2014-10-06 14:50:05 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/mouse.h"
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#include "lab/vga.h"
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#include "lab/stddefines.h"
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#include "lab/timing.h"
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#include "lab/interface.h"
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namespace Lab {
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extern bool IsHiRes;
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extern uint32 VGAScreenWidth, VGAScreenHeight;
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void mouseHideXY(void);
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#if defined(DOSCODE)
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/*****************************************************************************/
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/* Standard mouse calling template. */
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/*****************************************************************************/
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static void mouse(int16 *m1, int16 *m2, int16 *m3, int16 *m4) {
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union REGS reg;
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reg.w.ax = *m1;
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reg.w.bx = *m2;
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reg.w.cx = *m3;
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reg.w.dx = *m4;
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int386(0x33, ®, ®);
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*m1 = reg.w.ax;
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*m2 = reg.w.bx;
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*m3 = reg.w.cx;
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*m4 = reg.w.dx;
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}
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#endif
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static bool LeftClick = false;
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static uint16 leftx = 0, lefty = 0;
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static bool RightClick = false;
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static uint16 rightx = 0, righty = 0;
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static bool MouseHidden = true, QuitMouseHandler = false;
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static int32 NumHidden = 1;
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static uint16 CurMouseX, CurMouseY;
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static uint16 MouseImageWidth = 10, MouseImageHeight = 15;
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static struct Gadget *LastGadgetHit = NULL;
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struct Gadget *ScreenGadgetList = NULL;
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static byte MouseData[] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 1, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 1, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 7, 1, 0, 0, 0, 0, 0,
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1, 7, 7, 7, 7, 1, 0, 0, 0, 0,
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1, 7, 7, 7, 7, 7, 1, 0, 0, 0,
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1, 7, 7, 7, 7, 7, 7, 1, 0, 0,
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1, 7, 7, 7, 7, 7, 7, 7, 1, 0,
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1, 7, 7, 7, 7, 7, 1, 1, 1, 1,
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1, 7, 7, 1, 7, 7, 1, 0, 0, 0,
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1, 7, 1, 0, 1, 7, 7, 1, 0, 0,
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1, 1, 0, 0, 1, 7, 7, 1, 0, 0,
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0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
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0, 0, 0, 0, 0, 1, 7, 7, 1, 0,
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0, 0, 0, 0, 0, 0, 1, 1, 0, 0};
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static struct Image MouseImage, BackImage;
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static byte BackImageBuffer[256];
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static uint16 backx, backy;
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static bool drawmouse = false, gadhit = false;
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static struct Gadget *hitgad = NULL;
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void mouseShowXY(uint16 CurMouseX, uint16 CurMouseY);
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/*****************************************************************************/
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/* Checks whether or not the cords fall within one of the gadgets in a list */
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/* of gadgets. */
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/*****************************************************************************/
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static Gadget *checkGadgetHit(struct Gadget *gadlist, uint16 x, uint16 y) {
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uint16 counter;
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while (gadlist != NULL) {
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if ((x >= gadlist->x) && (y >= gadlist->y) &&
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(x <= (gadlist->x + gadlist->Im->Width)) &&
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(y <= (gadlist->y + gadlist->Im->Height)) &&
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!(GADGETOFF & gadlist->GadgetFlags)) {
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if (IsHiRes) {
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gadhit = true;
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hitgad = gadlist;
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} else {
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QuitMouseHandler = true;
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VGAStorePage();
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mouseHideXY();
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drawImage(gadlist->ImAlt, gadlist->x, gadlist->y);
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mouseShowXY(x, y);
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for (counter = 0; counter < 3; counter++)
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waitTOF();
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mouseHideXY();
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drawImage(gadlist->Im, gadlist->x, gadlist->y);
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mouseShowXY(x, y);
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VGARestorePage();
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QuitMouseHandler = false;
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}
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return gadlist;
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} else {
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gadlist = gadlist->NextGadget;
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}
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}
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return NULL;
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}
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void attachGadgetList(struct Gadget *GadList) {
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if (ScreenGadgetList != GadList)
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LastGadgetHit = NULL;
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ScreenGadgetList = GadList;
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}
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static void drawMouse(void) {
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if (BackImage.ImageData) {
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#if !defined(DOSCODE)
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if (backx <= 640 - BackImage.Width && backy <= 480 - BackImage.Height)
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#endif
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drawMaskImage(&MouseImage, backx, backy);
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} else {
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#if !defined(DOSCODE)
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if (CurMouseX <= 640 - MouseImage.Width && CurMouseY <= 480 - MouseImage.Height)
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#endif
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drawMaskImage(&MouseImage, CurMouseX, CurMouseY);
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}
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}
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static void getBackMouse(void) {
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BackImage.Width = MouseImage.Width;
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BackImage.Height = MouseImage.Height;
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BackImage.ImageData = BackImageBuffer;
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backx = CurMouseX;
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backy = CurMouseY;
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#if !defined(DOSCODE)
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if (/* backx >= 0 && backy >= 0 && */ backx <= 640 - BackImage.Width && backy <= 480 - BackImage.Height)
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#endif
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readScreenImage(&BackImage, backx, backy);
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}
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static void restoreBackMouse(void) {
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if (BackImage.ImageData) {
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#if !defined(DOSCODE)
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if (/* backx >= 0 && backy >= 0 && */ backx <= 640 - BackImage.Width && backy <= 480 - BackImage.Height)
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#endif
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drawImage(&BackImage, backx, backy);
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BackImage.ImageData = NULL;
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}
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}
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static struct Gadget *TempGad;
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#if defined(DOSCODE)
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#pragma off (check_stack)
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void _loadds far mouse_handler(int32 max, int32 mcx, int32 mdx) {
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#pragma aux mouse_handler parm [EAX] [ECX] [EDX]
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#else
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void mouse_handler(int32 max, int32 mcx, int32 mdx) {
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#endif
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if (!IsHiRes)
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mcx /= 2;
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if (max & 0x01) { /* mouse Move */
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if ((CurMouseX != mcx) || (CurMouseY != mdx)) {
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CurMouseX = mcx;
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CurMouseY = mdx;
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if (IsHiRes && !QuitMouseHandler) {
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drawmouse = true;
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} else if (!MouseHidden && !QuitMouseHandler) {
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VGAStorePage();
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restoreBackMouse();
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getBackMouse();
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drawMouse();
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VGARestorePage();
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}
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}
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}
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if ((max & 0x02) && (NumHidden < 2)) { /* Left mouse button click */
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if (ScreenGadgetList)
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TempGad = checkGadgetHit(ScreenGadgetList, mcx, mdx);
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else
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TempGad = NULL;
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if (TempGad) {
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LastGadgetHit = TempGad;
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} else {
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LeftClick = true;
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leftx = mcx;
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lefty = mdx;
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}
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}
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if ((max & 0x08) && (NumHidden < 2)) { /* Right mouse button click */
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RightClick = true;
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rightx = mcx;
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righty = mdx;
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}
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}
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void updateMouse(void) {
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uint16 counter;
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#if !defined(DOSCODE)
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bool doUpdateDisplay = false;
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#endif
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if (drawmouse && !MouseHidden) {
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QuitMouseHandler = true;
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drawmouse = false;
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restoreBackMouse();
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getBackMouse();
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drawMouse();
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QuitMouseHandler = false;
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#if !defined(DOSCODE)
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doUpdateDisplay = true;
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#endif
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}
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if (gadhit) {
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gadhit = false;
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QuitMouseHandler = true;
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mouseHide();
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drawImage(hitgad->ImAlt, hitgad->x, hitgad->y);
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mouseShow();
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for (counter = 0; counter < 3; counter++)
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waitTOF();
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mouseHide();
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drawImage(hitgad->Im, hitgad->x, hitgad->y);
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mouseShow();
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#if !defined(DOSCODE)
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doUpdateDisplay = true;
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#endif
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QuitMouseHandler = false;
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}
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#if !defined(DOSCODE)
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if (doUpdateDisplay)
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2014-12-14 17:46:40 +01:00
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WSDL_UpdateScreen();
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2014-10-06 14:50:05 +02:00
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#endif
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}
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/*****************************************************************************/
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/* Initializes the mouse. */
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/*****************************************************************************/
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bool initMouse(void) {
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#if defined(DOSCODE)
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void (interrupt far * int_handler)();
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int32 vector;
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byte firstbyte;
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struct SREGS sregs;
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union REGS inregs, outregs;
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int (far * function_ptr)();
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int16 m1, m2, m3, m4;
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segread(&sregs);
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/* Determine mouse-driver interrupt address */
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int_handler = _dos_getvect(0x33); /* Get interrupt vector */
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firstbyte = *(byte far *) int_handler; /* Get first instruction of interrupt */
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vector = (int32) int_handler;
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if ((vector == 0L) || (firstbyte == 0xcf)) { /* Vector should not be zero */
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/* First instruction should not be iret */
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return false;
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}
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m1 = 0;
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mouse(&m1, &m2, &m3, &m4);
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if (m1 != -1)
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return false;
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m1 = 0x0f;
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m3 = 3;
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m4 = 10;
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mouse(&m1, &m2, &m3, &m4);
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m1 = 0x07;
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m3 = 0;
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m4 = VGAScreenWidth - MouseImageWidth;
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if (!IsHiRes) m4 *= 2;
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mouse(&m1, &m2, &m3, &m4);
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m1 = 0x08;
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m3 = 0;
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m4 = VGAScreenHeight - MouseImageHeight;
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mouse(&m1, &m2, &m3, &m4);
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#endif
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BackImage.ImageData = NULL;
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MouseImage.ImageData = MouseData;
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MouseImage.Width = MouseImageWidth;
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MouseImage.Height = MouseImageHeight;
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mouseMove(0, 0);
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#if defined(DOSCODE)
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if (IsHiRes) {
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m1 = 0x0f;
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m3 = 0x03;
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m4 = 0x04;
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mouse(&m1, &m2, &m3, &m4);
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}
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inregs.w.ax = 0xc;
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inregs.w.cx = 0x01 + 0x02 + 0x08; /* mouse move, left and right mouse clicks */
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function_ptr = mouse_handler;
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inregs.x.edx = FP_OFF(function_ptr);
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sregs.es = FP_SEG(function_ptr);
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int386x(0x33, &inregs, &outregs, &sregs);
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/* mouse reset and status */
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return mouseReset();
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#endif
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return true;
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}
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/*****************************************************************************/
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/* Resets the mouse. */
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/*****************************************************************************/
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bool mouseReset(void) {
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#if defined(DOSCODE)
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int16 m1 = 0, dum;
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mouse(&m1, &dum, &dum, &dum);
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return (m1 == -1);
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#else
|
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|
return true;
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|
|
|
#endif
|
|
|
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}
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|
|
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|
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|
|
/*****************************************************************************/
|
|
|
|
/* Shows the mouse. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
void mouseShow(void) {
|
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|
|
QuitMouseHandler = true;
|
|
|
|
VGAStorePage();
|
|
|
|
mouseShowXY(CurMouseX, CurMouseY);
|
|
|
|
VGARestorePage();
|
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|
|
QuitMouseHandler = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/* Shows the mouse. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
void mouseShowXY(uint16 MouseX, uint16 MouseY) {
|
|
|
|
QuitMouseHandler = true;
|
|
|
|
|
|
|
|
if (NumHidden)
|
|
|
|
NumHidden--;
|
|
|
|
|
|
|
|
if ((NumHidden == 0) && MouseHidden) {
|
|
|
|
CurMouseX = MouseX;
|
|
|
|
CurMouseY = MouseY;
|
|
|
|
getBackMouse();
|
|
|
|
drawMouse();
|
|
|
|
#if !defined(DOSCODE)
|
2014-12-14 17:46:40 +01:00
|
|
|
WSDL_UpdateScreen();
|
2014-10-06 14:50:05 +02:00
|
|
|
#endif
|
|
|
|
MouseHidden = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
QuitMouseHandler = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/* Hides the mouse. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
void mouseHide(void) {
|
|
|
|
QuitMouseHandler = true;
|
|
|
|
|
|
|
|
NumHidden++;
|
|
|
|
|
|
|
|
if (NumHidden && !MouseHidden) {
|
|
|
|
MouseHidden = true;
|
|
|
|
VGAStorePage();
|
|
|
|
restoreBackMouse();
|
|
|
|
VGARestorePage();
|
|
|
|
}
|
|
|
|
|
|
|
|
QuitMouseHandler = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/* Hides the mouse. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
void mouseHideXY(void) {
|
|
|
|
QuitMouseHandler = true;
|
|
|
|
|
|
|
|
NumHidden++;
|
|
|
|
|
|
|
|
if (NumHidden && !MouseHidden) {
|
|
|
|
MouseHidden = true;
|
|
|
|
restoreBackMouse();
|
|
|
|
}
|
|
|
|
|
|
|
|
QuitMouseHandler = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */
|
|
|
|
/* from virtual to screen co-ordinates automatically. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
void mouseXY(uint16 *x, uint16 *y) {
|
|
|
|
int xx = 0, yy = 0;
|
|
|
|
//SDL_GetMousePos(&xx, &yy);
|
|
|
|
warning("STUB: mouseXY");
|
|
|
|
*x = (uint16)xx;
|
|
|
|
*y = (uint16)yy;
|
|
|
|
|
|
|
|
if (!IsHiRes)
|
|
|
|
(*x) /= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/* Moves the mouse to new co-ordinates. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
void mouseMove(uint16 x, uint16 y) {
|
|
|
|
#if defined(DOSCODE)
|
|
|
|
int16 m1 = 4, dum;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!IsHiRes)
|
|
|
|
x *= 2;
|
|
|
|
|
|
|
|
g_system->warpMouse(x, y);
|
|
|
|
|
|
|
|
if (!MouseHidden) {
|
|
|
|
QuitMouseHandler = true;
|
|
|
|
mouseXY(&CurMouseX, &CurMouseY);
|
|
|
|
VGAStorePage();
|
|
|
|
restoreBackMouse();
|
|
|
|
getBackMouse();
|
|
|
|
drawMouse();
|
|
|
|
VGARestorePage();
|
|
|
|
#if !defined(DOSCODE)
|
2014-12-14 17:46:40 +01:00
|
|
|
WSDL_UpdateScreen();
|
2014-10-06 14:50:05 +02:00
|
|
|
#endif
|
|
|
|
QuitMouseHandler = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
/* Checks whether or not the mouse buttons have been pressed, and the last */
|
|
|
|
/* co-ordinates of the button press. leftbutton tells whether to check the */
|
|
|
|
/* left or right button. */
|
|
|
|
/*****************************************************************************/
|
|
|
|
bool mouseButton(uint16 *x, uint16 *y, bool leftbutton) {
|
|
|
|
if (leftbutton) {
|
|
|
|
if (LeftClick) {
|
|
|
|
*x = leftx;
|
|
|
|
*y = lefty;
|
|
|
|
LeftClick = false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (RightClick) {
|
|
|
|
*x = rightx;
|
|
|
|
*y = righty;
|
|
|
|
RightClick = false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gadget *mouseGadget(void) {
|
|
|
|
Gadget *Temp = LastGadgetHit;
|
|
|
|
|
|
|
|
LastGadgetHit = NULL;
|
|
|
|
return Temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Lab
|