scummvm/engines/mads/game_data.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/nebular/game_nebular.h"
#include "mads/screen.h"
#include "mads/msurface.h"
#include "mads/resources.h"
namespace MADS {
void VisitedScenes::add(int sceneId) {
_sceneRevisited = exists(sceneId);
if (!_sceneRevisited)
push_back(sceneId);
}
bool VisitedScenes::exists(int sceneId) {
for (uint i = 0; i < size(); ++i) {
if ((*this)[i] == sceneId)
return true;
}
return false;
}
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void VisitedScenes::synchronize(Common::Serializer &s) {
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uint count = size();
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int v = 0;
s.syncAsUint16LE(count);
if (s.isSaving()) {
for (uint i = 0; i < size(); ++i) {
v = (*this)[i];
s.syncAsSint16LE(v);
}
} else {
clear();
for (uint i = 0; i < count; ++i) {
s.syncAsSint16LE(v);
push_back(v);
}
}
}
} // End of namespace MADS