scummvm/engines/xeen/scripts.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/scripts.h"
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#include "xeen/party.h"
#include "xeen/xeen.h"
namespace Xeen {
MazeEvent::MazeEvent() : _direction(DIR_ALL), _line(-1), _opcode(OP_None) {
}
void MazeEvent::synchronize(Common::Serializer &s) {
int len = 5 + _parameters.size();
s.syncAsByte(len);
s.syncAsByte(_position.x);
s.syncAsByte(_position.y);
s.syncAsByte(_direction);
s.syncAsByte(_line);
s.syncAsByte(_opcode);
len -= 5;
if (s.isLoading())
_parameters.resize(len);
for (int i = 0; i < len; ++i)
s.syncAsByte(_parameters[i]);
}
/*------------------------------------------------------------------------*/
void MazeEvents::synchronize(XeenSerializer &s) {
MazeEvent e;
if (s.isLoading()) {
clear();
while (!s.finished()) {
e.synchronize(s);
push_back(e);
}
} else {
for (uint i = 0; i < size(); ++i)
(*this).operator[](i).synchronize(s);
}
}
/*------------------------------------------------------------------------*/
Scripts::Scripts(XeenEngine *vm) : _vm(vm) {
Common::fill(&_charFX[0], &_charFX[MAX_ACTIVE_PARTY], 0);
_whoWill = 0;
_itemType = 0;
_treasureItems = 0;
_treasureGold = 0;
_treasureGems = 0;
_v2 = 0;
_nEdamageType = 0;
_animCounter = 0;
_eventSkipped = false;
}
void Scripts::checkEvents() {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
int var18 = 0;
_itemType = 0;
int var4F = 0;
bool var50 = false;
_whoWill = 0;
Mode oldMode = _vm->_mode;
Common::fill(&_charFX[0], &_charFX[MAX_ACTIVE_PARTY], 0);
int items = _treasureItems;
if (_treasureGold & _treasureItems) {
// TODO
} else {
// TODO
}
do {
int var4 = 0;
int varA = 0;
_animCounter = 0;
int var4E = 0;
const Common::Point pt = party._mazePosition;
int varC = 1;
_v2 = 1;
_nEdamageType = 0;
int var40 = -1;
// Break out of the events if there's an attacking monster
if (combat._attackMonsters[0] != -1) {
_eventSkipped = true;
break;
}
_eventSkipped = false;
for (uint eventIndex = 0; eventIndex < map._events.size(); ++eventIndex) {
MazeEvent &event = map._events[eventIndex];
if (event._position == pt && party._mazeDirection != (pt.x | pt.y)) {
if (event._direction == party._mazeDirection || event._direction == DIR_ALL) {
_vm->_mode = MODE_9;
intf._interfaceText = event._parameters.size() == 0 ? "" :
map._events._text[event._parameters[0]];
doOpcode(event._opcode, event._parameters);
} else {
var50 = true;
}
}
}
} while (0);
// TODO
}
void Scripts::giveTreasure() {
// TODO
}
void Scripts::openGrate(int v1, int v2) {
// TODO
}
typedef void(Scripts::*ScriptMethodPtr)(Common::Array<byte> &);
void Scripts::doOpcode(Opcode opcode, Common::Array<byte> &params) {
static const ScriptMethodPtr COMMAND_LIST[] = {
&Scripts::cmdNone, &Scripts::cmdDisplay0x01, &Scripts::cmdDoorTextSml,
&Scripts::cmdDoorTextLrg, &Scripts::cmdSignText,
&Scripts::cmdNPC, &Scripts::cmdPlayFX, &Scripts::cmdTeleportAndExit,
&Scripts::cmdIf1, &Scripts::cmdIf2, &Scripts::cmdIf3,
&Scripts::cmdMoveObj, &Scripts::cmdTakeOrGive, &Scripts::cmdNoAction,
&Scripts::cmdRemove, &Scripts::cmdSetChar, &Scripts::cmdSpawn,
&Scripts::cmdDoTownEvent, &Scripts::cmdExit, &Scripts::cmdAfterMap,
&Scripts::cmdGiveExtended, &Scripts::cmdConfirmWord, &Scripts::cmdDamage,
&Scripts::cmdJumpRnd, &Scripts::cmdAfterEvent, &Scripts::cmdCallEvent,
&Scripts::cmdReturn, &Scripts::cmdSetVar, &Scripts::cmdTakeOrGive2,
&Scripts::cmdTakeOrGive3, &Scripts::cmdCutsceneEndClouds,
&Scripts::cmdTeleportAndContinue, &Scripts::cmdWhoWill,
&Scripts::cmdRndDamage, &Scripts::cmdMoveWallObj, &Scripts::cmdAlterCellFlag,
&Scripts::cmdAlterHed, &Scripts::cmdDisplayStat, &Scripts::cmdTakeOrGive4,
&Scripts::cmdSeatTextSml, &Scripts::cmdPlayEventVoc, &Scripts::cmdDisplayBottom,
&Scripts::cmdIfMapFlag, &Scripts::cmdSelRndChar, &Scripts::cmdGiveEnchanted,
&Scripts::cmdItemType, &Scripts::cmdMakeNothingHere, &Scripts::cmdNoAction2,
&Scripts::cmdChooseNumeric, &Scripts::cmdDisplayBottomTwoLines,
&Scripts::cmdDisplayLarge, &Scripts::cmdExchObj, &Scripts::cmdFallToMap,
&Scripts::cmdDisplayMain, &Scripts::cmdGoto, &Scripts::cmdConfirmWord2,
&Scripts::cmdGotoRandom, &Scripts::cmdCutsceneEndDarkside,
&Scripts::cmdCutsceneEdWorld, &Scripts::cmdFlipWorld, &Scripts::cmdPlayCD
};
(this->*COMMAND_LIST[opcode])(params);
}
void Scripts::cmdNone(Common::Array<byte> &params) {}
void Scripts::cmdDisplay0x01(Common::Array<byte> &params) {}
void Scripts::cmdDoorTextSml(Common::Array<byte> &params) {}
void Scripts::cmdDoorTextLrg(Common::Array<byte> &params) {}
void Scripts::cmdSignText(Common::Array<byte> &params) {}
void Scripts::cmdNPC(Common::Array<byte> &params) {}
void Scripts::cmdPlayFX(Common::Array<byte> &params) {}
void Scripts::cmdTeleportAndExit(Common::Array<byte> &params) {}
void Scripts::cmdIf1(Common::Array<byte> &params) {}
void Scripts::cmdIf2(Common::Array<byte> &params) {}
void Scripts::cmdIf3(Common::Array<byte> &params) {}
void Scripts::cmdMoveObj(Common::Array<byte> &params) {}
void Scripts::cmdTakeOrGive(Common::Array<byte> &params) {}
void Scripts::cmdNoAction(Common::Array<byte> &params) {}
void Scripts::cmdRemove(Common::Array<byte> &params) {}
void Scripts::cmdSetChar(Common::Array<byte> &params) {}
void Scripts::cmdSpawn(Common::Array<byte> &params) {}
void Scripts::cmdDoTownEvent(Common::Array<byte> &params) {}
void Scripts::cmdExit(Common::Array<byte> &params) {}
void Scripts::cmdAfterMap(Common::Array<byte> &params) {}
void Scripts::cmdGiveExtended(Common::Array<byte> &params) {}
void Scripts::cmdConfirmWord(Common::Array<byte> &params) {}
void Scripts::cmdDamage(Common::Array<byte> &params) {}
void Scripts::cmdJumpRnd(Common::Array<byte> &params) {}
void Scripts::cmdAfterEvent(Common::Array<byte> &params) {}
void Scripts::cmdCallEvent(Common::Array<byte> &params) {}
void Scripts::cmdReturn(Common::Array<byte> &params) {}
void Scripts::cmdSetVar(Common::Array<byte> &params) {}
void Scripts::cmdTakeOrGive2(Common::Array<byte> &params) {}
void Scripts::cmdTakeOrGive3(Common::Array<byte> &params) {}
void Scripts::cmdCutsceneEndClouds(Common::Array<byte> &params) {}
void Scripts::cmdTeleportAndContinue(Common::Array<byte> &params) {}
void Scripts::cmdWhoWill(Common::Array<byte> &params) {}
void Scripts::cmdRndDamage(Common::Array<byte> &params) {}
void Scripts::cmdMoveWallObj(Common::Array<byte> &params) {}
void Scripts::cmdAlterCellFlag(Common::Array<byte> &params) {}
void Scripts::cmdAlterHed(Common::Array<byte> &params) {}
void Scripts::cmdDisplayStat(Common::Array<byte> &params) {}
void Scripts::cmdTakeOrGive4(Common::Array<byte> &params) {}
void Scripts::cmdSeatTextSml(Common::Array<byte> &params) {}
void Scripts::cmdPlayEventVoc(Common::Array<byte> &params) {}
void Scripts::cmdDisplayBottom(Common::Array<byte> &params) {}
void Scripts::cmdIfMapFlag(Common::Array<byte> &params) {}
void Scripts::cmdSelRndChar(Common::Array<byte> &params) {}
void Scripts::cmdGiveEnchanted(Common::Array<byte> &params) {}
void Scripts::cmdItemType(Common::Array<byte> &params) {}
void Scripts::cmdMakeNothingHere(Common::Array<byte> &params) {}
void Scripts::cmdNoAction2(Common::Array<byte> &params) {}
void Scripts::cmdChooseNumeric(Common::Array<byte> &params) {}
void Scripts::cmdDisplayBottomTwoLines(Common::Array<byte> &params) {}
void Scripts::cmdDisplayLarge(Common::Array<byte> &params) {}
void Scripts::cmdExchObj(Common::Array<byte> &params) {}
void Scripts::cmdFallToMap(Common::Array<byte> &params) {}
void Scripts::cmdDisplayMain(Common::Array<byte> &params) {}
void Scripts::cmdGoto(Common::Array<byte> &params) {}
void Scripts::cmdConfirmWord2(Common::Array<byte> &params) {}
void Scripts::cmdGotoRandom(Common::Array<byte> &params) {}
void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {}
void Scripts::cmdCutsceneEdWorld(Common::Array<byte> &params) {}
void Scripts::cmdFlipWorld(Common::Array<byte> &params) {}
void Scripts::cmdPlayCD(Common::Array<byte> &params) {}
} // End of namespace Xeen