2016-08-26 22:36:31 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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2016-04-26 14:44:01 +02:00
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#include "common/scummsys.h"
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2016-05-02 20:58:55 +02:00
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#include "common/system.h"
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2016-04-26 14:44:01 +02:00
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "engines/util.h"
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2016-05-02 20:58:55 +02:00
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#include "engines/engine.h"
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#include "graphics/palette.h"
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#include "common/file.h"
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2016-05-21 21:09:09 +02:00
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#include "common/events.h"
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2016-04-26 14:44:01 +02:00
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#include "dm/dm.h"
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2016-06-15 22:42:08 +02:00
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#include "gfx.h"
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#include "dungeonman.h"
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#include "eventman.h"
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2016-06-17 14:29:05 +02:00
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#include "menus.h"
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2016-06-18 11:36:31 +02:00
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#include "champion.h"
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#include "loadsave.h"
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2016-06-19 00:54:28 +02:00
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#include "objectman.h"
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2016-06-19 16:17:28 +02:00
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#include "inventory.h"
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2016-06-22 20:32:30 +02:00
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#include "text.h"
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2016-08-26 22:37:14 +02:00
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#include "movesens.h"
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2016-08-26 22:41:19 +02:00
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#include "group.h"
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2016-06-30 19:59:35 +02:00
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#include "timeline.h"
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2016-04-26 14:44:01 +02:00
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namespace DM {
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2016-05-21 21:09:09 +02:00
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void turnDirRight(direction &dir) { dir = (direction)((dir + 1) & 3); }
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void turnDirLeft(direction &dir) { dir = (direction)((dir - 1) & 3); }
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2016-08-26 22:07:38 +02:00
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direction returnOppositeDir(direction dir) { return (direction)((dir + 2) & 3); }
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2016-06-30 15:48:23 +02:00
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uint16 returnPrevVal(uint16 val) {
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return (direction)((val + 3) & 3);
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}
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uint16 returnNextVal(uint16 val) {
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return (val + 1) & 0x3;
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}
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2016-05-21 21:09:09 +02:00
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bool isOrientedWestEast(direction dir) { return dir & 1; }
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2016-06-29 22:08:10 +02:00
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uint16 getFlag(uint16 val, uint16 mask) {
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return val & mask;
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}
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2016-07-04 14:22:17 +02:00
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uint16 setFlag(uint16 &val, uint16 mask) {
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return val |= mask;
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2016-06-29 22:08:10 +02:00
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}
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2016-07-04 14:22:17 +02:00
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uint16 clearFlag(uint16 &val, uint16 mask) {
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return val &= ~mask;
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}
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uint16 toggleFlag(uint16& val, uint16 mask) {
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return val ^= mask;
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2016-06-29 22:08:10 +02:00
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}
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2016-05-04 12:50:06 +02:00
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2016-04-26 14:44:01 +02:00
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DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
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2016-06-29 22:08:10 +02:00
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// Do not load data files
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// Do not initialize graphics here
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// Do not initialize audio devices here
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// Do these from run
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//Specify all default directories
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//const Common::FSNode gameDataDir(ConfMan.get("example"));
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//SearchMan.addSubDirectoryMatching(gameDataDir, "example2");
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2016-04-26 14:44:01 +02:00
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DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc");
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2016-05-04 11:23:52 +02:00
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// register random source
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2016-04-26 14:44:01 +02:00
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_rnd = new Common::RandomSource("quux");
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2016-06-17 23:08:04 +02:00
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_dungeonMan = nullptr;
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2016-06-18 11:36:31 +02:00
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_displayMan = nullptr;
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2016-06-17 23:08:04 +02:00
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_eventMan = nullptr;
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_menuMan = nullptr;
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2016-06-18 11:36:31 +02:00
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_championMan = nullptr;
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_loadsaveMan = nullptr;
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2016-06-19 00:54:28 +02:00
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_objectMan = nullptr;
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2016-06-19 16:17:28 +02:00
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_inventoryMan = nullptr;
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2016-06-22 20:32:30 +02:00
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_textMan = nullptr;
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2016-08-26 22:37:14 +02:00
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_movsens = nullptr;
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2016-08-26 22:41:19 +02:00
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_groupMan = nullptr;
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2016-06-30 19:59:35 +02:00
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_timeline = nullptr;
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2016-08-26 22:43:17 +02:00
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_g321_stopWaitingForPlayerInput = false;
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_g301_gameTimeTicking = false;
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_g524_restartGameAllowed = false;
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_g331_pressingEye = false;
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_g333_pressingMouth = false;
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_g332_stopPressingEye = false;
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_g334_stopPressingMouth = false;
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_g340_highlightBoxInversionRequested = false;
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2016-06-17 23:08:04 +02:00
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2016-04-26 14:44:01 +02:00
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debug("DMEngine::DMEngine");
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}
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DMEngine::~DMEngine() {
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debug("DMEngine::~DMEngine");
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// dispose of resources
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delete _rnd;
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2016-05-02 20:58:55 +02:00
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delete _console;
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delete _displayMan;
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2016-05-03 17:55:04 +02:00
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delete _dungeonMan;
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2016-06-15 10:41:33 +02:00
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delete _eventMan;
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2016-06-17 14:29:05 +02:00
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delete _menuMan;
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2016-06-18 11:36:31 +02:00
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delete _championMan;
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delete _loadsaveMan;
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2016-06-19 00:54:28 +02:00
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delete _objectMan;
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2016-06-19 16:17:28 +02:00
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delete _inventoryMan;
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2016-06-22 20:32:30 +02:00
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delete _textMan;
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2016-08-26 22:37:14 +02:00
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delete _movsens;
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2016-08-26 22:41:19 +02:00
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delete _groupMan;
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2016-06-30 19:59:35 +02:00
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delete _timeline;
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2016-04-26 14:44:01 +02:00
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// clear debug channels
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DebugMan.clearAllDebugChannels();
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}
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2016-08-26 22:47:44 +02:00
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void DMEngine::f463_initializeGame() {
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_displayMan->f479_loadGraphics();
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_displayMan->f460_initializeGraphicData();
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2016-06-18 17:18:01 +02:00
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// DUMMY CODE: next line
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2016-07-02 00:27:05 +02:00
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_displayMan->loadPalette(g19_PalCredits);
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2016-07-04 14:22:17 +02:00
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2016-06-18 17:18:01 +02:00
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_eventMan->initMouse();
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2016-08-26 22:47:44 +02:00
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while (_loadsaveMan->f435_loadgame() != k1_LoadgameSuccess) {
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2016-06-19 00:24:19 +02:00
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warning("TODO: F0441_STARTEND_ProcessEntrance");
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2016-06-18 17:18:01 +02:00
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}
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2016-08-26 22:47:44 +02:00
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_displayMan->f94_loadFloorSet(k0_FloorSetStone);
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_displayMan->f95_loadWallSet(k0_WallSetStone);
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2016-06-28 18:04:32 +02:00
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_objectMan->loadObjectNames();
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2016-06-18 17:18:01 +02:00
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2016-07-02 17:46:05 +02:00
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// There was some memory wizardy for the Amiga platform, I skipped that part
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_displayMan->f461_allocateFlippedWallBitmaps();
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2016-08-26 22:47:44 +02:00
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f462_startGame();
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2016-06-18 17:18:01 +02:00
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warning("MISSING CODE: F0267_MOVE_GetMoveResult_CPSCE (if newGame)");
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_eventMan->showMouse(true);
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warning("MISSING CODE: F0357_COMMAND_DiscardAllInput");
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}
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2016-07-04 14:22:17 +02:00
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void DMEngine::f448_initMemoryManager() {
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warning("STUB FUNCTION");
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for (uint16 i = 0; i < 16; ++i)
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_displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i];
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}
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2016-06-18 17:18:01 +02:00
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2016-07-04 14:22:17 +02:00
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void DMEngine::f462_startGame() {
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2016-08-26 22:43:17 +02:00
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_g331_pressingEye = false;
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_g332_stopPressingEye = false;
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_g333_pressingMouth = false;
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_g334_stopPressingMouth = false;
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_g340_highlightBoxInversionRequested = false;
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2016-07-02 02:58:44 +02:00
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_eventMan->_g341_highlightBoxEnabled = false;
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2016-07-02 01:55:48 +02:00
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_championMan->_g300_partyIsSleeping = false;
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2016-08-26 22:47:44 +02:00
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_championMan->_g506_actingChampionOrdinal = M0_indexToOrdinal(kM1_ChampionNone);
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2016-07-02 12:57:31 +02:00
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_menuMan->_g509_actionAreaContainsIcons = true;
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2016-08-26 22:47:44 +02:00
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_eventMan->_g599_useChampionIconOrdinalAsMousePointerBitmap = M0_indexToOrdinal(kM1_ChampionNone);
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2016-06-18 19:42:05 +02:00
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2016-07-02 02:58:44 +02:00
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_eventMan->_g441_primaryMouseInput = g447_PrimaryMouseInput_Interface;
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_eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement;
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2016-06-18 19:42:05 +02:00
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warning("MISSING CODE: set primary/secondary keyboard input");
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2016-08-26 22:47:44 +02:00
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f3_processNewPartyMap(_dungeonMan->_g309_partyMapIndex);
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2016-06-18 17:18:01 +02:00
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2016-07-02 13:47:19 +02:00
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if (!_g298_newGame) {
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2016-06-19 00:24:19 +02:00
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warning("TODO: loading game");
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2016-06-19 00:49:23 +02:00
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} else {
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2016-07-02 00:27:05 +02:00
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_displayMan->_g578_useByteBoxCoordinates = false;
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2016-06-19 00:24:19 +02:00
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warning("TODO: clear screen");
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2016-06-18 19:42:05 +02:00
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}
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2016-06-18 17:18:01 +02:00
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2016-06-19 00:24:19 +02:00
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warning("TODO: build copper");
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2016-08-26 22:47:44 +02:00
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_menuMan->f395_drawMovementArrows();
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_championMan->f278_resetDataToStartGame();
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2016-08-26 22:43:17 +02:00
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_g301_gameTimeTicking = true;
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2016-06-18 17:18:01 +02:00
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}
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2016-05-03 17:55:04 +02:00
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2016-08-26 22:47:44 +02:00
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void DMEngine::f3_processNewPartyMap(uint16 mapIndex) {
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2016-06-18 19:58:19 +02:00
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warning("MISSING CODE: F0194_GROUP_RemoveAllActiveGroups");
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2016-08-26 22:47:44 +02:00
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_dungeonMan->f174_setCurrentMapAndPartyMap(mapIndex);
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_displayMan->f96_loadCurrentMapGraphics();
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2016-06-18 19:58:19 +02:00
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warning("MISSING CODE: F0195_GROUP_AddAllActiveGroups");
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warning("MISSING CODE: F0337_INVENTORY_SetDungeonViewPalette");
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}
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2016-04-26 14:44:01 +02:00
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Common::Error DMEngine::run() {
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2016-06-29 23:17:04 +02:00
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initArrays();
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2016-06-18 17:18:01 +02:00
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// scummvm/engine specific
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2016-04-26 14:44:01 +02:00
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initGraphics(320, 200, false);
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_console = new Console(this);
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2016-05-02 20:58:55 +02:00
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_displayMan = new DisplayMan(this);
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2016-05-03 17:55:04 +02:00
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_dungeonMan = new DungeonMan(this);
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2016-06-15 10:41:33 +02:00
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_eventMan = new EventManager(this);
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2016-06-17 14:29:05 +02:00
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_menuMan = new MenuMan(this);
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2016-06-18 11:36:31 +02:00
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_championMan = new ChampionMan(this);
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_loadsaveMan = new LoadsaveMan(this);
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2016-06-19 00:54:28 +02:00
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_objectMan = new ObjectMan(this);
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2016-06-19 16:17:28 +02:00
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_inventoryMan = new InventoryMan(this);
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2016-06-22 20:32:30 +02:00
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_textMan = new TextMan(this);
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2016-06-30 15:48:23 +02:00
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_movsens = new MovesensMan(this);
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2016-08-26 22:41:19 +02:00
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_groupMan = new GroupMan(this);
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2016-06-30 19:59:35 +02:00
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_timeline = new Timeline(this);
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2016-05-15 17:52:39 +02:00
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_displayMan->setUpScreens(320, 200);
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2016-08-26 22:47:44 +02:00
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f463_initializeGame(); // @ F0463_START_InitializeGame_CPSADEF
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2016-06-18 17:18:01 +02:00
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while (true) {
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2016-08-26 22:47:44 +02:00
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f2_gameloop();
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2016-06-19 00:24:19 +02:00
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warning("TODO: F0444_STARTEND_Endgame(G0303_B_PartyDead);");
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2016-06-18 17:18:01 +02:00
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}
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2016-06-16 23:48:18 +02:00
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2016-06-18 17:18:01 +02:00
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return Common::kNoError;
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}
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2016-06-16 23:48:18 +02:00
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2016-08-26 22:47:44 +02:00
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void DMEngine::f2_gameloop() {
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2016-08-26 22:09:29 +02:00
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warning("DUMMY CODE SETTING PARTY POS AND DIRECTION");
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2016-07-02 13:47:19 +02:00
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_dungeonMan->_g306_partyMapX = 10;
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_dungeonMan->_g307_partyMapY = 4;
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_dungeonMan->_g308_partyDir = kDirNorth;
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2016-06-29 22:08:10 +02:00
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2016-06-20 14:34:31 +02:00
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2016-07-02 12:57:31 +02:00
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warning("DUMMY CODE: setting InventoryMan::_g432_inventoryChampionOrdinal to zero");
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_inventoryMan->_g432_inventoryChampionOrdinal = 0;
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2016-08-26 22:38:51 +02:00
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warning("DUMMY CODE: clearing screen to black"); // in loop below
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2016-05-02 20:58:55 +02:00
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while (true) {
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2016-08-26 22:43:17 +02:00
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_g321_stopWaitingForPlayerInput = false;
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2016-08-26 22:38:51 +02:00
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2016-08-26 22:47:44 +02:00
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_menuMan->f390_refreshActionAreaAndSetChampDirMaxDamageReceived();
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2016-08-26 22:38:51 +02:00
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2016-06-17 14:29:05 +02:00
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//do {
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2016-06-18 17:18:01 +02:00
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_eventMan->processInput();
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2016-08-26 22:47:44 +02:00
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_eventMan->f380_processCommandQueue();
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2016-08-26 22:43:17 +02:00
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//} while (!_g321_stopWaitingForPlayerInput || !_g301_gameTimeTicking);
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2016-06-17 14:29:05 +02:00
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2016-07-02 12:57:31 +02:00
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if (!_inventoryMan->_g432_inventoryChampionOrdinal && !_championMan->_g300_partyIsSleeping) {
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2016-07-03 03:07:38 +02:00
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Box box(0, 223, 0, 135);
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2016-07-03 21:12:47 +02:00
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_displayMan->f135_fillBoxBitmap(_displayMan->_g296_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport, k136_heightViewport); // dummy code
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2016-08-26 22:47:44 +02:00
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_displayMan->f128_drawDungeon(_dungeonMan->_g308_partyDir, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
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2016-06-20 14:34:31 +02:00
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}
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2016-07-02 23:10:05 +02:00
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// DUMMY CODE: next 2 lines
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2016-08-26 22:47:44 +02:00
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_menuMan->f395_drawMovementArrows();
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2016-07-02 23:10:05 +02:00
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_displayMan->f97_drawViewport(k1_viewportDungeonView);
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2016-05-02 20:58:55 +02:00
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_displayMan->updateScreen();
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2016-05-21 21:09:09 +02:00
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_system->delayMillis(10);
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2016-05-02 20:58:55 +02:00
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}
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2016-06-16 23:48:18 +02:00
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}
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2016-08-26 22:47:44 +02:00
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int16 DMEngine::M1_ordinalToIndex(int16 val) {
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2016-06-23 23:12:39 +02:00
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return val - 1;
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}
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2016-08-26 22:47:44 +02:00
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int16 DMEngine::M0_indexToOrdinal(int16 val) {
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2016-06-23 23:12:39 +02:00
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return val + 1;
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}
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2016-04-26 14:44:01 +02:00
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} // End of namespace DM
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