scummvm/dc/audio.cpp

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2002-02-02 15:44:27 +00:00
#include "stdafx.h"
#include "scumm.h"
#include "dc.h"
#include <ronin/soundcommon.h>
EXTERN_C void *memcpy4(void *s1, const void *s2, unsigned int n);
void checkSound(Scumm *s)
{
int n;
int curr_ring_buffer_samples;
if(read_sound_int(&SOUNDSTATUS->mode) != MODE_PLAY)
start_sound();
curr_ring_buffer_samples = read_sound_int(&SOUNDSTATUS->ring_length);
n = read_sound_int(&SOUNDSTATUS->samplepos);
if((n-=fillpos)<0)
n += curr_ring_buffer_samples;
n = ADJUST_BUFFER_SIZE(n-10);
if(n<100)
return;
s->mixWaves((short*)temp_sound_buffer, n);
if(fillpos+n > curr_ring_buffer_samples) {
int r = curr_ring_buffer_samples - fillpos;
memcpy4(RING_BUF+fillpos, temp_sound_buffer, SAMPLES_TO_BYTES(r));
fillpos = 0;
n -= r;
memcpy4(RING_BUF, temp_sound_buffer+r, SAMPLES_TO_BYTES(n));
} else {
memcpy4(RING_BUF+fillpos, temp_sound_buffer, SAMPLES_TO_BYTES(n));
}
if((fillpos += n) >= curr_ring_buffer_samples)
fillpos = 0;
}