 312, 37), 49, &_iconSprites, false);
addButton(Common::Rect(239, 37, 312, 47), 50, &_iconSprites, false);
addButton(Common::Rect(239, 47, 312, 57), 51, &_iconSprites, false);
}
} // End of namespace Xeen