scummvm/backends/plugins/elf-provider.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_PLUGINS_ELF_PROVIDER_H
#define BACKENDS_PLUGINS_ELF_PROVIDER_H
#include "base/plugins.h"
#include "backends/plugins/dynamic-plugin.h"
#include "common/fs.h"
#include "backends/plugins/elf-loader.h"
#if defined(DYNAMIC_MODULES) && defined(ELF_LOADER_TARGET)
class ELFPlugin : public DynamicPlugin {
protected:
DLObject *_dlHandle;
Common::String _filename;
//FIXME: The code for this method should be in elf-provider.cpp,
// but VoidFunc isn't recognized if we do that as is.
virtual VoidFunc findSymbol(const char *symbol) {
void *func;
bool handleNull;
if (_dlHandle == NULL) {
func = NULL;
handleNull = true;
} else {
func = _dlHandle->symbol(symbol);
}
if (!func) {
if (handleNull) {
warning("Failed loading symbol '%s' from plugin '%s' (Handle is NULL)", symbol, _filename.c_str());
} else {
warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
}
}
// FIXME HACK: This is a HACK to circumvent a clash between the ISO C++
// standard and POSIX: ISO C++ disallows casting between function pointers
// and data pointers, but dlsym always returns a void pointer. For details,
// see e.g. <http://www.trilithium.com/johan/2004/12/problem-with-dlsym/>.
assert(sizeof(VoidFunc) == sizeof(func));
VoidFunc tmp;
memcpy(&tmp, &func, sizeof(VoidFunc));
return tmp;;
}
public:
ELFPlugin(const Common::String &filename)
: _dlHandle(0), _filename(filename) {}
~ELFPlugin() {
if (_dlHandle)
unloadPlugin();
}
bool loadPlugin();
void unloadPlugin();
};
class ELFPluginProvider : public FilePluginProvider {
protected:
Plugin* createPlugin(const Common::FSNode &node) const;
bool isPluginFilename(const Common::FSNode &node) const;
};
#endif // defined(DYNAMIC_MODULES) && defined(ELF_LOADER_TARGET)
#endif /* BACKENDS_PLUGINS_ELF_PROVIDER_H */