2016-06-18 11:36:31 +02:00
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#ifndef DM_LOADSAVE_H
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#define DM_LOADSAVE_H
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#include "dm.h"
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namespace DM {
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enum LoadgameResponse {
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kLoadgameFailure = -1, // @ CM1_LOAD_GAME_FAILURE
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kLoadgameSuccess = 1// @ C01_LOAD_GAME_SUCCESS
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};
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class LoadsaveMan {
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DMEngine *_vm;
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public:
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2016-06-22 07:47:41 +02:00
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explicit LoadsaveMan(DMEngine *vm);
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2016-06-18 11:36:31 +02:00
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LoadgameResponse loadgame(); // @ F0435_STARTEND_LoadGame_CPSF
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};
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}
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#endif
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