2017-12-04 19:45:04 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/interface_minimap.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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void InterfaceMinimap::drawMinimap() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Resources &res = *g_vm->_resources;
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Windows &windows = *g_vm->_windows;
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if (windows[2]._enabled || windows[10]._enabled)
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return;
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if (!party._automapOn && !party._wizardEyeActive) {
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// Draw the Might & Magic logo
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2017-12-05 19:53:16 -05:00
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res._globalSprites.draw(1, 5, Common::Point(232, 9));
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2017-12-04 19:45:04 -05:00
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return;
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}
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bool eyeActive = party._wizardEyeActive;
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if (party._automapOn)
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party._wizardEyeActive = false;
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2017-12-05 19:53:16 -05:00
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// Draw the minimap content
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if (map._isOutdoors)
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drawOutdoorsMinimap();
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else
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drawIndoorsMinimap();
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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// Draw outer rectangle around the automap
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res._globalSprites.draw(1, 6, Common::Point(223, 3));
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party._wizardEyeActive = eyeActive;
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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void InterfaceMinimap::drawOutdoorsMinimap() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Resources &res = *g_vm->_resources;
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int v, frame;
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res._globalSprites.draw(1, 15, Common::Point(237, 12));
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
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for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
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4);
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frame = map.mazeDataCurrent()._surfaceTypes[v];
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1, frame, Common::Point(xp, yp));
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2017-12-04 19:45:04 -05:00
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}
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}
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2017-12-05 19:53:16 -05:00
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
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for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
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4);
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frame = map.mazeData()._wallTypes[v];
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1, frame + 16, Common::Point(xp, yp));
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2017-12-04 19:45:04 -05:00
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}
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}
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2017-12-05 19:53:16 -05:00
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
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for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
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4);
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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if (v != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1, v + 32, Common::Point(xp, yp));
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2017-12-04 19:45:04 -05:00
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}
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}
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2017-12-05 19:53:16 -05:00
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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// Draw the direction arrow
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res._globalSprites.draw(1, party._mazeDirection + 1,
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Common::Point(267, 36));
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}
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void InterfaceMinimap::drawIndoorsMinimap() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Resources &res = *g_vm->_resources;
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int v, frame;
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int frame2 = _animFrame;
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_animFrame = (_animFrame + 2) % 8;
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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// Draw default ground for all the valid explored areas
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for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
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for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
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2017-12-04 19:45:04 -05:00
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v = map.mazeLookup(
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2017-12-05 19:53:16 -05:00
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Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
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2017-12-04 19:45:04 -05:00
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0, 0xffff);
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2017-12-05 19:53:16 -05:00
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if (v != INVALID_CELL && (map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1, 0, Common::Point(xp, yp));
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2017-12-04 19:45:04 -05:00
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}
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}
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2017-12-05 19:53:16 -05:00
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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// Draw the specific surface type for each cell
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for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
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for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
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2017-12-04 19:45:04 -05:00
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v = map.mazeLookup(
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2017-12-05 19:53:16 -05:00
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Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
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2017-12-04 19:45:04 -05:00
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0, 0xffff);
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2017-12-05 19:53:16 -05:00
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int surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
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2017-12-04 19:45:04 -05:00
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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2017-12-05 19:53:16 -05:00
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map._tileSprites.draw(1, surfaceId + 36, Common::Point(xp, yp));
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2017-12-04 19:45:04 -05:00
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}
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}
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2017-12-05 19:53:16 -05:00
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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// Draw thin tile portion on top-left corner of map
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v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0);
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1,
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map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
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Common::Point(232, 9));
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}
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2017-12-04 19:45:04 -05:00
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2017-12-05 19:53:16 -05:00
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// Handle drawing surface sprites partially clipped at the left edge
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for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) {
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x - 4, party._mazePosition.y + yDiff),
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0, 0xffff);
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1,
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map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
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Common::Point(232, yp));
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}
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}
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// Handle drawing surface sprites partially clipped at the top edge
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for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, ++xDiff, xp += 8) {
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + 4),
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0, 0xffff);
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if (v != INVALID_CELL && map._currentSurfaceId &&
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(map._currentSteppedOn || party._wizardEyeActive)) {
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map._tileSprites.draw(1,
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map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
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Common::Point(xp, 9));
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}
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}
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// Draw walls on left and top edges of map
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for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE;
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++idx, ++xDiff, xp += 10, yp -= 8) {
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x - 4, party._mazePosition.y - 3 + idx),
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12, 0xffff);
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switch (v) {
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case SURFTYPE_DIRT:
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frame = 18;
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break;
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case SURFTYPE_SNOW:
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frame = 22;
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break;
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case SURFTYPE_SWAMP:
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case SURFTYPE_CLOUD:
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frame = 16;
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break;
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case SURFTYPE_LAVA:
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case SURFTYPE_DWATER:
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frame = 2;
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break;
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case SURFTYPE_DESERT:
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frame = 30;
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break;
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case SURFTYPE_ROAD:
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frame = 32;
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break;
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case SURFTYPE_TFLR:
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frame = 24;
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break;
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case SURFTYPE_SKY:
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frame = 28;
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break;
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case SURFTYPE_CROAD:
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frame = 14;
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break;
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case SURFTYPE_SEWER:
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frame = frame2 + 4;
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break;
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case SURFTYPE_SCORCH:
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frame = 24;
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break;
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case SURFTYPE_SPACE:
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frame = 26;
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break;
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default:
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frame = -1;
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break;
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}
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if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
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map._tileSprites.draw(1, frame, Common::Point(222, yp));
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v = map.mazeLookup(
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Common::Point(party._mazePosition.x - 3 + idx, party._mazePosition.y + 4),
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0);
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switch (v) {
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case SURFTYPE_DIRT:
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frame = 19;
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break;
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case SURFTYPE_GRASS:
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frame = 35;
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break;
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case SURFTYPE_SNOW:
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frame = 23;
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break;
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case SURFTYPE_SWAMP:
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case SURFTYPE_CLOUD:
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frame = 17;
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break;
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case SURFTYPE_LAVA:
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case SURFTYPE_DWATER:
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frame = 3;
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break;
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case SURFTYPE_DESERT:
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frame = 31;
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break;
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case SURFTYPE_ROAD:
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frame = 33;
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break;
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case SURFTYPE_TFLR:
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frame = 21;
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break;
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case SURFTYPE_SKY:
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frame = 29;
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break;
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case SURFTYPE_CROAD:
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frame = 15;
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break;
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case SURFTYPE_SEWER:
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frame = frame2 + 5;
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break;
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case SURFTYPE_SCORCH:
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frame = 25;
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break;
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case SURFTYPE_SPACE:
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frame = 27;
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break;
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default:
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frame = -1;
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break;
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}
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if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
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map._tileSprites.draw(1, frame, Common::Point(xp, yp));
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}
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// Draw the front/back walls of cells in the minimap
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for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE;
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++rowNum, --yDiff, yp += 8) {
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for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE;
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++colNum, ++xDiff, xp += 10) {
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if (colNum == 4 && rowNum == 4) {
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// Center of the minimap. Draw the direction arrow
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res._globalSprites.draw(1, party._mazeDirection + 1,
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Common::Point(272, 40));
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}
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v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
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party._mazePosition.y + yDiff), 12, 0xffff);
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2017-12-04 19:45:04 -05:00
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switch (v) {
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2017-12-04 20:33:05 -05:00
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case SURFTYPE_DIRT:
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2017-12-04 19:45:04 -05:00
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frame = 18;
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break;
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2017-12-05 19:53:16 -05:00
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case SURFTYPE_GRASS:
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frame = 34;
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break;
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2017-12-04 20:33:05 -05:00
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case SURFTYPE_SNOW:
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2017-12-04 19:45:04 -05:00
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frame = 22;
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break;
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2017-12-04 20:33:05 -05:00
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case SURFTYPE_SWAMP:
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case SURFTYPE_CLOUD:
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2017-12-04 19:45:04 -05:00
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frame = 16;
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break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_LAVA:
|
|
|
|
case SURFTYPE_DWATER:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 2;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_DESERT:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 30;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_ROAD:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 32;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_TFLR:
|
2017-12-05 19:53:16 -05:00
|
|
|
frame = 20;
|
2017-12-04 19:45:04 -05:00
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SKY:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 28;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_CROAD:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 14;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SEWER:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = frame2 + 4;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SCORCH:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 24;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SPACE:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 26;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
frame = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-05 19:53:16 -05:00
|
|
|
if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
|
|
|
|
map._tileSprites.draw(1, frame, Common::Point(xp, yp));
|
|
|
|
}
|
2017-12-04 19:45:04 -05:00
|
|
|
|
2017-12-05 19:53:16 -05:00
|
|
|
v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
|
|
|
|
party._mazePosition.y + yDiff), 12, 0xffff);
|
2017-12-04 19:45:04 -05:00
|
|
|
switch (v) {
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_DIRT:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 19;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_GRASS:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 35;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SNOW:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 23;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SWAMP:
|
|
|
|
case SURFTYPE_CLOUD:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 17;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_LAVA:
|
|
|
|
case SURFTYPE_DWATER:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 3;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_DESERT:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 31;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_ROAD:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 33;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_TFLR:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 21;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SKY:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 29;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_CROAD:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 15;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SEWER:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = frame2 + 5;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SCORCH:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 25;
|
|
|
|
break;
|
2017-12-04 20:33:05 -05:00
|
|
|
case SURFTYPE_SPACE:
|
2017-12-04 19:45:04 -05:00
|
|
|
frame = 27;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
frame = -1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-05 19:53:16 -05:00
|
|
|
if (v == -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
|
|
|
|
map._tileSprites.draw(1, frame, Common::Point(xp, yp));
|
2017-12-04 19:45:04 -05:00
|
|
|
}
|
|
|
|
}
|
2017-12-05 19:53:16 -05:00
|
|
|
}
|
2017-12-04 19:45:04 -05:00
|
|
|
|
2017-12-05 19:53:16 -05:00
|
|
|
// Draw the top of blocked/wall cells on the map
|
|
|
|
for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
|
|
|
|
for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
|
|
|
|
v = map.mazeLookup(
|
|
|
|
Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
|
|
|
|
0, 0xffff);
|
2017-12-04 19:45:04 -05:00
|
|
|
|
2017-12-05 19:53:16 -05:00
|
|
|
if (v == INVALID_CELL || (!map._currentSteppedOn && !party._wizardEyeActive)) {
|
|
|
|
map._tileSprites.draw(1, 1, Common::Point(xp, yp));
|
2017-12-04 19:45:04 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Xeen
|