scummvm/backends/sdl/sdl.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sdl-common.h"
#include "scaler.h"
#include "scumm.h" // Only #included for error() and warning()
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
2001-10-09 14:30:12 +00:00
// Update the dirty areas of the screen
void update_screen();
// Set a parameter
uint32 property(int param, Property *value);
protected:
SDL_Surface *sdl_hwscreen; // hardware screen
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
};
OSystem_SDL_Common *OSystem_SDL_Common::create() {
return new OSystem_SDL_Normal();
}
void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _cur_pal + start;
for(i=0;i!=num;i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _palette_changed_first)
_palette_changed_first = start;
if (start + num > _palette_changed_last)
_palette_changed_last = start + num;
}
void OSystem_SDL_Normal::load_gfx_mode() {
force_full = true;
scaling = 1;
_mode_flags = 0;
_sai_func = NULL;
sdl_tmpscreen = NULL;
switch(_mode) {
case GFX_2XSAI:
scaling = 2;
_sai_func = _2xSaI;
break;
case GFX_SUPER2XSAI:
scaling = 2;
_sai_func = Super2xSaI;
break;
case GFX_SUPEREAGLE:
scaling = 2;
_sai_func = SuperEagle;
break;
case GFX_ADVMAME2X:
scaling = 2;
_sai_func = AdvMame2x;
break;
case GFX_DOUBLESIZE:
scaling = 2;
break;
case GFX_TRIPLESIZE:
if (_full_screen) {
warning("full screen in useless in triplesize mode, reverting to normal mode");
goto normal_mode;
}
scaling = 3;
break;
case GFX_NORMAL:
normal_mode:;
scaling = 1;
break;
}
sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
if (sdl_screen == NULL)
error("sdl_screen failed failed");
if (_sai_func) {
uint16 *tmp_screen = (uint16*)calloc((SCREEN_WIDTH+3)*(SCREEN_HEIGHT+3),sizeof(uint16));
_mode_flags = DF_WANT_RECT_OPTIM | DF_SEPARATE_TEMPSCREEN | DF_UPDATE_EXPAND_1_PIXEL;
sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (sdl_hwscreen == NULL)
error("sdl_hwscreen failed");
/* Need some extra bytes around when using 2XSAI */
if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK
Init_2xSaI(555);
else
Init_2xSaI(565);
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
SCREEN_WIDTH + 3, SCREEN_HEIGHT + 3, 16, (SCREEN_WIDTH + 3)*2,
sdl_hwscreen->format->Rmask,
sdl_hwscreen->format->Gmask,
sdl_hwscreen->format->Bmask,
sdl_hwscreen->format->Amask);
if (sdl_tmpscreen == NULL)
error("sdl_tmpscreen failed");
} else {
switch(scaling) {
case 3:
_sai_func = Normal3x;
break;
case 2:
_sai_func = Normal2x;
break;
case 1:
_sai_func = Normal1x;
break;
}
_mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 8,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (sdl_hwscreen == NULL)
error("sdl_hwscreen failed");
sdl_tmpscreen = sdl_screen;
}
// keyboard cursor control, some other better place for it?
km.x_max = SCREEN_WIDTH * scaling - 1;
km.y_max = SCREEN_HEIGHT * scaling - 1;
km.delay_time = 25;
km.last_time = 0;
}
void OSystem_SDL_Normal::unload_gfx_mode() {
if (sdl_screen) {
SDL_FreeSurface(sdl_screen);
sdl_screen = NULL;
}
if (sdl_hwscreen) {
SDL_FreeSurface(sdl_hwscreen);
sdl_hwscreen = NULL;
}
if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
free((uint16*)sdl_tmpscreen->pixels);
SDL_FreeSurface(sdl_tmpscreen);
}
sdl_tmpscreen = NULL;
}
void OSystem_SDL_Normal::update_screen() {
if (sdl_hwscreen == NULL)
return; // Can this really happen?
/* First make sure the mouse is drawn, if it should be drawn. */
draw_mouse();
/* Palette update in case we are NOT in "real" 8 bit color mode.
* Must take place before updating the screen, since the palette must
* be set up for conversion from 8bit to 16bit.
*/
if (((_mode_flags & DF_REAL_8BIT) == 0) && _palette_changed_last != 0) {
SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first,
_palette_changed_first,
_palette_changed_last - _palette_changed_first);
_palette_changed_last = 0;
force_full = true;
}
/* If the shake position changed, fill the dirty area with blackness */
if (_current_shake_pos != _new_shake_pos) {
SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling};
SDL_FillRect(sdl_hwscreen, &blackrect, 0);
_current_shake_pos = _new_shake_pos;
force_full = true;
}
/* force a full redraw if requested */
if (force_full) {
num_dirty_rects = 1;
dirty_rect_list[0].x = 0;
dirty_rect_list[0].y = 0;
dirty_rect_list[0].w = SCREEN_WIDTH;
dirty_rect_list[0].h = SCREEN_HEIGHT;
}
/* Only draw anything if necessary */
if (num_dirty_rects > 0) {
SDL_Rect *r;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = dirty_rect_list + num_dirty_rects;
/* Convert appropriate parts of the image into 16bpp */
if ((_mode_flags & DF_REAL_8BIT) == 0) {
SDL_Rect dst;
for(r=dirty_rect_list; r!=last_rect; ++r) {
dst = *r;
dst.x++;
dst.y++;
if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
SDL_LockSurface(sdl_tmpscreen);
SDL_LockSurface(sdl_hwscreen);
srcPitch = sdl_tmpscreen->pitch;
dstPitch = sdl_hwscreen->pitch;
if ((_mode_flags & DF_REAL_8BIT) == 0) {
for(r=dirty_rect_list; r!=last_rect; ++r) {
register int dst_y = r->y + _current_shake_pos;
register int dst_h = 0;
if (dst_y < SCREEN_HEIGHT) {
dst_h = r->h;
if (dst_h > SCREEN_HEIGHT - dst_y)
dst_h = SCREEN_HEIGHT - dst_y;
r->x <<= 1;
dst_y <<= 1;
_sai_func((byte*)sdl_tmpscreen->pixels + (r->x+2) + (r->y+1)*srcPitch, srcPitch, NULL,
(byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
}
r->y = dst_y;
r->w <<= 1;
r->h = dst_h << 1;
}
} else {
for(r=dirty_rect_list; r!=last_rect; ++r) {
register int dst_y = r->y + _current_shake_pos;
register int dst_h = 0;
if (dst_y < SCREEN_HEIGHT) {
dst_h = r->h;
if (dst_h > SCREEN_HEIGHT - dst_y)
dst_h = SCREEN_HEIGHT - dst_y;
dst_y *= scaling;
_sai_func((byte*)sdl_tmpscreen->pixels + r->x + r->y*srcPitch, srcPitch, NULL,
(byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
}
r->x *= scaling;
r->y = dst_y;
r->w *= scaling;
r->h = dst_h * scaling;
}
}
if (force_full) {
dirty_rect_list[0].y = 0;
dirty_rect_list[0].h = SCREEN_HEIGHT * scaling;
}
SDL_UnlockSurface(sdl_tmpscreen);
SDL_UnlockSurface(sdl_hwscreen);
}
/* Palette update in case we are in "real" 8 bit color mode.
* Must take place after the screen data was updated, since with
* "real" 8bit mode, palatte changes may be visible immediatly,
* and we want to avoid any ugly effects.
*/
if (_mode_flags & DF_REAL_8BIT && _palette_changed_last != 0) {
SDL_SetColors(sdl_hwscreen, _cur_pal + _palette_changed_first,
_palette_changed_first,
_palette_changed_last - _palette_changed_first);
_palette_changed_last = 0;
}
if (num_dirty_rects > 0) {
/* Finally, blit all our changes to the screen */
SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, dirty_rect_list);
}
num_dirty_rects = 0;
force_full = false;
}
void OSystem_SDL_Normal::hotswap_gfx_mode() {
/* hmm, need to allocate a 320x200 bitmap
* which will contain the "backup" of the screen during the change.
* then draw that to the new screen right after it's setup.
*/
byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT);
get_320x200_image(bak_mem);
unload_gfx_mode();
load_gfx_mode();
force_full = true;
/* reset palette */
if (_mode_flags & DF_REAL_8BIT)
SDL_SetColors(sdl_hwscreen, _cur_pal, 0, 256);
else
SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
/* blit image */
OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
free(bak_mem);
OSystem_SDL_Normal::update_screen();
}
uint32 OSystem_SDL_Normal::property(int param, Property *value) {
if (param == PROP_TOGGLE_FULLSCREEN) {
_full_screen ^= true;
if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) {
/* if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode */
hotswap_gfx_mode();
}
return 1;
}
return OSystem_SDL_Common::property(param, value);
}