76 lines
1.7 KiB
C
76 lines
1.7 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_GFX_H
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#define FULLPIPE_GFX_H
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namespace Fullpipe {
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class ShadowsItemArray : public Common::Array<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class Background {
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CPtrList list;
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int stringObj;
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int x;
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int y;
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int16 messageQueueId;
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int colorMemoryObj;
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int bigPictureArray1Count;
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int bigPictureArray2Count;
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int bigPictureArray;
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};
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class Shadows {
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//CObject obj;
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int sceneId;
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int staticAniObjectId;
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int movementId;
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ShadowsItemArray items;
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};
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class Picture {
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MemoryObject obj;
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Common::Rect rect;
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int convertedBitmap;
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int x;
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int y;
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int field_44;
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int width;
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int height;
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int bitmap;
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int field_54;
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int memoryObject2;
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int alpha;
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int paletteData;
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};
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class BigPicture {
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Picture pic;
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_GFX_H */
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