scummvm/backends/platform/gp2xwiz/gp2xwiz-hw.h

62 lines
1.5 KiB
C
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* GP2X Wiz: Hardware Stuff.
*
*/
#ifndef GP2XWIZ_HW_H
#define GP2XWIZ_HW_H
#if defined (CAANOO)
/* Vibrate features that GPH put in the */
/* SDL port but did not define */
extern void SDL_VibrateInit();
extern void SDL_VibrateQuit();
extern void SDL_VibratePlay(int);
#endif
namespace WIZ_HW {
extern int volumeLevel;
extern void deviceInit();
extern void deviceDeinit();
extern void mixerMoveVolume(int);
} /* namespace WIZ_HW */
namespace GPH {
extern int tapmodeLevel;
extern void ToggleTapMode();
extern int GetTapMode();
} /* namespace GPH */
#endif //GP2XWIZ_HW_H